CYBERAUDIO |
(M) |
- |
BASIC HEARING
MODULE No option limit |
500 |
2D6 |
Amplified
Hearing |
(N) |
(AH) |
+1 Awareness
when using auditory cues |
200 |
1 |
Radio Link |
(N) |
(RL) |
Radio
communication up to 1 mile |
100 |
1 |
Phone Splice |
(N) |
(PS) |
Full Cellular
communication (large city only) |
150 |
1 |
Scrambler |
(N) |
(SC) |
Cannot
overhear communications w/o descrambler |
100 |
0.5 |
Bug Detector |
(N) |
(BD) |
Detect taps,
bugs up to 3 m. 60% effective |
200 |
0.5 |
Voice Stress
Analyser |
(N) |
(VSA) |
Lie detector.
+2 to Human Perception Interrogation skills |
200 |
1 |
Sound Editing |
(N) |
(SE) |
+2 to
Awareness to overhear one specific conversation |
150 |
0.5 |
Enhanced
Hearing Range |
(N) |
(EH) |
Ability to
hear supersonic, subsonic ranges |
150 |
2 |
WearMan |
(N) |
(WM) |
Stereo music
system |
100 |
0.5 |
Radar Detector |
(N) |
(RD) |
Beeps if radar
beam is encountered, fixes source (40%) |
150 |
0.5 |
Homing Tracer |
(N) |
(HT) |
Can follow
tracer up to 1 km distant |
200 |
0.5 |
Tight Beam
Radio Link |
(N) |
(TBR) |
Allows
untappable radio comm within line of sight |
200 |
1 |
Wide Band
Radio Scanner |
(N) |
(WB) |
Will pick up
all transmissions on all bands. A scanner |
100 |
2 |
Micro-recorder
Link |
(N) |
(MR) |
Transmits to
recorder in body or via plugs |
100 |
0.5 |
Digital
Recording Link |
(N) |
(DR) |
Transmits
sounds to a digital recorder |
100 |
0.5 |
Level Damper |
(N) |
(LD) |
Automatic
noise compensation |
300 |
0.5 |
CYBERARM |
(CR) |
- |
STANDARD ARM
REPLACEMENT (4 options allowed) |
3,000 |
2D6 |
CYBERLEG |
(CR) |
- |
STANDARD LEG
REPLACEMENT (3 options allowed) |
2,000 |
2D6 |
Quick change
Mount |
(N) |
(QC) |
Allows 1 turn
changing of cyberwear |
200 |
2 |
Hydraulic Rams |
(N) |
(HRAM) |
Increase limb
SDP to 30, 3x normal damages |
200 |
3 |
Thikened
Myomar |
(N) |
(THK) |
Increase limb
SDP to 25, 2x normal damage +50% on leaps |
250 |
2 |
Reinforced
Joints |
(N) |
(RJ) |
Increase limb
SDP by +5 |
200 |
1 |
Artificial
Shoulder Mount |
(CR) |
(ASHO) |
Mount extra
arms (2) below first set. 1 only |
1,500 |
2D6 |
Microwave/EMP
Shielding |
(N) |
(MSR) |
Limb is
unaffected by Microwave side effects |
300 |
1 |
Plastic
Covering |
(N) |
(PSTK) |
In colors
transparent, etc |
1-200 |
1 |
RealSkinn |
(N) |
(REAL) |
Limb looks
real (DIFFICULT task). Lowers HC by 1D6/2 |
200 |
- |
SuperChrome |
(N) |
(SUPR) |
Highgloss
metallic covering |
200 |
3 |
Kevlar |
(N) |
(ARM) |
Armors
Cyberlimb to SP20 |
200 |
1D6 |
HANDS & FEET |
- |
- |
ATTACH TO
CYBERLIMBS |
- |
- |
Standard Hand |
(N) |
(STD) |
Resembles
normal hand |
150 |
0 |
Ripper Hand |
(N) |
(RPH) |
Standard hand
with rippers built in |
600 |
2D6 |
Hammer Hand |
(N) |
(HAM) |
Hydraulic Ram
fist does 1D10 damage |
600 |
2D6 |
Buzzer Hand |
(N) |
(BUZ) |
Wire circular
saw. 2D6+2 damage soft armor reduced |
600 |
2D6 |
Tool Hand |
(N) |
(TOL) |
Fingers
contain screwdriver, wrench small drill, etc |
600 |
2 |
Grupple Hand |
(N) |
(GRP) |
Extends rocket
propelled grapple, 100 line |
350 |
3 |
Extension Hand |
(N) |
(EXT) |
Hand extends
on collapsable sleeve up to 1 m |
350 |
2 |
Spike Hand |
(N) |
(SPK) |
Palm spike
extends through fingers 1D6+3 AP damage |
500 |
2D6 |
Modular Hand |
(N) |
(MOD) |
Choose any 4
modular tools |
600 |
2 |
Standard Foot |
(N) |
(STDF) |
Resembles
normal foot |
200 |
0 |
Talon Foot |
(N) |
(TAL) |
Extends toe
blades 1D6 damage (AP = knife) |
600 |
2D6 |
Tool Foot |
(N) |
(TOLF) |
Toes contain
screwdriver, wrench, small drill, etc |
300 |
2 |
Web Foot |
(N) |
(WEB) |
Double
swimming speed, +3 to swim skill |
500 |
2 |
Grip Foot |
(N) |
(GRPF) |
Designed for
better gripping strength +2 to Climb |
500 |
2 |
Spike Heel
Foot |
(N) |
(SPKF) |
Heel spike for
climbing or lethal kicks 2D6 AP damage |
500 |
2D6 |
BUILT INS |
- |
- |
BUILT INTO
CYBERLIMBS |
- |
- |
AV Tape
Recorder |
(N) |
(AVR2) |
2 hour micro
cassette storage needs ext pickup |
250 |
1 |
Cybermodem |
(N) |
(CMD) |
Built in
"cyberdeck" 5,000 for Cellular version |
3000 |
1 |
Digital
Recorder |
(N) |
(DGRC) |
Digital Chip
recorder. Must download or erase chip |
300 |
1 |
Storage Space |
(N) |
(STR) |
2"x6"
storage space. Can be locked |
50 |
5 |
MiniCam |
(N) |
(CAM) |
Pop up Digital
Camera (20 shots) |
200 |
2 |
MiniVid |
(N) |
(MVID) |
Pop up Mini
video (30 minutes) |
400 |
2 |
Hidden Holster |
(N) |
(HOL) |
Weapon size
based on Body Type |
100 |
1 |
LCD Screen
Readout |
(N) |
(LCD) |
Can be linked
to any output device |
200 |
1 |
Techscanner |
(N) |
(TKSN) |
Similar to
Techscanner |
400 |
3 |
CYBERWEAPONS |
- |
- |
BUILT INTO
CYBERLIMB |
- |
- |
Grenade
Launcher |
(N) |
(GLN) |
Weapon Carries
1 grenade of any type |
500 |
2D6 |
Micro-Missile
Launcher |
(N) |
(MML) |
Weapon Fires 4
mini-missiles, 4D6 damage each |
900 |
2D6 |
Popup Gun |
(N) |
(PUG) |
Weapon Size
based on Body Type |
2-800 |
2D6 |
Flame Thrower |
(N) |
(FTH) |
Weapon Damage
2D6 1st turn, 1D6/2 2 turns after |
600 |
2D6 |
Weapon Mount
& Link |
(N) |
(WML) |
Mounting plate
plus neural link for 1 weapon |
100 |
3 |
2 shot
Capacitor Laser |
(N) |
(LSR) |
Shoulder
mounted. As a laser, only smaller 3D6 damage |
800 |
2D6 |
LINEAR FRAMES |
- |
- |
IMPLANTED
EXOSKELETON FOR STRENGTH |
- |
- |
Frame Sigma |
(MA) |
SIGMA |
Strength = 12 |
6000 |
2D6 |
Frame Beta |
(MA) |
BETA |
Strength = 14 |
8000 |
2D6 |
Frame Omega |
(MA) |
OMEGA |
Strength = 16 |
10,000 |
3D6 |
BODY PLATING |
- |
- |
EXOARMOR FOR
COVERING BODY |
- |
- |
Cowl |
(MA) |
(SKUL) |
Skullcap,
covers head in SP 25 |
200 |
1D6 |
Faceplate |
(CR) |
(FACE) |
Protective
facemask SP 25 |
400 |
4D6 |
Torso Plate |
(MA) |
(TORS) |
Torso
protection SP 25 |
2000 |
3D6 |
Front Optic
Mount |
(MA) |
(FOM) |
Allows up to 5
optics to be mounted on face |
1000 |
4D6 |
Sense ext.
("Rabbit Ears") |
(M) |
(RABB) |
Head mounted
extensors for audio, optics, etc. |
500 |
3D6 |