A combination of digital processor and camera,
cyberoptics are replacements for normal eyes. Cybervision
is just like regular vision, only better. Colors are
brighter, images sharper. And that's just the start.
Want to see life as a 30's black and white movie? No
problem. Telescopic or microscopic vision? Optional.
Infrared and low light vision? Standard for Solos.
Cyberoptics can look exactly like normal eyes,
although a wide variety of fashion iris colors are
available (amber, white, burgundy and violet are very
popular). Some versions are transparent, with glitter or
lights swirling inside of them. Other are superchromed
for a more "cyber" look. Others can change eye
color at will or to match clothes and surroundings. Some
even have tiny designer logos around the iris.
Cyberoptics with cameras or weapons usually load from the
front, with the iris opening up when the front of the eye
is depressed.
Color Shift: These cyberoptics can
shift color or iris pattern on demand. A full color shift
takes about a minute. Mirrored, transparent, glitter
tilted or lighted versions are also available.
Infrared: Allows user to see in near
total darkness, using heat emissions for image reception.
Times Square™ Marquee: Scrolling
red-letter screen in upper edge of vision, linked to
either a software chip readout or a radio link.
Targeting Scope: This projects a
targeting sight into the field of vision at will. The
targeting scope will read range to specific objects,
speed of movement, bearing and size, as well as providing
several types of scope reticle for aligning weapons. When
chipped into a smartgun, the scope will match the
targeting sensors of the gun with what you are looking
at, then flash a "ready signal" when the target
is acquired. In game terms, this option allows you to add
+1 only to smartgun attacks.
Anti-dazzle protection: Auto stepdown
compensates for harsh sunlight, flares, etc.,
neutralizing effects from strobes, flashbombs and bright
headlights. Never need sunglasses again.
Low-Lite™: Allows user to see
clearly in dim fight conditions, down to very faint
moonlight or distant street lamps.
Image Enhancement: High-res graphics
capability allows user to enhance and refine images
viewed. When activated, increases Awareness skill by +2,
allowing user to pick up visual cues in greater detail.
Thermograph Sensor: Allows user to
see heat patterns of objects, people. Cooler things show
up as dark to light blue, hotter things as red or orange,
and the hottest of all as yellow or white. Used to
distinguish differing heat sources through lights
structural material, or the presence of cybernetics
(which are always cooler than normal body temperatures).
Can also determine the operating time of certain
machinery by measuring its cooling gradient.
Dartgun: One shot dartgun. Range of 1
meter, +2 WA. Poison dart will penetrate up to SP6
automatically. SP8 50% chance, soft armors only. Takes 3
spaces.
Micro-Optics: This is the equivalent
of a laboratory microscope, allowing the user to see
microscopic images, such as fingerprints, scratches on
locks, etc.
Teleoptics: This is the equivalent of
a 20x power telescope, allowing the user to see distant
objects clearly.
Ultra Violet: This system allows the
user to perceive images irradiated by ultraviolet light,
or to detect florescent powders or tracing agents, or to
use ultraviolet flashlights (indetectable by normal
optics) for illumination.
MicroVideo: This is a cyberoptic
mounted video camera which records its view on an
internal video tape (20min). This recorder can also be
downloaded through interface plugs to an external source.
Takes up two option spaces.
Digital Camera: This cyberoptic
mounted camera takes up two option spaces. Up to 20
images can be recorded on the built-in digital chip and
downloaded through interface cables to an external
recorder, internal recorder, or an internal LCD screen.
As new pictures are taken, the previous ones are erased.
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