Borca
The Land: Borca lies in the green, rugged valleys
northwest of Barovia, where the vegetation grows wild and
lush. In spring and summer, drifts of wildflowers blanket
the hillsides. Natives are quick to notify visitors to Borca
that they should avoid any water or fruit with a purplish
tinge to it. This coloring is a sign of poison.
Barovia's snowcapped peaks, Mounts Ghakis and
Baratak, loom on the southeastern horizon, sometimes
flanking the rising sun. To the north stands Mount Gries,
the tallest peak within the domain.
Borca has four settlements of noteworthy size: Lechberg,
population fifty-five hundred; Levkarest, population eighty-five
hundred; Sturben, population two thousand; and Vor
Ziyden, population one thousand. The Boritsis, a wealthy
family that owns virtually the entire domain, built their
opulent estates near Levkarest, in the southern region of
Borca. The area boasts several public hot springs, but
Ivana Boritsi reserves the pools near her chateau for her
private use. The Great Cathedral of the Church of Ezra is
located in this city.
The second most important family in the domain, the
Dilisnyas (distant cousins of the Boritsis), lives on an
estate at the edge of Shadow Rift, near Lechberg. Other
estates are scattered across the land, though none rival the
overwrought beauty of the Boritsi estate.
Cultural Level: Chivalric.
The Folk: Most Borcans are extremely poor, having been
heavily taxed by the aristocracy. Often, the people have a
sullen and resigned air about them. They speak a dialect of
Balok, although most Borcans are also fluent in the
fashionable tongue spoken in Dementlieu.
Although it might not appear so on the surface, the
aristocracy of Borca are not much better off than the serfs
who work the estates - all are tenants of Ivana Boritsi.
While many Borcans might feel they could be happier or
more prosperous in another domain, few attempt to
relocate. Legend has it that any who drink the water of
Borca and try to leave will die at the border. Enough cases
of this happening have been documented to keep most
people from testing the claims.
As for clothing, the peasants favor somber browns, while
the aristocracy mostly wear black. On festive occasions,
however, peasantry and nobles alike typically dress in
bright colors. Here, fashions among the rich are generally
a year or two behind those of Dementlieu.
The Law: With the exception of Lechberg and the lands
of the Dilisnya estate, Borca is the undisputed property of
Ivana Boritsi. The aristocracy here is aristocracy in name
only, as they rent their land from Ivana and, in turn, collect
rent from the peasants who farm their estates. The other
two territories are held by Ivan Dilisnya, Ivana's cousin and
head of the "police force" that collects her rent.
At one time, Ivana's police force was scrupulously
honest, collecting only the rents that were rightfully hers.
However, roughly ten years ago, her distant cousin Ivan
Dilisnya assumed control of the police force. Ever since,
corruption has run rampant. If muscle or justice is wanted,
it must be bought. Bribes, in fact, are required for every
political favor, be it simple information, "free" passage on
the roads, protection, or actually keeping enough crops to
feed one's children. Power means knowing the right people
and serving them well. No one dares lay a hand on
Dilisnya or Boritsi, however. Those who have tried it have
perished in their sleep.
Ivan's strong-arming lawmen are 1st-level fighters who
wear leather armor and wield halberds or clubs.
Native Player Characters: Any character class allowed
in Ravenloft is allowed in Borca. However, characters only
receive half the normal starting money. Borcan natives
receive the herbalism nonweapon proficiency for free and
two native languages: Balok and the native tongue of
Dementlieu.
Personalities of Note: The single most important figure
in Borca is Ivana Boritsi. The natives of Borca call her the
Black Widow, for her love is a fatal affliction. In Borca, a
mother's greatest fear is that Ivana will fancy her
handsome, young son and literally love him to death.
Also, a place known only as the House of Lament
recently appeared in the southwestern region of Borca.
Haunted by a beautiful spirit named Mara, this dangerous
estate is shunned by all - and with good reason. (Details
on this Pocket domain are given in Chapter Four: Clusters
and Pockets.)
Encounters: Those who visit Borca should beware of the
ermordenung Nostalia Romaine, whose touch is literally
death. She is fully described in the RAVENILOFT Monstrous Compendium Appendices I & II. Otherwise, by day or night
characters have a 25% chance for an encounter with some
of Borca's rich array of wildlife - from brown bears and
wolves to wild boars and poisonous snakes. Additionally,
the spirits of both Ivana's and Ivan's victims often linger
near their death sites. Thus, ghosts, haunts, and
poltergeists are disturbingly common here.
Darklords of Borca
Borca is a domain that is prison to more than one darklord.
Both of these evil individuals are described below.
Ivana Boritsi
0-Level Human, Chaotic Evil
Armor Class |
|
10 |
|
Str |
|
8 |
|
Movement |
|
12 |
|
Dex |
|
11 |
Level/ Hit Dice |
|
0 |
|
Con |
|
22 |
Hit Points |
|
8 |
|
Int |
|
14 |
THAC0 |
|
20 |
|
Wis |
|
10 |
No. of Attacks |
|
1 |
|
Cha |
|
17 |
Damage/ Attack |
|
By weapon |
Special
Attacks |
|
Poison kiss |
Special
Defences |
|
See below |
Magic
Resistance |
|
Nil |
Ivana is a lovely woman with deep blue eyes and black
hair that tumbles over her shoulders in waving tresses.
Although Ivana is now well into her sixties, she still looks
eighteen. She dresses in alluring clothing, both
accentuating her beauty and masking the black heart
within her. Her innocent appearance reveals nothing of her
power, and she uses this to cruel advantage. She loves
nothing more than to enter a crowded tavern, play the
helpless female, and incite several men to fight to the
death for her favor. Unfortunately, the victor is not likely to
enjoy the fruits of triumph for more than a few minutes.
Her kiss is as poisonous as that of a black widow.
Due to her curse, Ivana lips and fingernails are a deep
blue, but she is a master at makeup, so few have ever
even noticed this. When she sleeps, Ivana takes on the
outward appearance of a victim of her own poison. Her
skin becomes a mottled gray, her throat and face swell,
and her veins protrude, leaving a dark maze of lines over
her body.
Background: Ivana is the daughter of Klaus Boritsi and
Camille Dilisnya. Her mother was the first lord of Borca,
and Ivana was born five years after the domain joined the
Core in 684 on the Barovian calendar. Ivana never knew
her father. He was one of her mother's many husbands
who disappeared due to Camille's habit of poisoning her
men when they angered her.
As she grew up, Ivana's mother taught her to mistrust
males, yet there remained in her heart a yearning to love
and be loved. At age seventeen, she met a young bard
named Pieter and was fascinated by his gift for verse and
recitation. Even more interesting to her, Pieter loved art
above all else and seemed unimpressed by Ivana's
startling beauty. She began to woo him in earnest, but to
no avail. At last, attempting to understand the power art
and poetry had over him, she became smitten with the
purity of his artistry. She saw in it a charm and grace that
she could never hope to find in herself and fell madly in
love with Pieter in the process. When Ivana learned to
love his art, Pieter finally began to love her back.
It might have been a happy ending for the pair, but
Camille jealously put an end to the young lovers' bliss. She
came to Pieter's bed in darkness and tricked him into
believing she was her daughter. As they lay together, Ivana
came upon them and was shattered by the perceived
betrayal of her true love. Camille insisted that Pieter had
seduced her and expected Ivana to follow in the family
tradition and kill him. She was not disappointed.
Ivana bought a magical contact poison from a
necromancer, which became toxic when mixed with the
natural fluids of the user's body. It had no effect on her
when she wore it, but it was horribly noxious to anyone
else. She applied it to her lips and then poisoned her
lover with a kiss. Camille sneered at Pieter's
"unfaithfulness" and told Ivana that murdering him was
the right thing to do. She ignored her daughter's
resentment toward her in the matter, and it festered until
Ivana at last poisoned Camille in the year 711. The dark
powers were well pleased with the depth of her wrath, so
they rendered her mortal kiss permanent and made her
lord of Borca.
Current Sketch:
Ivana is bitter to the core. She destroys
relationships wherever she goes and poisons all men who
court her. In the meantime, she lives an excessively
luxurious lifestyle, supported by her phalanx of "rent
collectors", who are nothing more than thugs running a
protection racket. She strings them all along by promising
that the man who makes her wealthiest will be her consort.
When any of them becomes troublesome, she declares
him to be the winner. She then poisons him and tells the
others that he was untrue to her. They believe her because
they each want to be her next lover, ignorant of the fact
that even a single kiss from her is lethal.
Ivana publicly disdains romance and love, yet secretly
she still longs for companionship. Her curse is to forever
pine for another Pieter, but inevitably poison every man
she loves.
Prior to the Grand Conjunction, Ivana had but one
person she counted as friend. She first met Ivan Dilisnya
when they were both children and had steadily
corresponded with him over the decades. When the Grand
Conjunction came to pass, Ivan sought her out. He was
frightened by the apocalyptic earthquakes that shook the
land, so he sought her comfort. Ivana, fearful that her
subjects would take advantage of the chaos to rise up and
kill her, welcomed his soothing presence and took him into
her arms. As the Grand Conjunction collapsed, the two
lords were in close proximity, so their domains combined.
Ivana's is the more dominating personality, so the realm
retained the name of Borca, while Ivan's domain of
Dorvinia disappeared.
Today the two lords live in their manors at opposite ends
of the domain. Where once the two would exchange letters
about poisoning techniques, the finer points of creating
new venoms, and the sadistic joy they both felt in
poisoning their adversaries, they now constantly bicker
and plot against one another. Their differences started
when Ivan insisted that Ivana share with him the secret of
her apparently eternal youth - a secret which Ivana truly
does not know - and deepened when she insisted that he
make himself useful as head of her police force. Each of
them constantly seeks a new poison that will kill the other,
yet both remain immune to every toxin, leaving only the
people of Borca (and its visitors) to scream and convulse
under the effects of each new venom. Both separately and
together, they rule the land, rendering Borca doubly
dangerous.
Closing the Borders: Any drink in Borca, even water
from a stream, can become a poison that imprisons
characters in this domain. Imported beverages act the
same. When either Ivan or Ivana wants to seal Borca, a
change takes place in the fabric of the land and air at the
edge of the domain. The borders become a catalyst for the
drink. When someone leaves Borca, the drink turns to
lethal poison. The victim immediately feels feverish and
woozy and will die in a few turns unless he reenters the
domain. The drink remains potent for forty-eight hours and
can be triggered as long as the borders are active.
Combat: Ivana is not skilled in the arts of war, relying on
hired servitors and her poisonous kiss to defend her. Her
innocent appearance softens the heart of even the most
brutal ruffian. Those whose hearts cannot be softened
often still fall victim to her deadly kiss.
The poison that Ivana used to kill her true love is still
active in her system. Anyone who kisses her must make a
saving throw vs. poison with a -4 penalty. Success means
the poisoned character dies a slow, agonizing death. A
failed saving throw means that the character dies instantly.
No antidote or magic can cure this poison.
Ivana can instantly detect any poison. For that reason,
her cousin has had a very hard time trying to kill her.
Ivan Dilisnya
0-Level Human, Chaotic Evil
Armor Class |
|
10 |
|
Str |
|
8 |
|
Movement |
|
12 |
|
Dex |
|
11 |
Level/ Hit Dice |
|
0 |
|
Con |
|
22 |
Hit Points |
|
8 |
|
Int |
|
18 |
THAC0 |
|
20 |
|
Wis |
|
15 |
No. of Attacks |
|
1 |
|
Cha |
|
7 |
Damage/ Attack |
|
By weapon |
Special
Attacks |
|
Poison touch |
Special
Defences |
|
See below |
Magic
Resistance |
|
Nil |
Ivan is a small, thin man, standing five feet seven inches tall
and barely weighing one hundred twenty pounds. His curly
hair, gray with strands of golden blond, forms a tangled halo
about his face and shoulders. His eyes are bright blue, and he
rolls them frequently while conversing. His thin lips are
usually drawn up in a quirky grin. Although he is sixty-two years
old, he has the vitality of a man half his age.
Ivan is a foppish man who fancies himself a great actor.
Aside from his theatrical costumes, he rarely wears the
same clothes twice. His costumes include the fittings of a
court jester, king, huntsman, paladin, and monk. Twice a
week, he dons a costume for the day. Most armor and
weaponry that he wears are fake - merely stage props.
Ivan has a soft, tenor voice and a high, rapid laugh that
makes listeners cringe. At a moment's notice, however, he
can change them both. His laugh slows to a guttural chuckle,
and his voice drops to a low, velvety whisper or booms for
dramatic effect. He enjoys such changes because he thinks
they illustrate his theatrical talents. When he speaks, he
gestures dramatically to punctuate his words. At times he paces,
waving his arms in exaggerated poses. Most folk find him
quite strange.
Background: Ivan's ancestors were visiting the Castle
Ravenloft in 351, in anticipation of the great wedding of
Strahd's brother Sergei and his beloved Tatyana. Feeling ill,
some of them left early. As they rode away from the castle,
Strahd murdered the remaining guests, and Barovia was
drawn into Ravenloft. The Dilisnyas were spared death, but
the Mists were still able to grab them, so they became trapped
in Ravenloft forever.
Boris Dilisnya, Ivan's father, grew up in Barovia. He married
Stefania Septow, and they had a daughter, Kristina. In 684 a
distant cousin, Camille Dilisnya, became the darklord of
Borca, so Ivan's family moved to that nearby domain.
Five years later, under a dark moon, Stefania bore a
second child - a boy, Ivan, who was destined to become a
darklord of Dorvinia.
At age six, Ivan was torturing animals - sometimes to
death. At ten, he poisoned a servant's child after she stole a
pastry. Ivan laughed as the poor waif died. Finally, at age
twelve, Ivan poisoned his mother. Although he brags about
it now, he managed to make it look like an accident at the
time. Only his sister Kristina could expect no harm from
him. Ivan loved her deeply, and she, blind to his evil, doted
on her "dearest little brother". However, she did not remain
blind to his evil for long.
When Kristina took a husband, Ivan became intensely
jealous, and when she gave birth to a child, Ivan felt
completely betrayed. He poisoned her husband, and then
poisoned Kristina as she nursed her infant son.
A midwife managed to save the baby.
In 710, his own family chased Ivan to the Mists. Ivan was
twenty-one years old. Entering them, he found a land to suit
his own tastes, and named the land Dorvinia. In 712 Ivan
took a bride, Lucretia, and in 716 he took her life. During
their union, Lucretia bore three children. Ivan believes they
were stillborn, but some say midwives took the babes at
Lucretia's request.
When the Grand Conjunction occurred, Ivan's immediate
impulse was to seek out his spiritual twin, Ivana Boritsi, who
was darklord of Borca. When the Grand Conjunction collapsed,
their domains merged.
Current Sketch: Ivan has never lost his fiendish and
childish mentality. As a young man he had expensive cravings, particularly for fine desserts and rare wines. When he
became lord of Dorvinia, Ivan lost his sense of taste. Now, to
him all drinks are like bile, all foods are like dust. He feels
the loss keenly and would sacrifice virtually anyone and
anything to regain his palate. He often hosts elaborate
banquets, hoping to enjoy the fare vicariously. Guests who
know him well feign indifference to the food. If they appear
to dislike it, he is offended, but if they enjoy it too much, he
is enraged with jealousy.
Ivan is also starting to keenly feel the weight of his years.
When Ivan found himself face to face with his childhood
friend Ivana for the first time in over thirty years and
discovered that she still looked just as young, fresh, and beautiful
as when she was a girl, Ivan was forced to acknowledge his
own mortality. Over the past ten years, intense hatred and
jealousy have been festering inside Ivan. He thinks Ivana is
keeping the secret of eternal youth from him and laughing
at him behind his back as he grows old. He has taken command of her rent collectors in the hopes of using them to
someday force her to reveal her secret.
It is rumored that Ivan often wakes at night in a cold sweat,
calling to his sister Kristina in terror. His attendants dare not
mention these events in his presence. Her name is like poison;
repeat it to Ivan, and he will make sure the results are fatal.
Combat: Ivan has no combat abilities, but Ravenloft has
granted him a deadly power. Three times per day, he can turn
any object he touches into poison. Each time, he can choose
one of three strengths for his toxin: A "deadly" toxin kills any
victim who fails a saving throw vs. poison, a "dangerous" one
inflicts 4d6 points of damage on any character who fails the
saving throw, and a "malingering" toxin takes hold like a sickness. Within an hour, victims of this poison become weak and
cannot walk, remaining bedridden for 1d4 days.
Ivan himself is immune to all forms of poison, paralysis,
and disease (including magical diseases). In addition to his
natural toxins, he can prepare a poison or drug with virtually
any effect. His favorite concoction remains in the victim's
system for a day, then causes a sudden and violent death. Ivan
has an antidote of sorts, but it merely delays the poison for
another day. He keeps several retainers on a leash this way;
each day they need the antidote or they will die. As long as
only Ivan knows the antidote, they must remain loyal to him.
Ivan has spent so much time working with poisons that he
has actually become addicted to one of his own rare
creations. As such, his food is usually full of this deadly
substance. Thus, many who dine with him do not survive to
have dessert.