The Western Sea
This section contains information on the Sea of
Sorrows and some of its major islands, including
Markovia.
The Sea of Sorrows
The Land: The Sea of Sorrows is a
mist-haunted body of
water to the west of the Core. These dark waves are
traveled by Captain Pieter van Riese in the ghost ship
Relentless.
The waters of the Sea of Sorrows are bitter, stormy, and
cold. Dense fogs constantly shroud the surface, and
terrifying nor'westers can materialize without warning. It is a
rare day when a lockout can see more than a mile ahead of
the ship, and none can truthfully say that they have seen the
sun or stars while sailing on this haunted body of water.
The fogs of the Sea are extraordinarily thick and
clammy. When a ship sails into a fog bank, time seems to
stop. An unnerving silence sets in as the Mist deadens all
sound and chills voyagers to the bone. Visibility is reduced
to a few yards, forcing all sailing vessels to drift helplessly
at the mercy of the winds and currents.
Efforts by mariners and explorers to chart the Sea of
Sorrows are hampered by the fact that most of the sea is
hidden by eternal fog banks. No two captains have been
able to chart a consistent course to the lands that are
rumored to exist there. One captain who holds a course
through the Mists will reach the island of Dominia, while
another (or even the same captain) will find himself
running aground on the barren shores of Bluetspur when
trying to plot the same course. (Note: This is because the
Sea of Sorrows actually gives way to the Misty Border.)
The Sea of Sorrows is one of the Demiplane's largest
domains. It is so large, in fact, that at least six other
darklords have domains within it.
A few scattered islands lie hidden in the Mists of the Sea
of Sorrows. Few landings have been recorded on any of
these isles, and it is extremely unusual to encounter the
same island twice, no matter how long one searches. Most
seafarers keep the coasts of the Core in sight when sailing
this sea.
Cultural Level: Varies by island or ship encountered.
The Folk: The Sea of Sorrows itself has no native
human inhabitants, but mariners from Lamordia,
Necropolis, Dementlieu, and Mordent often brave its
dangerous waters. Fishermen, sealers, and traders ply the
sea between those realms in small numbers. Martira Bay
is home to a shipyard that builds some of the finest
vessels of the Core, while Port-a-Lucine, Ludendorf, and
Mordentshire serve as major ports.
Many of the scattered islands in the ocean are inhabited,
however. The most prominent of those (except for Markovia,
which is described later) include the following:
Blaustein - This small island is ruled by the iron fist of
a madman. Known as Bluebeard, this handsome, graybearded
fiend dwells in a castle perched over the
island's single village like a vicious guard dog. Those
ships that have landed here have been either chased off
by club-wielding villagers or have been commanded to
appear before Bluebeard. The villagers are fanatically
loyal to their lord, although the gallows on the edge of
town always have at least one fresh corpse swinging on
them. Strangely enough, the citizens of the village do
not seem to recall that the executed person was once
one of their neighbors.
One visit to Blaustein is generally all any crew needs
before deciding never to go back.
Cultural Level: Early medieval.
The Darklord: Bluebeard.
Further Reading: For more information on Bluebeard
and his island, see the Darklords accessory.
Demise - One of two sizable island in the Lamordian
island chain called the Finger, Demise is home to a
tragic creature known as Althea. This medusa is
trapped within the confines of an extensive labyrinth
made from white stone, and she has been driven insane
by loneliness.
The Darklord: Althea.
Further Reading: Althea and Demise are described in
the Ravenloft Monstrous Compendium Appendices I & II.
Dominia - Dr. Daclaud Heinfroth's Asylum for the
Mentally Disturbed is the only settlement on this tiny
island, which is located about fifty miles west-south-west of Markovia. Originally from Gundarak, Dr.
Heinfroth is recognized as Ravenloft's leading expert on
mental disorders.
The Darklord: Dr. Daclaud Heinfroth (also known as
Dr. Dominiani).
Further Reading: For full details on the asylum and
the horrible experiments Dr. Heinfroth performs on his
patients, see the boxed campaign Bleak House.
Ghastria - The island of Ghastria is home only to the
village of East Riding. The settlement lies four miles
inland along a well-marked road that leads from a
natural harbor. Roughly six hundred people live here,
and they are all the tenants of Marquis Stezen
D'Polarno, whom merchants say rules the island with a
benevolent hand.
Crops on Ghastria grow healthy and plentiful, but
ships who carry victuals and foodstuffs to the island will
find eager customers. Those who have spent any length
of time on Ghastria understand why: Although the
produce and meat here appears wholesome and smells
delectable when prepared, it is, in fact, utterly tasteless.
Only food imported from the mainland has any flavor.
The Darklord: Stezen D'Polarno.
Further Reading: For more information on East
Riding and Stezen D'Polarno, see the Darklords
accessory.
Isle of Agony - The second of two sizable islands in
the Lamordian island chain is reportedly home to either
a man-eating sea monster or the devil himself. Though
it is the location of one of the few dimensional gates that
will allow heroes to travel beyond the boundaries of the
Demiplane, no one with any sense lands upon this
island willingly.
The Darklord: Adam (as this island is actually part of
the domain of Lamordia).
Further Reading: The Isle of Agony is described in the
adventure Adam's Wrath.
Native Player Characters: No locations in the Sea of
Sorrows lend themselves to the creation of player
characters. Still, a hero can easily be from one of the
mainland port towns in Mordent, Dementlieu, or Lamordia.
Personalities of Note: Each inhabited island features its
own cast of chilling characters.
Encounters: Native creatures of the Sea of Sorrows are
scarce. Seals, whales, and schools of cold-water fish are
hunted by daring captains. The mariners of the coastal
domains have an unwritten code of nonaggression on the
sea; all seafarers are brothers in the face of such a
treacherous and changeable ocean.
The Sea of Sorrows has several monstrous denizens.
Among these are bowlyns, reavers, and sea spawn, all of
which are detailed in the three RAVENLOFT Monstrous
Compendium Appendices. The most terrifying encounter,
however, is a sighting of the Relentless, the ghost ship of
Captain Pieter van Riese. It is said that any ship
unfortunate enough to meet the Relentless will never again
return to port.
Darklord of the Sea of Sorrows
Captain Pieter van Riese
Fifth-Magnitude Ghost, Neutral Evil
Lawful Neutral/Chaotic Evil
Armor Class |
|
-5/0* |
|
Str |
|
17 |
|
Movement |
|
12 |
|
Dex |
|
15 |
Level/ Hit Dice |
|
14 |
|
Con |
|
17 |
Hit Points |
|
62 |
|
Int |
|
14 |
THAC0 |
|
7 |
|
Wis |
|
9 |
No. of Attacks |
|
1 |
|
Cha |
|
16 |
Damage/ Attack |
|
1d12 and drains 3 levels |
Special
Attacks |
|
Ghostly abilities |
Special
Defences |
|
+4/+2* magical weapon or better to hit |
Magic
Resistance |
|
50% |
* The first number applies when Van Riese is ethereal and his
opponent is not; the second number applies when either Van Riese
is corporeal or his opponent becomes ethereal.
Pieter van Riese is a powerful apparition who sails the Sea
of Sorrows in his spectral ship, the Relentless. He and his
ship appear much as they did in life, though they are now
translucent wraiths.
Captain van Riese is a tall, broad-shouldered man with a
strong jaw, a close-cropped beard of iron gray, and
deepset eyes that smolder like coals. He wears a dark,
high-collared bridge coat and a battered sealskin cap.
Relentless is a square-rigged brigantine that always
appears to be in full sail, regardless of the actual wind
conditions. She carries no crew save her captain, who
paces the quarterdeck like a caged animal. Van Riese is
capable of willing the Relentless into a corporeal state, and
when she is solid, she cannot be distinguished from an
ordinary vessel.
Background: For almost all of his life, Pieter van Riese
sailed the seas of his home world. He stowed away on his
first voyage and worked his way up from cabin boy to
boatswain's mate. After many years, Van Riese saved
enough money to become master of his own ship.
Van Riese had a dream of finding a northern passage
from the seas of his home to the exotic, treasure-laden
isles of the east, so he searched the arctic waters endlesssly
supporting his expeditions with whaling and sealing. Time
and time again, he was defeated by the icy seas and
treacherous fogs.
Gradually, Van Riese's dream became an obsession. The
wealth and fame he would gain in finding a passage meani
nothing to him; it became a personal battle against the
northern seas. Van Riese drove his crews mercilessly,
believing that their weaknesses kept him from reaching
his goal.
In his final voyage, Van Riese struggled for more than two
months to round the ice-bound northern islands. Relentless
was battered savagely by howling gales and mountainous
seas. The crew begged their captain to turn back, but Van
Riese could not be swayed. He executed the crew's
spokesmen and continued his war against the sea.
At the height of the gale, the Relentless herself was
finally defeated. Her foremast was lost, and she began
taking on water. Captain van Riese's rage was awful. In the
moment of his defeat, he promised his life and those of his
crew to any being who could help him force the passage.
His offer was accepted.
The gale abated, the ship righted herself, and Captain
van Riese found himself sailing in the fog-shrouded waters
he thought he had sought for so long. However, his crew
was gone, and his beloved Relentless had become a
spectral apparition.
Current Sketch: Van Riese now sails the Sea of Sorrows,
charting the islands he finds there. He wishes to return to
his homeworld eventually and prove that the passage he
sought for so long is indeed traversable. The mere sight of
the Relentless is considered a dire omen for seafarers on
the Sea of Sorrows.
Captain van Riese is growing increasingly frustrated,
however. It seems that the islands of the Sea of Sorrows
keep moving, so his charts are never accurate. The Mists
confound him at every turn. He crosses and recrosses the
sea, double-checking his charts, forever making
corrections.
Captain van Riese believes it is his crew that keeps
failing him and that a new crew will enable him to finally
escape. He searches for courageous and skillful
mariners, luring them aboard the Relentless with
promises of far ports and great riches. Those who listen
to him vanish when the Relentless resumes her ghostly
state, and those who refuse Van Riese's offer provoke his
inhuman wrath.
Closing the Borders: Pieter van Riese can close the
borders of his domain by causing an impenetrable fog to
arise, becalming any vessel trying to leave. Flyers sink
slowly into the rough, shark-infested waters.
Combat: Captain Pieter van Riese has a number of
unusual powers. His touch does not age his victims, but
instead drains life energy (experience levels) from them and
causes 1d12 points of chilling damage. Van Riese is also
able to dominate any living person who meets his gaze.
The sight of the Relentless forces living characters to
make a successful saving throw vs. spell or be paralyzed
with fear for as long as she remains in sight. Van Riese can
also create fog clouds, shadow monsters, solid fog, or walls
of fog at will within five hundred yards of the Relentless. In
addition, he can summon 2d4 bowlyns to aid him.
Van Riese's weakness is his bond with the Relentless.
Should the vessel ever be destroyed, Van Riese would be
destroyed as well. Of course, it is not easy to sink a
ghost ship.
Note: The islands in the Sea of Sorrows are domains
of other darklords. Van Riese has no control over those
territories since he cannot set foot on land.