Databaser 180eb
Class: Utility
Strength: 8
MU: 2
Creates open files to store information in.
Alias 160eb
Class: Utility
Strength: 6
MU: 2
Changes file names, replacing the filename with an
innocuous title that hides its true nature.
Re-Rezz 130eb
Class: Utility
Strength: 3
MU: 1
Recompiles and restores damaged files or programs. If a
program is de-rezzed, this is the best way to get it back
short of having a copy.
Instant Replay 150eb
Class: Utility
Strength: 8
MU: 2
Makes a record of the Netrunner's trip, so that he can
retrace his steps through the Net.
GateMaster 150eb
Class: Utility
Strength: 5
MU: 1
Deletes and kills Virizz and Viral 15 programs without
requiring a total shutdown of the system or deck.
Padlock 160eb
Class: Utility
Strength: 4 MU: 2
Keeps anyone other than the Netrunner from logging onto
the deck unless the proper code word is used.
ElectroLock 170eb
Class: Utility
Strength: 7
MU: 2
Changes an open file to a LOCKED file equal to a Code
Gate of Strength 3.
Filelocker 140eb
Class: Utility
Strength: 4
MU: 1
Locks an open file to a level equal to a Code Gate of
Strength 5.
NetMap 150eb
Class: Utility
Strength: 4
MU: 1
Provides a locator map of most major Net regions, adding
+2 to any System Knowledge check to Find a place in the
Net.
File Packer 140eb
Class: Utility
Strength: 4
MU: 1
Compacts files to half their normal MU size. Takes 2
turns to unpack a file to normal size.
Backup 140eb
Class: Utility
Strength: 4
MU: 1
Backup allows you to nuke a copy of any program (except
for Anti-IC and Anti-personnel types). You will need
extra data chips and a cyberdeck chipreader for this.
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