At the top of the Black Cyberware hit list are
cyberweapons; hidden killing tools that can be buried in
your skin until the moment you want to take someone out.
Cyberweapons are normally not available on the open
market (the only exception are scratchers and vampires),
and locating them usually involves going down into the
local Combat Zone, finding a Fixer, and paying a lot of
euro to ugly, nasty, violent people who would normally
consider you spare parts.
Boosters, of course, are drawn to cyberweapons like a
'zoner to zoom dust.
Scratchers: Implanted metal or
carbo-glas fingernails. The incredible sharpness of the
material makes these as deadly as razor blades (1D6/2 per
hand damage). Scratchers cut on the bias, requiring the
user to slice crossways, not rip downwards. Most people
lacquer their scratchers, making them indistinguishable
from normal nails (the enamel has no effect on the
sharpness). These are not considered lethal (and
therefore black market) cyberwear, and can be purchased
in any local clinic.
Vampires: Implanted fangs, usually
made up of carbo-glas or superchromed metal. You can have
a full set implanted (called the Sharkgrin Special, it
causes 1D6/2 in bite damage), or canines only (1D6/3
damage). These are considered to be
"decorative," not black market cyberwear, and
can be purchased in any local clinic. Vampires can be
augmented with poison injectors (which are black
cyberware) for double the normal price.
Rippers: Longer, heavier versions of
scratchers (1D6+3 per hand damage). The top two joints of
each finger are replaced with a plastic and metal sheath,
in which three inch carbo-glas claws are housed. The
rippers can be extended by clawing the hand in a catlike
fashion. Most people wear false fingernails over their
rippers, making them much harder to spot (a DIFF task).
Rippers are considered a form of black market cybertech
and as such is not accessible through the average
on-the-Mall clinic. Rippers cut in all directions, and
are considered Edged weapons for AP purposes.
Wolvers: The longest and deadliest of
the implant blades, wolvers are implanted along the back
of the hand. When the hand is clenched in a fist, the
thin, triangular blades telescope and lock into place,
remaining extended a full foot until the hand is relaxed.
Damage is 3D6/hand. Treat as Edged weapons for AP
purposes.
BigKnucks: Reinforced knucklebones,
giving the fist the impact value of a pair of brass
knuckles (1D6+2). This is considered a form of black
market cybertech, and as such is not accessible through
the average on-the-Mall clinic.
Slice N' Dice: Mono-filament wire
spool mounted in end of one finger, with a weighted,
false fingernail to give it balance and swing.
Monomolecular wire will cut through almost any organic
material and most plastics. Can be used as a garrotte,
cutter or slicewhip. This is considered a form of black
market cybertech, and as such is not accessible through
the average on-the-Mall clinic.
Cybersnake: This is a simpler version
of the cybersnake found in the Hardwired
supplement. This version has far less features and is
limited to making a rake attack only. The rake has a
range of 1 meter and inflicts 1D6 in damage each time it
hits. The cybersnake may be mounted in any body orifice
1" or larger, or may be implanted in the shoulders
using a special mount.
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