Chapter Six:
Fear, Horror, and Madness
Definitions
What is Fear?
What is Horror?
What is Madness?
Note on Fear and Horror
Fear Checks
When to Make a Fear Check
How to Make a Fear Check
The Effects of Failure
Recovering From Fear
Role-Playing the Fear Check
Horror Checks
When to Make a Horror Check
How to Make a Horror Check
The Effects of Failure
Recovering From Horror
Role-Playing the Horror Check
Madness Checks
When to Make a Madness Check
How to Make a Madness Check
The Effects of Failure
Recovering From Madness
Role-Playing the Madness Check
Chapter Seven:
Power Checks
What is a Powers Check?
When to Make a Powers Check
How to Make a Powers Check
Determining the Chance of Failure
Special Considerations
Role-Playing the Powers Check
The Effects of Failure
The Road to Destruction
Descent Into Darkness
Changes
Redemption
Terror Tracks
Chapter Eight:
The Path of the Priest
The Absence of Power
Cooperative Magic
Faith Magic
Quest Spells
Summoning
War
Altered Priest Spells
First-Level Spells
Second-Level Spells
Third-Level Spells
Fourth-Level Spells
Fifth-Level Spells
Sixth-Level Spells
Seventh-Level Spells
Quest Spells
New Priest Spells
Chapter Nine:
The Way of the Wizard
Of Magic and Magicians
Conjuration and Summoning
Necromancy
Elementalists
Metamagicians
Wild Mages
Altered Wizard Spells
First-Level Spells
Second-Level Spells
Third-Level Spells
Fourth-Level Spells
Fifth-Level Spells
Sixth-Level Spells
Seventh-Level Spells
Eighth-Level Spells
Ninth-Level Spells
New Wizard Spells
Chapter Ten:
Mazes of the Mind
Errata and Clarifications
Psionics and the Undead
Altered Sciences and Devotions
Clairsentience
Psychokinesis
Psychometabolism
Psychoportation
Telepathy
Metapsionics
Chapter Eleven:
Forged of Darkness
Conversions and Considerations
Planar Travel
Summoning
Divination
Powers Checks
Frequency of Magic and Treasure
Intelligent Weapons
Artifacts and Relics
Altered Magical Items
Chapter Twelve:
The Wispered Evil
Types of Curses
Spellcaster's Curses
Self-Induced Curses
Curses of Vengeance
Creating a Curse
Phrasing the Curse
Invoking the Curse
Tailoring the Curse
Constant and Triggered Effects
Escape Clauses
Strength of the Curse
Powers Checks for Cursing
Resolving the Curse
Curses Laid by Player Characters
Chapter Thirteen:
Tenets of Terror
Fantasy Horror
The Gothic Tradition
The Role of Fantasy
Scenarios and Campaigns
Designing a Ravenloft Scenario
Designing a Ravenloft Scene
Designing a Ravenloft Campaign