Name |
Class |
Function |
Strength |
MU |
Cost |
INTRUSION |
Hammer |
Intrusion |
Knocks down data walls (2D6 per
attack to data wall Strength) |
4 |
1 |
400 |
Jackhammer |
Intrusion |
Knocks down data walls (1D6 per
attack to data wall Strength) |
2 |
2 |
360 |
Worm |
Intrusion |
Infiltrates and breaks down data
walls silently in 2 turns |
2 |
5 |
660 |
DECRYPTION |
Code Cracker |
Decryptor |
Breaks down code gates and file
locks |
3 |
2 |
380 |
Wizard's Book |
Decryptor |
Deciphers code gates (STR 6)
& file locks |
4/6 |
2 |
400 |
Raffles |
Decryptor |
Deciphers code gates & file
locks |
5 |
3 |
560 |
DETECTION/ALARM |
Watchdog |
Detect/Alarm |
Detects entry and alerts owner |
4 |
5 |
610 |
Bloodhound |
Detect/Alarm |
Detects entry and traces signal,
then alerts master |
3 |
5 |
700 |
Pit Bull |
Detect/Alarm |
Detects entry, traces signal and
cuts intruder's line until killed |
2 |
6 |
780 |
SeeYa |
Detect/Alarm |
Detects "Invisible"
ICONS |
3 |
1 |
280 |
Hidden Virtue |
Detect/Alarm |
Detects "real" things
in virtual reality |
3 |
1 |
280 |
Speedtrap |
Detect/Alarm |
Detects hidden programming
within 10 spaces |
4 |
4 |
600 |
ANTI SYSTEM |
Flatline |
Anti System |
Kills operating CPU |
3 |
2 |
570 |
Poison Flatline |
Anti System |
Kills all system Memory |
2 |
2 |
540 |
Krash |
Anti System |
Crashes system CPU for 1D6+1
turns |
3 |
2 |
570 |
DecKrash |
Anti System |
Crashes deck CPU for 1D6 turns.
Drops opponent out of Netspace |
4 |
2 |
600 |
Virizz |
Anti System |
Ties up 1 action of system till
deck is turned off |
4 |
2 |
600 |
VIRAL 15 |
Anti System |
Erases one file randomly each
turn |
4 |
2 |
590 |
Murphy |
Anti System |
Causes system to randomly launch
programs |
3 |
2 |
600 |
EVASION/STEALTH |
Invisibility |
Evasion |
Hides cybersignal, making you
appear "Invisible" |
3 |
1 |
300 |
Stealth |
Evasion |
Mutes cybersignal, making it
harder to detect |
4 |
3 |
480 |
Replicator |
Evasion |
Confuses attacking IC by
creating millions of deck signals |
3/4 |
2 |
320 |
PROTECTION |
Shield |
Protection |
Stops attacks to Netrunner |
3 |
1 |
150 |
Force |
Shield |
Protection Stops stronger
attacks to Netrunner |
4 |
2 |
160 |
Reflector |
Protection |
Reflects and stops Stun,
Hellbolt, Knockout attacks |
5 |
2 |
160 |
Armor |
Protection |
Reduce Stun, Hellbolt,
Brainwipe, Zombie, Hellhound attacks by -3
pts |
4 |
2 |
170 |
Flack |
Protection |
Creates static walls to blind
attackers. STR 2 vs. DOG series programs |
4/2 |
2 |
180 |
ANTI-IC |
Killer ll |
Anti IC |
Attacks all types, 1D6 damage to
target STR. Mobile |
2 |
5 |
1320 |
Killer IV |
Anti IC |
Attacks all types, 1D6 damage to
target STR. Mobile |
4 |
5 |
1400 |
Killer VI |
Anti IC |
Attacks Demons,
de-rezzing instantly |
6 |
5 |
1480 |
Manticore |
Anti IC |
Attacks Demons,
de-rezzing instantly |
2 |
3 |
880 |
Hydra |
Anti IC |
Attacks Demons,
de-rezzing instantly |
3 |
3 |
920 |
Dragon |
Anti IC |
Attacks Demons,
de-rezzing instantly |
4 |
3 |
960 |
Aardvark |
Anti IC |
Detects and attacks Worms,
de-rezzing instantly |
4 |
3 |
1000 |
ANTI-PERSONNEL |
Stun |
Anti-Person. |
Freezes Netrunner for 1D6 turns |
3 |
3 |
6000 |
Hellbolt |
Anti-Person. |
Cause 1D10 physical damage to
Netrunner |
4 |
4 |
6750 |
Sword |
Anti-Person. |
Hellbolt variant, causes 1D6
physical damage to Netrunner |
3 |
4 |
6520 |
Brainwipe |
Anti-Person. |
Reduce INT by 1D6 each turn,
killing Netrunner |
3 |
4 |
6500 |
Zombie |
Anti-Person. |
Reduce INT by 1D6 each turn,
leaving Netrunner mindless |
5 |
4 |
7500 |
Liche |
Anti-Person. |
Erases memory, replacing with
pseudo-personality |
4 |
4 |
7250 |
Firestarter |
Anti-Person. |
Causes power surge, starting
fire in Netrunner's deck |
4 |
4 |
6250 |
Hellhound |
Anti-Person. |
Tracks Netrunner, waits, then
causes 2D10 damage/turn |
6 |
6 |
10,000 |
Spazz |
Anti-Person. |
Reduces Netrunner REF for 1D6 |
4 |
3 |
6250 |
Glue |
Anti-Person. |
Locks Netrunner in place for
1D10 turns |
5 |
4 |
6500 |
Knockout |
Anti-Person. |
Causes coma for 1D6 hours |
5 |
4 |
6250 |
Jack Attack |
Anti-Person. |
Prevents Netrunner from logging
off |
3 |
3 |
6000 |
CONTROLLERS |
Viddy Master |
Controller |
Video board controller |
4 |
1 |
140 |
Soundmachine |
Controller |
Microphone/voxbox controller |
4 |
1 |
140 |
Open Sesame |
Controller |
Electronic door controller |
3 |
1 |
130 |
Genie |
Controller |
More powerful door, elevator
controller |
5 |
1 |
150 |
Hotwire™ |
Controller |
Vehicle controller |
3 |
1 |
130 |
Dee-2® |
Controller |
Robot controller |
3 |
1 |
130 |
Crystal Ball |
Controller |
Video/Camera controller |
4 |
1 |
140 |
News At 8 |
Controller |
Screamsheet box controller |
4 |
1 |
140 |
Phone Home |
Controller |
Send & receive cellular
calls, intercepts calls at STR. 2 |
5 |
1 |
150 |
UTILITIES |
DataBaser |
Utility |
Stores up to 10,000 pages per
file of information/text |
8 |
2 |
180 |
Alias |
Utility |
Replaces file name with false
one |
6 |
2 |
160 |
ReRezz |
Utility |
Recompiles and restores
destroyed programs |
3 |
1 |
130 |
Instant Replay |
Utility |
Records coordinates of current
Netrun for replay later |
8 |
2 |
180 |
GateMaster |
Utility |
Detects and destroys Virizz,
Viral 15 programs |
5 |
1 |
150 |
Padlock |
Utility |
Refuses to allow log on through
deck unless code is given |
4 |
2 |
160 |
ElectroLock |
Utility |
Locks files as is a STR. 3 code
gate |
7 |
2 |
170 |
Filelocker® |
Utility |
Utility Locks files, requiring
code word (runner's choice) to open |
4 |
1 |
140 |
NetMap |
Utility |
Provides accurate maps of most
well-known Net locations |
4 |
1 |
150 |
Packer |
Utility |
Reduces programs by 1/2 size.
Take 2 turns to unpack |
4 |
1 |
140 |
Backup |
Utility |
Creates copies of most programs
on chip |
4 |
1 |
140 |
DEMON SERIES |
Imp II |
Demon |
Carries 2 programs |
3 |
3 |
1000 |
Afreet ll |
Demon |
Carries 3 programs |
3 |
4 |
1160 |
Succubus |
Demon |
Carries 4 programs |
4 |
4 |
1200 |
Balron ll |
Demon |
Carries 4 programs |
5 |
5 |
1240 |