Kilter II, IV & VI 1320eb, 1400eb, 1480eb
Class: Anti-IC
Strength: 1 for each level of program
MU: 5
Killer is a general purpose virus program designed to
kill other programs. It enters the logic structure of its
victim and inserts errors with blinding speed, causing
the target to crash (1D6 to STR). Killer is a very simple
program; smooth, elegant and tough. There are many
versions of Killer.
ICON: A large manlike robot, dressed as
a metallic samurai. His eyes glow red from behind his
mask, and he carries a glowing katana.
Manticore 880eb
Class: Anti-IC
Strength: 2
MU: 3
Manticore is the simplest of a series of Assassin
programs; a type of Killer designed to locate and destroy
Demon programs. If no Demon is present in your cybermodem
file, Manticore will
ignore you.
ICON: A huge, lion-like shape, drawn in
red neon schematic lines. A large scorpion tail arcs over
one shoulder.
Hydra 920eb
Class: Anti-IC
Strength: 3
MU: 3
A more powerful variant of Manticore.
ICON: A glittering blue fog that
encircles its target and dematerializes it.
Dragon 960eb
Class: Anti-IC
Strength: 4
MU: 3
The most powerful variant of Manticore.
ICON: A great golden scaled dragon
robot. Laser beams shoot in multicolored arcs from its
eyes, and it is wreathed in electrical discharges.
Aardvark 1,000eb
Class: Anti-IC
Strength: 4 vs. Worms, no effect on any other programs
MU: 3
Aardvark is designed to locate and destroy intruding Worm
programs. It will immediately seek out and destroy any
Worm program carried, even if it is loaded as a Demon
subroutine.
ICON: A matrix of thin yellow neon
lines, which surround the Worm program and close around
it like a tightening net. The matrix then dematerializes
with the Worm entrapped.
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