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Necropolis
The Land: Formerly known as Darkon, Necropolis was recently devastated when Azalin's doomsday device sent out a wave of negative energy, turning the city of II Aluk into a city of undead. Not much else is known about the present state of Il Aluk, since any living creature that enters the city automatically dies. Strangely enough, moments after the disaster, every inhabitant of the Core knew that the land was to be called Necropolis from then on. Necropolis occupies the northern third of the Core, stretching from the Sea of Sorrows in the west to the Nocturnal Sea in the east. Necropolis is a heavily populated realm, with a wide diversity of races represented. This domain is divided into six distinct regions. In each region, the wave of negative energy thrown off by the doomsday device has had a different effect, though none so drastic as that of II Aluk, which was wiped free of every living creature. Throughout Necropolis, much remains as it was before this terrible tragedy.
The Boglands - This vast bog is dotted with many lakes, the largest collection of which is known as the Great Salt Swamp. These lakes are so salty as to be undrinkable and devoid of all life. In contrast, Stagnus Lake is filled with living creatures and even boasts a top layer of green scum that heaves as these creatures move beneath it. Those who venture into the bogs face a number of dangers, including poisonous creatures and explosive gases. Cultural Level: Varies from region to region. In the west, the influence of Lamordia and Dementlieu, not to mention the cosmopolitan trade center Martira Bay, results in a chivalric culture. However, the inhabitants in the far eastern portions of the domain exist at a dark-age level. The Folk: Although any resident of Necropolis who came to this land more than three months ago fervently believes he has always lived here, the population of this domain originated on a variety of vastly different worlds. Thus, its inhabitants include a mixture of different races, styles, and philosophies. Also, since the recent undead invasions, many inhabitants of Necropolis have tried to flee to other domains. Thus, Lamordia and Nova Vaasa have seen an influx of penniless refugees. The Law: Those who dominate each of Necropolis's six regions take many forms. However, two things that they all have in common are an evil nature and an unswerving loyalty to the master of II Aluk, a creature known only as Death. Created by a prototype of the doomsday device, Death was present during the activation of Azalin's terrible machine. Resembling nothing so much as the Grim Reaper, this mysterious creature completely controls all beings within the borders of Il Aluk. The Mistlands are loosely ruled by Trillen Mistwalker, who is more interested in soliciting help to find a mysterious ruined tower in the Mists than actually ruling the populace. In the Boglands, Glennis McFadden, a green hag, has secretly built up an army of minions and collections of evil spells and potions to manipulate the inhabitants. Galf Kloggin, a wererat, runs of a gang of thieves that terrorize the people of the Forest of Shadows. Beryl Silvertress, a dwarf vampire, uses her great beauty to dominate the inhabitants of the Mountains of Misery. Yako Vormoff, a vassalich who died in Azalin's recent ritual, rules undisputedly in the Vale of Tears. Finally, along the Jagged Coast, a ghoul lord by the name of Damon Skragg dominates and feeds on the natives. Native Player Characters: Natives of Necropolis can be of any character classes available on the Demiplane of Dread. Most priests in Necropolis belong to the Temple of the Eternal Order, but this religion is slowly dissolving. Because of the widely held belief that the dead will rise again to reclaim the land (and the belief that this is presently happening), characters from Necropolis suffer a -2 penalty to all fear and horror checks brought about by undead creatures. Personalities of Note: Since the recent transformation from Darkon to Necropolis, many strange and terrible characters have risen to prominence here. Trillen Mistwalker is one of the dominant personalities of the Mistlands. This elf ghost actually looks as though he were still alive, fooling most of the inhabitants. Trillen is obsessed with finding a mysterious tower he discovered in the Mists during his life, though he actually does not even remember what it contains. He died after squandering all of his wealth and inadvertently causing the death of his brother in trying to find this tower again. Qlennis McFadden is thought to be an eccentric old lady with a knack for brewing herbal remedies and offering comforting counsel to troubled folk. Unfortunately, this is not true. This green hag recently forsook her dismal abode in the swamps and moved into the heart of Viaki to exact a slow and deadly revenge upon the community who killed her two sister hags. Galf Kloggin is a halfling wererat who has trained a number of fellow lycanthropes in the arts of thievery. He heads a gang of bandits who are building a horde of treasure stored deep under Oalf's home in the Forest of Shadows. The residents of Rivalis do not realize that Galf is the head of the gang since his cohorts come and go through a series of tunnels he constructed underneath the town. Beryl Silvertress is a dwarf vampire obsessed with exacting revenge on the vampire who created her. She is a member of the Kargat, a secret police force that once served Azalin. She firmly believes that her creator's hiding place is common knowledge but that a great conspiracy prohibits her from learning his whereabouts. Yako Vormoff was a minion of Azalin before the activation of the doomsday device. Currently, Yako controls an army of giant flesh golems and has even created his own maggot golem. Since Azalin's disappearance, Yako rules the Vale of Tears in his place. Most importantly, Yako is still searching for the phylactery that holds his spirit, which is presumably hidden somewhere in Castle Avernus. Damon Skragg commands a crew of ghasts on his ship, the Bountiful. For the most part, he remains anchored at Martira Bay in order to satisfy his crew's hunger for mortal flesh. Damon and his crew never leave the ship during the day and refuse to allow visitors on their vessel. Few beings know of Damon's status as an undead creature. Encounters: Almost any type of undead creature can be encountered in Necropolis. Also, because of the recent upheaval here, the chance of encounters is relatively high. Characters have a 40% chance every day for an encounter, and a 50% chance twice each night. Further Reading: Necropolis and the despots ruling its regions are detailed in the Requiem campaign expansion, which also includes rules for creating and playing undead characters. Darklord of Necropolis Since the mysterious disappearance of Azalin, the identity of the true darklord of Necropolis remains a mystery. |
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