One advantage of cyberlimbs is the ability to mount
weapons within their framework. Most cyberweapons of this
sort are designed for stealth and concealability, rather
than raw firepower, and have a 60% chance of escaping
detection when hidden under Realskinn™ or other
suitable coverings. Weapons include:
Popup Gun: This is a standard
automatic handgun concealed in a cyberarm. The action is
mounted inside a popup housing which is covered when not
in use. For this reason, you must always remember to
uncover your arm when using a popup. Clips are inserted
in the side of the action, popup guns are designed to use
caseless ammunition only. The size of the cyberarm (based
on Body Type) limits the size of weapon which may be
mounted (similar to hidden holsters). Note you may elect
to mount any pistol of the correct size listed in the
Outfitting section. A light SMG equals a Med pistol and a
medium SMG equals a Hvy Pistol for this purpose.
Flamethrower: This is a small, high
pressure flame jet with a range of 1 meter, and 4 shots.
Damage is 2D6 the 1 st md., 1D6/2 for 2 mds. afterwards.
Soft armor is reduced 2 levels per attack.
Micromissile Launcher: This launcher
contains four miniature missiles (explosive upped gyro
rounds with heat seeking guidance and steering vents).
Like the popup gun, the micromissile launcher is stored
in the limb and pops out when needed, launching two
missiles per turn. The missiles are self-guided (+2WA)
and can follow a target through one direction change of
900 or less, giving them the ability to track around a
corner (3 in 10 chance of losing target). Reloads cost
50eb each. Damage is 4D6 per missile, range 200m.
Grenade Launcher: This launcher is a
modified support grenade launcher, stored in a popup
mount. One grenade (you may use any standard type) is
stored in the launcher; a reload may be dropped in after
the first one is used. Note: a standard storage space can
hold 2 grenade.
Weapon Mount and Link: This is an
heavy duty hard point mounted either on the underside of
a cyberarm, the outside thigh of a cyberlimb, or the top
of a shoulder. You may attach externally mounted versions
of standard weapons to this mount, jacking their control
cables into the side of the hard point. You may not wear
armor or clothing on the limb while the mount is in use.
Available weapons include:
Grenade
Launcher |
Micro Missile
Launcher |
Externally
Mounted Autopistol (based on body type) |
2 Shot Capacitor Laser:
This micro laser is designed to produce a very powerful
pulse of limited duration (3D6 for each one second shot).
Range is atrocious (10 meters), and recharging requires
plugging into a power socket for one hour. However, it
can be a particularity effective weapon for assassination
or silent attacks. WA=+3.
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