Cyberware List #2

.

CYBERAUDIO (M) - BASIC HEARING MODULE No option limit 500 2D6
Amplified Hearing (N) (AH) +1 Awareness when using auditory cues 200 1
Radio Link (N) (RL) Radio communication up to 1 mile 100 1
Phone Splice (N) (PS) Full Cellular communication (large city only) 150 1
Scrambler (N) (SC) Cannot overhear communications w/o descrambler 100 0.5
Bug Detector (N) (BD) Detect taps, bugs up to 3 m. 60% effective 200 0.5
Voice Stress Analyser (N) (VSA) Lie detector. +2 to Human Perception Interrogation skills 200 1
Sound Editing (N) (SE) +2 to Awareness to overhear one specific conversation 150 0.5
Enhanced Hearing Range (N) (EH) Ability to hear supersonic, subsonic ranges 150 2
WearMan (N) (WM) Stereo music system 100 0.5
Radar Detector (N) (RD) Beeps if radar beam is encountered, fixes source (40%) 150 0.5
Homing Tracer (N) (HT) Can follow tracer up to 1 km distant 200 0.5
Tight Beam Radio Link (N) (TBR) Allows untappable radio comm within line of sight 200 1
Wide Band Radio Scanner (N) (WB) Will pick up all transmissions on all bands. A scanner 100 2
Micro-recorder Link (N) (MR) Transmits to recorder in body or via plugs 100 0.5
Digital Recording Link (N) (DR) Transmits sounds to a digital recorder 100 0.5
Level Damper (N) (LD) Automatic noise compensation 300 0.5
CYBERARM (CR) - STANDARD ARM REPLACEMENT (4 options allowed) 3,000 2D6
CYBERLEG (CR) - STANDARD LEG REPLACEMENT (3 options allowed) 2,000 2D6
Quick change Mount (N) (QC) Allows 1 turn changing of cyberwear 200 2
Hydraulic Rams (N) (HRAM) Increase limb SDP to 30, 3x normal damages 200 3
Thikened Myomar (N) (THK) Increase limb SDP to 25, 2x normal damage +50% on leaps 250 2
Reinforced Joints (N) (RJ) Increase limb SDP by +5 200 1
Artificial Shoulder Mount (CR) (ASHO) Mount extra arms (2) below first set. 1 only 1,500 2D6
Microwave/EMP Shielding (N) (MSR) Limb is unaffected by Microwave side effects 300 1
Plastic Covering (N) (PSTK) In colors transparent, etc 1-200 1
RealSkinn (N) (REAL) Limb looks real (DIFFICULT task). Lowers HC by 1D6/2 200 -
SuperChrome (N) (SUPR) Highgloss metallic covering 200 3
Kevlar (N) (ARM) Armors Cyberlimb to SP20 200 1D6
HANDS & FEET - - ATTACH TO CYBERLIMBS - -
Standard Hand (N) (STD) Resembles normal hand 150 0
Ripper Hand (N) (RPH) Standard hand with rippers built in 600 2D6
Hammer Hand (N) (HAM) Hydraulic Ram fist does 1D10 damage 600 2D6
Buzzer Hand (N) (BUZ) Wire circular saw. 2D6+2 damage soft armor reduced 600 2D6
Tool Hand (N) (TOL) Fingers contain screwdriver, wrench small drill, etc 600 2
Grupple Hand (N) (GRP) Extends rocket propelled grapple, 100 line 350 3
Extension Hand (N) (EXT) Hand extends on collapsable sleeve up to 1 m 350 2
Spike Hand (N) (SPK) Palm spike extends through fingers 1D6+3 AP damage 500 2D6
Modular Hand (N) (MOD) Choose any 4 modular tools 600 2
Standard Foot (N) (STDF) Resembles normal foot 200 0
Talon Foot (N) (TAL) Extends toe blades 1D6 damage (AP = knife) 600 2D6
Tool Foot (N) (TOLF) Toes contain screwdriver, wrench, small drill, etc 300 2
Web Foot (N) (WEB) Double swimming speed, +3 to swim skill 500 2
Grip Foot (N) (GRPF) Designed for better gripping strength +2 to Climb 500 2
Spike Heel Foot (N) (SPKF) Heel spike for climbing or lethal kicks 2D6 AP damage 500 2D6
BUILT INS - - BUILT INTO CYBERLIMBS - -
AV Tape Recorder (N) (AVR2) 2 hour micro cassette storage needs ext pickup 250 1
Cybermodem (N) (CMD) Built in "cyberdeck" 5,000 for Cellular version 3000 1
Digital Recorder (N) (DGRC) Digital Chip recorder. Must download or erase chip 300 1
Storage Space (N) (STR) 2"x6" storage space. Can be locked 50 5
MiniCam (N) (CAM) Pop up Digital Camera (20 shots) 200 2
MiniVid (N) (MVID) Pop up Mini video (30 minutes) 400 2
Hidden Holster (N) (HOL) Weapon size based on Body Type 100 1
LCD Screen Readout (N) (LCD) Can be linked to any output device 200 1
Techscanner (N) (TKSN) Similar to Techscanner 400 3
CYBERWEAPONS - - BUILT INTO CYBERLIMB - -
Grenade Launcher (N) (GLN) Weapon Carries 1 grenade of any type 500 2D6
Micro-Missile Launcher (N) (MML) Weapon Fires 4 mini-missiles, 4D6 damage each 900 2D6
Popup Gun (N) (PUG) Weapon Size based on Body Type 2-800 2D6
Flame Thrower (N) (FTH) Weapon Damage 2D6 1st turn, 1D6/2 2 turns after 600 2D6
Weapon Mount & Link (N) (WML) Mounting plate plus neural link for 1 weapon 100 3
2 shot Capacitor Laser (N) (LSR) Shoulder mounted. As a laser, only smaller 3D6 damage 800 2D6
LINEAR FRAMES - - IMPLANTED EXOSKELETON FOR STRENGTH - -
Frame Sigma (MA) SIGMA Strength = 12 6000 2D6
Frame Beta (MA) BETA Strength = 14 8000 2D6
Frame Omega (MA) OMEGA Strength = 16 10,000 3D6
BODY PLATING - - EXOARMOR FOR COVERING BODY - -
Cowl (MA) (SKUL) Skullcap, covers head in SP 25 200 1D6
Faceplate (CR) (FACE) Protective facemask SP 25 400 4D6
Torso Plate (MA) (TORS) Torso protection SP 25 2000 3D6
Front Optic Mount (MA) (FOM) Allows up to 5 optics to be mounted on face 1000 4D6
Sense ext. ("Rabbit Ears") (M) (RABB) Head mounted extensors for audio, optics, etc. 500 3D6

.

 

Hosted by uCoz