Programs are the work horses of Netrunning; they do
the fighting, protecting, decrypting and sneaking for the
'Runner. If a Netrunner is a cybernetic magician, then
programs are his spells, there at his mental fingertips.
Programs are rated by Strength, Class, Memory Units
used, Cost and ICON:
Strength is how powerful the program
is, relative to other programs. In combat, the Strength
of a program is usually added to the Netrunner's attack
roll (much like Weapon Accuracy in a combat situation).
The higher the Strength, the better chance the program
will be able to do it's job.
Class is the type of program; its
function intrusion programs sneak in. Detection programs
detect, Anti-IC programs attack other programs, and
Anti-personnel programs attack Netrunners. And so on.
Memory Units represent the size of
the program. All programs are measured in Memory Units,
or MU. Each memory of a cyberdeck or system can hold 10
Memory Units. This means space is at a premium for
Netrunners, you can only stack up so much in one run.
Cost is the price of the program on
the open or black market. Nothing in the future is free.
Not even the air, chombatta.
The ICON is what the program usually
looks like in the Net. But don't count on it, you can
alter your program's ICONs to suit your own tastes and
style. Just goes to show; don't trust anything.
Enough talk-talk. Read the programs and spend your
euro. You got a run to make.
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