Cyberaudio systems patch into the auditory nerves and
speech centers of the brain. This enhancement affects
both ears, and also includes a subvocalizing mike on the
mastoid bone. There is no visible change to the outer
ear, although some cyberpunks replace the outer ear with
a set of mechanical speaker pickups for max effect.
Radio Link: A microminiature radio
transceiver, usually mounted at the base of the skull and
using your fillings as the antennae. It is activated by
clicking the teeth together sharply. To talk, you merely
sub vocalize (mutter under your breath). Reception is
carried out in one of two ways: 1) a receiver directly
vibrates the mastoid bone, giving you a small tinny voice
in the back of your head, or 2) linked to a cyberoptics
Marquee option, incoming messages are flashed into the
upper edge of your field of vision as red scrolling
letters. In game terms, having a radio implant gives you
the ability to talk to any receiver on the same band
frequency for up to 1 mile. It also means you
occasionally get someone else's radio messages.
Phone Splice: An improved radio
splice, this implant is wired to communicate directly to
your personal cellular phone. In practice, it allows you
to do everything the radio splice does, but you must have
your phone within 3 meters of you, and it must already be
turned on and the number dialed. Audio spike is commonly
used by busy Corporates who want to be able to answer
calls, even in a meeting. One of the biggest advantages
of audio splice is it's range - anywhere your phone will
go, you can go. Even the Moon.
ECM Scrambler: This implant improves
your radio or audio spike with a scrambler, so it cannot
be listened into. In game terms, this makes all radio or
audiospike communications private, unless the interceptor
has a descrambler unit and a lot of time on his hands.
Bug Detector: This mini-receiver is
designed to pick up signals transmitted by all types of
radio bugs. When the bug is active, its transmissions
make a small beeping noise in the back of your head,
getting louder as you get closer to the bug. In game
terms, this gives you a 6 out of 10 chance (roll 1D10,
choose your six numbers) of detecting any bugs within 10
feet of you. A normal option for Corporates, Fixers and
Solos.
Wear-Man™: A variant of the radio
splice, the WearMan mounts twin vibration speakers on
your mastoid bones, making your skull into a audio system
of concert hall quality. A tiny chip mount wired into the
earlobe allows you to plug in a variety of music chips,
all fashioned to look like earnings. Or you can plug in
direct to your interface plugs. Each chip contains about
100 songs. Selections are fast forwarded by squeezing the
earring gently, once per selection. When the chip a
removed, the WearMan turns off. A teeny bop fave.
Amplified Hearing: This system
improves hearing and sound recognition ability, adding +1
to any sound-related Awareness check.
Voice Stress Analyser: This system
acts as a lie detector, detecting minute changes in vocal
patterns and tones and comparing these to a pre-recorded
set of parameters. You must first use the analyser on the
subject while he/she is in an unstressed situation or is
telling the truth. All subsequent tests will give you a
+2 to Human Perception or Interrogation skill checks on
that particular subject.
Sound Editing: This system allows the
user to edit out distracting noises or "zero
in" on a particular sound. Activation of this system
adds +2 to any sound-related Awareness check. Sound
editing can be used in conjunction with Amplified Hearing
or Enhanced Hearing.
Enhanced Hearing Range: This
subsystem allows the user to hear tones in the subsonic
and supersonic ranges.
Radar Detector: This system produces
a loud beep whenever a radar beam is encountered. It also
has a 40% chance of triangulating the source; when the
direction of the beam is determined, the beep changes to
a clear tone.
Homing Tracer: This option allows the
character to follow a homing tone broadcast from an
external sender. Range is 1 km. The tone increases in
volume as the user gets closer to his target. The homing
tracer comes with two senders, about the size and shape
of a pin. Extra senders cost 25eb each.
Tight Beam Radio Link: This option
allows tight beam radio communication for up to 1 mile,
as long as both parties are within line of sight to each
other and not blocked by any object thicker than 1 foot.
Wide Band Radio Scanner: This option
automatically scans all major police, fire, ambulance,
and Trauma Team communication bands. The user can set
this scanner to cover one specific band, downloading any
incoming messages to his own internal radio link or Times
Square marquee.
Micro-recorder Link: Downloads
anything heard by the user to either an internal or
external (via interface plugs) sound recorder.
Digital Recording Link: This option
allows anything heard by the user to be recorded on an
internal microchip (2hrs). Recordings can be downloaded
to an internal recorder or via interface plugs to an
external recorder.
Level Damper: This system
automatically compensates for loud noises, such as
stun-bomb attacks or sonic weapons. Characters with this
option can ignore all effects of these weapons.
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