Cyberware |
Surg. |
ID Code |
Description |
Cost |
H.Loss |
FASHIONWARE |
- |
- |
APPEARANCE AND
COSMETIC CYBERWARE |
- |
- |
Biomonitor |
(N) |
(BIO) |
+2 to Resist
Torture & Drugs |
100 |
1 |
Skinwatch |
(N) |
(SWTC) |
Subdermal
timepiece |
50 |
1 |
Light Tattoo |
(N) |
(LT) |
Decorative
tattoo |
1-20 |
0.5 |
Shift-tacts |
(N) |
(SHF) |
Color changing
contact lenses |
1-200 |
0.5 |
ChemSkins |
(N) |
(CSK) |
Color/pattern
changing skin tints |
200 |
1D6/2 |
Synthskins |
(N) |
(SYN) |
Color/pattern
changing artificial skin |
400 |
1D6 |
Techhair |
(M) |
(TEH) |
Color/light
emitting artificial hair |
1-200 |
2 |
NEURALWARE (Processor) |
(M) |
- |
BASIC
PROCESSOR MUST HAVE FOR ALL SYSTEMS |
1000 |
1D6 |
Kerenzikov
Boosterware |
(N) |
(RFB) |
Adds +1 to
Initiative rolls for every level bought. |
500 |
1D6/2D6 |
Speedware
(Sandevistan) |
(N) |
(SW) |
Adds +3 to
Initiative rolls for 5 turns. |
1600 |
1D6/2 |
Tactile Boost |
(N) |
(TB) |
Increased
sensitivity +2 on any touch Awareness check. |
100 |
2 |
Olfactory
Boost |
(N) |
(OLF) |
Increase
Awareness via smell by +2 Allows scent tracking. |
100 |
2 |
Pain Editor |
(N) |
(TE) |
Tunes out hot,
cold, pain. |
200 |
2D6 |
Cybermoden
Link |
(N) |
(PE) |
Allows direct
connection to a cybermodem. |
100 |
1pt |
Vehicle Link |
(N) |
(VLNK) |
For direct
vehicle operation only. |
100 |
3 |
Smartgun Link |
(N) |
(WLNK) |
For direct
smartweapon operation only. |
100 |
2 |
Machine/Tech
Link |
(N) |
(MLNK) |
Allows control
of autofactories, large & small machines. |
100 |
2 |
DataTerm Link |
(N) |
(DLNK) |
Allows
downloading from DataTerms to internal memory. |
100 |
2 |
Interface
plugs |
(M) |
(PLG) |
Allows direct
connection to smart weapons, vehicles. |
200 |
1D6/pair |
CHIPWARE |
|
|
|
|
|
Reflex Chips |
- |
(APTR) |
Chips reflex
based skills Tech Skills requiring manipulation. |
varies |
0 |
Memory Chips |
- |
(MRAM) |
Chips INT and
other cognitive skills databases. |
varies |
0 |
Chipware
Socket |
(N) |
- |
Allows up to
10 chips to be loaded. |
200 |
1D6/2 |
IMPLANTS |
- |
- |
CYBERWEAR
PLACED IN THE BODY |
- |
- |
Nasal Filters |
(M) |
(NF) |
Stops toxic
gases, fumes 70% effective. |
60 |
2 |
Gill |
(MA) |
(GL) |
Water
breathing system, good for 4 hours. |
400 |
3D6 |
Impendent Air
Supply |
(MA) |
(IA) |
Good for 25
minutes. |
300 |
2D6 |
Mr. Studd™
Sexual Implant |
(MA) |
(MS) |
All night,
every night. And she'll never know. |
300 |
2D6 |
Contraceptive
Implant |
(M) |
(CI) |
Good for 5
years. 98% effective. |
100 |
0.5 |
Subdermal
Pocket |
(M) |
(PKT) |
2"x4"
space with Realskinn™ zipper. |
200 |
2D6 |
Adrenal
Booster |
(M) |
(ADB) |
Boosts REF by
+1 for 1D6+2 turns, 3x per day. |
400 |
2D6 |
Subdermal
Armor |
(CR) |
(SDA) |
Armors torso
to SP 18. |
1,200 |
2D6 |
Motion
Detector |
(M) |
(MD) |
Detects motion
in a 20sq/m area. 70% effectiveness. |
200 |
2D6 |
Digital
Recorder |
(M) |
(DGR) |
2 hrs storage
from any digital source. |
200 |
2pts |
Audio/Video
Tape Recorder |
(M) |
(AVR) |
2 hrs storage
from video, audio links. |
300 |
2 |
Radar Sensor |
(M) |
(RA) |
100 m range
radar. Must have cyberoptic 70% effective. |
200 |
2 |
Sonar Implant |
(M) |
(SN) |
50 m range
sonar. For water only. 70% effective. |
300 |
2 |
Radiation
Detector |
(M) |
(RAD) |
10 m range.
80% detection effectiveness. |
200 |
2 |
Chemical
Analyser |
(M) |
(CH) |
5 m range. 70%
effectiveness. |
200 |
2 |
Voice
Synthesizer |
(M) |
(VS) |
Can mimic any
recorded sound (60%), up to 10 sounds. |
600 |
1D6 |
AudioVox |
(M) |
(LS) |
Vocal
synthesizer for special effects +2 to
Performance. |
700 |
2D6 |
BIOWARE |
- |
- |
BIOLOGICAL
BASED ENHANCEMENTS |
- |
- |
Grafted Muscle |
(MA) |
(GR) |
Up to +2
increase to Body Type |
1000/pt |
2D6 |
Muscle and
Bone Lace |
(N) |
(MBL) |
Raises Body
Type by +2 |
1,500 |
1D6/2 |
Skin Weave |
(N) |
(SKW) |
Armors body to
SP 12 |
2,000 |
2D6 |
Enhanced
Antibodies |
(N) |
(EA) |
Improve
Healing by +1 points per day |
3,000 |
1D6/2 |
Toxin Binders |
(N) |
(TBN) |
Improve
Poison, Drug Saves by +4 |
3,000 |
1D6/2 |
Nanosurgeons |
(N) |
(NSR) |
Doubles
healing rate |
6,000 |
1D6/2 |
CYBERWEAPONS |
- |
- |
IMPLANTED BODY
WEAPONS |
- |
- |
Scratchers |
(N) |
(SCR) |
Body Weapon
(hands). 1D6/2 damage |
100 |
2D6 |
Implanted
Fangs (Vampires) |
(N) |
(VAM) |
Body Weapon
(mouth) 1D6/3 damage |
200 |
3D6 |
Rippers |
(M) |
(RIP) |
Body Weapon
(hands) 1D6+3 damage (AP = knife) |
400 |
3D6 |
Wolvers |
(M) |
(WLV) |
Body Weapon
(hands) 3D6 damage (AP = knife) |
600 |
3D6+1 |
Big Knucks |
(M) |
(BGN) |
Body Weapon
(hands) 1D6+2 damage |
500 |
3D6 |
Slice N'Dice |
(M) |
(SND) |
Body Weapon
(hands) 2D6 damage |
700 |
3D6 |
Cybersnake |
(MA) |
(CSN) |
Cyberweapon,
self controlling 1D6 damage |
1,200 |
4D6 |
CYBEROPTIC |
(MA) |
- |
BASIC EYE
MODULE (add up to 4 options per eye) |
500ea |
2D6 each |
Color Shift |
(N) |
(CF) |
Allows color
changes, special fashion effects |
300 |
0.5 |
Image
Enhancement |
(N) |
(IE) |
+2 Awareness
when using visual search |
300 |
1 |
Targeting
Scope |
(N) |
(TA) |
+1 on all
smartgun attacks |
400 |
2 |
Times Square
Marquee |
(N) |
(TS) |
LED Screen in
vision field for messages |
300 |
1 |
Teleoptics |
(N) |
(TE) |
Telescope
ability to 20x |
150 |
0.5 |
Micro-optics |
(N) |
(ME) |
Microscope |
150 |
0.5 |
Anti Dazzle |
(N) |
(AD) |
Immune to
flash, laser blinding |
200 |
0.5 |
Low Lite™ |
(N) |
(LL) |
See in dim
light almost total darkness |
200 |
0.5 |
Thermograph
sensor |
(N) |
(TH) |
See heat
patterns, temperature readings |
200 |
1 |
Infrared |
(N) |
(IR) |
See in total
darkness, using heat emissions |
200 |
1 |
Ultra Violet |
(N) |
(UV) |
See in
darkness, using UV flash |
200 |
1 |
MicroVideo
Optic |
(N) |
(MV) |
Video record
up to 20 min (takes 2 option spaces) |
300 |
0.5 |
Digital Camera |
(N) |
(DC) |
Digital
Camera, shoots up to 20 images (as 2 options) |
300 |
0.5 |
Dartgun |
(N) |
(DE) |
Poison weapon
(takes 3 option spaces). Holds 1 dart |
200 |
2 |