Cyberware List #1

 

Example: the two letter code following the enhancement is used to identify the enhancement on a character sheet. For example Cyberoptic (IE, TA, ME, MV) would mean a Cyberoptic with Image Enhancement, Targeting Scope, Micro optics and Micro Video recording).

Cyberware Surg. ID Code Description Cost H.Loss
FASHIONWARE - - APPEARANCE AND COSMETIC CYBERWARE - -
Biomonitor (N) (BIO) +2 to Resist Torture & Drugs 100 1
Skinwatch (N) (SWTC) Subdermal timepiece 50 1
Light Tattoo (N) (LT) Decorative tattoo 1-20 0.5
Shift-tacts (N) (SHF) Color changing contact lenses 1-200 0.5
ChemSkins (N) (CSK) Color/pattern changing skin tints 200 1D6/2
Synthskins (N) (SYN) Color/pattern changing artificial skin 400 1D6
Techhair (M) (TEH) Color/light emitting artificial hair 1-200 2
NEURALWARE (Processor) (M) - BASIC PROCESSOR MUST HAVE FOR ALL SYSTEMS 1000 1D6
Kerenzikov Boosterware (N) (RFB) Adds +1 to Initiative rolls for every level bought. 500 1D6/2D6
Speedware (Sandevistan) (N) (SW) Adds +3 to Initiative rolls for 5 turns. 1600 1D6/2
Tactile Boost (N) (TB) Increased sensitivity +2 on any touch Awareness check. 100 2
Olfactory Boost (N) (OLF) Increase Awareness via smell by +2 Allows scent tracking. 100 2
Pain Editor (N) (TE) Tunes out hot, cold, pain. 200 2D6
Cybermoden Link (N) (PE) Allows direct connection to a cybermodem. 100 1pt
Vehicle Link (N) (VLNK) For direct vehicle operation only. 100 3
Smartgun Link (N) (WLNK) For direct smartweapon operation only. 100 2
Machine/Tech Link (N) (MLNK) Allows control of autofactories, large & small machines. 100 2
DataTerm Link (N) (DLNK) Allows downloading from DataTerms to internal memory. 100 2
Interface plugs (M) (PLG) Allows direct connection to smart weapons, vehicles. 200 1D6/pair
CHIPWARE          
Reflex Chips - (APTR) Chips reflex based skills Tech Skills requiring manipulation. varies 0
Memory Chips - (MRAM) Chips INT and other cognitive skills databases. varies 0
Chipware Socket (N) - Allows up to 10 chips to be loaded. 200 1D6/2
IMPLANTS - - CYBERWEAR PLACED IN THE BODY - -
Nasal Filters (M) (NF) Stops toxic gases, fumes 70% effective. 60 2
Gill (MA) (GL) Water breathing system, good for 4 hours. 400 3D6
Impendent Air Supply (MA) (IA) Good for 25 minutes. 300 2D6
Mr. Studd™ Sexual Implant (MA) (MS) All night, every night. And she'll never know. 300 2D6
Contraceptive Implant (M) (CI) Good for 5 years. 98% effective. 100 0.5
Subdermal Pocket (M) (PKT) 2"x4" space with Realskinn™ zipper. 200 2D6
Adrenal Booster (M) (ADB) Boosts REF by +1 for 1D6+2 turns, 3x per day. 400 2D6
Subdermal Armor (CR) (SDA) Armors torso to SP 18. 1,200 2D6
Motion Detector (M) (MD) Detects motion in a 20sq/m area. 70% effectiveness. 200 2D6
Digital Recorder (M) (DGR) 2 hrs storage from any digital source. 200 2pts
Audio/Video Tape Recorder (M) (AVR) 2 hrs storage from video, audio links. 300 2
Radar Sensor (M) (RA) 100 m range radar. Must have cyberoptic 70% effective. 200 2
Sonar Implant (M) (SN) 50 m range sonar. For water only. 70% effective. 300 2
Radiation Detector (M) (RAD) 10 m range. 80% detection effectiveness. 200 2
Chemical Analyser (M) (CH) 5 m range. 70% effectiveness. 200 2
Voice Synthesizer (M) (VS) Can mimic any recorded sound (60%), up to 10 sounds. 600 1D6
AudioVox (M) (LS) Vocal synthesizer for special effects +2 to Performance. 700 2D6
BIOWARE - - BIOLOGICAL BASED ENHANCEMENTS - -
Grafted Muscle (MA) (GR) Up to +2 increase to Body Type 1000/pt 2D6
Muscle and Bone Lace (N) (MBL) Raises Body Type by +2 1,500 1D6/2
Skin Weave (N) (SKW) Armors body to SP 12 2,000 2D6
Enhanced Antibodies (N) (EA) Improve Healing by +1 points per day 3,000 1D6/2
Toxin Binders (N) (TBN) Improve Poison, Drug Saves by +4 3,000 1D6/2
Nanosurgeons (N) (NSR) Doubles healing rate 6,000 1D6/2
CYBERWEAPONS - - IMPLANTED BODY WEAPONS - -
Scratchers (N) (SCR) Body Weapon (hands). 1D6/2 damage 100 2D6
Implanted Fangs (Vampires) (N) (VAM) Body Weapon (mouth) 1D6/3 damage 200 3D6
Rippers (M) (RIP) Body Weapon (hands) 1D6+3 damage (AP = knife) 400 3D6
Wolvers (M) (WLV) Body Weapon (hands) 3D6 damage (AP = knife) 600 3D6+1
Big Knucks (M) (BGN) Body Weapon (hands) 1D6+2 damage 500 3D6
Slice N'Dice (M) (SND) Body Weapon (hands) 2D6 damage 700 3D6
Cybersnake (MA) (CSN) Cyberweapon, self controlling 1D6 damage 1,200 4D6
CYBEROPTIC (MA) - BASIC EYE MODULE (add up to 4 options per eye) 500ea 2D6 each
Color Shift (N) (CF) Allows color changes, special fashion effects 300 0.5
Image Enhancement (N) (IE) +2 Awareness when using visual search 300 1
Targeting Scope (N) (TA) +1 on all smartgun attacks 400 2
Times Square Marquee (N) (TS) LED Screen in vision field for messages 300 1
Teleoptics (N) (TE) Telescope ability to 20x 150 0.5
Micro-optics (N) (ME) Microscope 150 0.5
Anti Dazzle (N) (AD) Immune to flash, laser blinding 200 0.5
Low Lite™ (N) (LL) See in dim light almost total darkness 200 0.5
Thermograph sensor (N) (TH) See heat patterns, temperature readings 200 1
Infrared (N) (IR) See in total darkness, using heat emissions 200 1
Ultra Violet (N) (UV) See in darkness, using UV flash 200 1
MicroVideo Optic (N) (MV) Video record up to 20 min (takes 2 option spaces) 300 0.5
Digital Camera (N) (DC) Digital Camera, shoots up to 20 images (as 2 options) 300 0.5
Dartgun (N) (DE) Poison weapon (takes 3 option spaces). Holds 1 dart 200 2

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