Malygris sat unbowed and upright, his black and tattered fingers
clutching
the ivory chair arms as of yore, and his empty orbits glowering
still at the eastern window. His is face was little more than a bearded skull;
and his blackening brow was like worm pierced ebony.
- Clark Ashton Smith
"The Death of Malygris"
The Lair
The lich takes enormous
care to secure its domicile
from the prying eyes and
attentions of other
creatures. Even its most
trusted minions are ignorant of the true
nature and plan of a lich's lair. It spends
many years planning and constructing a
perfect stronghold from which to
operate. Given enough time and
resources, both of which the lich has in
abundance, it will surely construct an
impregnable fortress.
You fools! You hurl yourselves into the
void without the slightest notion of who
or what awaits you.
- Kanar-Ri of the Ebon Eye
Where They Lair
Of paramount importance to the lich is
its own security. Before any other factor
is considered, the lich will seek a locale
that is defended by natural barriers or
allows for easy construction of superior
defenses. Once that prerequisite is
satisfied, two schools of thought govern
the choice of lair: a need for privacy vs.
a quest for political power.
Liches who crave privacy enjoy
locales that are in a hostile
environment. The more that mortals
dislike a place, the more favorably it is
viewed by liches. Cold bogs, frigid
wastes, burning deserts, deep sea
floors, and the highest peaks are
popular places for liches to settle.
Since it likely began as a mage, a
lich usually chooses as its first domicile a tower or similar construct. This soon
proves inadequate, however, as a tower
is vulnerable to attack. The lich might
then seek an area that is difficult to
reach by any means, serving as an
intermediary home until the lich is
established and powerful enough to begin construction of a more elaborate haven. Ruins are popular, as they already contain foundations and raw materials necessary for additional construction. In addition, a ruined castle (for example) will almost always have a
great deal of dead buried nearby. These
serve as a pool of labor upon which the
lich draws to create its lair.
However, no matter how far removed
or impenetrable the lich's lair, it must
remain at least partially accessible.
Servants, living or dead, must come and
go. Also, there is a strategy among both
liches and mortals to take and keep
hostages. In most situations, the
hostage-taker must allow verification
that the hostage is still alive, so the
lich's lair must be at least partially
accessible to mortals. Therein lies the
hope of all lich hunters: There must be a
way into the lair.
If the lich seeks to establish itself as a
political entity, it is virtually required to
pick a well-known location to facilitate
relations with the local mortal authorities.
(Such a lich recognizes the mortal's need
to associate a place with a leader and his
power.) This may compromise privacy
and present the lich as an inviting target,
but the creature will assuredly take steps
to remain secure against all attacks, so
the lich will gain respect as it gains
power. A lich with a gift for illusion might
build an empire right under the noses of
its most adamant enemies. If my theory
about Lord Azalin is true, that he is a lich,
this would certainly be the case for him.
Magic Within the Lair
I have dreamed many nights of what a
lich must guard in the deepest recesses
of its lair. Such treasures might be known
to no more than one person in ten
generations. A lich has dealt with magic
during all of its existence, even when it
was mortal. Considering the
ultrapowerful wizard's capacity to
enchant, the number of magical wares
contained within the lich's private stores
must be staggering. A king's treasure
vault might not compare to the magical
richness and variety of a lich's wealth!
The lich treats magical items as we
mortals treat tools. A wand that delivers
lightning from its tip would be to a lich
as a writing implement to a scholar-a
common thing taken for granted.
I am told by many mages that the
enchantment of common objects is a
tedious, exhausting practice. Therefore,
it is reasonable to assume that a lich
would rather steal a magical item than
make it. I have confirmed this idea by
luring a lich out of its lair with the rumor
of a powerful magical item. (The lich
made off with nothing more than a
common twig; that small coup
undeservedly enhanced my reputation
among my cohorts, but it also earned
me a blood vendetta from the lich.)
The methods by which a lich will
gain what it desires are invariably
circumstantial. The lich will always
study and deduce the most efficient
approach to the theft. Anything from
extreme subtlety and quiet deception to
a bold, horrific, and lightning-quick
assault might occur. Only one thing is
certain: If a lich desires something, it
will not cease in its efforts to acquire it.
It doggedly pursues anything it feels is
necessary to its arcane practices.
Based on the aforementioned opinion
regarding the enchantment of common
items, I believe that the lich spends most
of its efforts in the creation of strange
and dire artifacts. Centuries of research,
investigation, and exploration by a lich
yield enchantments that even the most
powerful living mages will never
comprehend. Who knows what manner of arcane object one might find within
the lair: conch shells that spew sheets of
lightning when blown, or cauldrons that
bubble with pitch-black liquids, seething
with a life and evil of their own?
Perhaps the only comforting thought
we mortals may entertain is that the lich
rarely ventures outside its lair with the
most powerful artifacts it possesses.
Their terrible functions hopefully will
remain locked away with the lich, to be
discovered and experienced only by the
courageous few who hunt that cursed
creature of darkness.
When creating a lich's lair, the
Dungeon Master is encouraged to
manufacture bizarre and terrible
devices ol magical destruction. Such
items should reflect the individual
personality of the lich, and most of
them should not be usable by anyone
but the lich under any circumstances,
except as cursed items, in order to
preserve game balance.
It was in the deepest pit beneath the
mountain that we came upon the heart-loved treasure of the lich called
Phantom's Bane - we found its library.
Here was a prize beyond the value of all
the gold in Darken, beyond the price of
life and death, beyond the worth of all
the magic that Phantom's Bane had
ever created or wielded! Row after row,
shelf upon shelf, stack against stack, the volumes climbed the walls to the
ceiling and stretched into a seeming
eternity of darkness beyond.
Standing in the center of the room
was Phantom's Bane itself! The
monster regarded us with a mixture of
impatience and amusement, as if we
were a band of noisy children
disturbing its private study.
"Well met, my intelligent little
gadflies", said the lich in a whisper that
issued from within our heads. "You
have slipped through my screen in your
efforts to taste of my sweets, and now I shall be forced to swat you dead. "
"Blast him!" shouted Geddar
Ironheart to the mage Shauten. I recall
thinking it odd that a dwarf would
call for the use of magic, but Shauten
stood and did nothing. Shauten did
nothing at all.
Then I understood. It was not any
spell of Phantom's Bane that stayed
the wizard's hand. It was the prospect
of destroying the accumulated
knowledge of a millennium with the
wane of a band and the release of a
fireball. The lich understood, too, and
it laughed aloud.
- From the private journal of Dr. Van Richten
The Library
Has any creature in the universe not
aspired to immortality? Some seek it through their children, others through
works of artistic or academic
achievement, but a few seek to live
beyond the bounds of natural life
through most unnatural means. In this
ambition - to live forever - we certainly
may identify with the lich.
Yet physical immortality is so far
removed from personal mortal
experience that it represents little more
than a dream's goal, an end in itself,
For the lich, however, immortality is
merely a means to an end, and that
end is power - specifically, the power
of knowledge. It follows that the lich's
greatest treasure of all is its library.
The span of subjects that
undoubtedly fill the shelves of a lich's
library would be exhaustive. As a
scholar, I could spend hours or even
days merely sifting through the titles
found upon those shelves, and I would
salivate in jealous desire as I deliberated. Of course, central to a
lich's library will be the tomes filled
with lists of rare and exotic components
and processes needed to perform the
rituals of spellcasting, but countless
other subjects might demand the
undead wizard's time and study.
Besides, even a lich has intellectual
pursuits other than the study of magical
artifacts. (There is no law stating that a
lich may not have an appreciation of
art or literature.) To this end, the lich
keeps a book collection the likes of
which few mortals have ever laid eyes
upon. The lich has literally all the time
in the world to study any subject, from
the construction of a trap that will
confound a master thief to the
preparation of a gourmet feast laced
with deadly yet delicious spices.
The masterpiece of the lich's library,
of course, is its spell book. Since the
lich is subject to the mortal restrictions
of spellcasting, it must scribe its spells
in a tome of some sort. There cannot
be a more closely guarded item within
the entire lich complex. I feel confident
that no more than two mortals of our
lands have viewed a lich's tome of
spells and lived.
Deception Within the Lair
We broke through the final block of
stone just before the moon sank below
the horizon. Ahead of us was a long,
smooth, circular tunnel that twisted
and turned in many directions. We
eventually followed it to a chamber
where we discovered a most unusual
laboratory. There was a place for
alchemical studies, as well as facilities
for astrology, magic, and a host of
other philosophies that I hardly
understood.
Shortly after this discovery, we
were set upon by some sort of
mystical ghast that seemed to leech
energy from us. With the aid of our
priest, we were able to defeat it, but
this was only a sample of the type of
minions that the lich had placed in
guard of its lair.
We had to withdraw and return a
total of five times before we were
confident that all of the minions were
defeated. We searched the lair for three
months. During that time, we found
close to five score dead-end tunnels,
false doors, and empty chambers. Our
search culminated in the discovery of a
room secreted in a pocket of space hollowed out of the mountain itself.
Sorcery was responsible for it, and it
was by sorcery alone that we
discovered it. By the time we tunneled
to the room, the lich bad long since
departed, leaving behind a magical
trinket as bait for us.
Undoubtedly, the lich still resides
somewhere in the mountain, secluded
in some deep, secret lair that we will
never see. It eluded us masterfully,
taking us down so many false paths,
forcing us to waste so much time, that
the lich could have prepared many an
elaborate trap for us in the meanwhile.
I can only guess at why we were
not killed, one by one. I believe it was
so we could live knowing we were
defeated so completely by the lich. It is
still active, still spinning its terrible
political webs, and still laughing at the
mere mortals who like toddlers
fumbled in the dark for it.
- From the notes of Hatchein Pirol, scholar
A lich's library is the ideal place for
adventurtng parties to uncover clues
that will take them on extraordinary
quests or to find vital information that
will to solve a long-standing mystery.
The casting of a legend lore spell
allows heroes to locate the book
wherein relevant information lies, but
he Dungeon Master is always free to
mislead the party in whatever way best
serves the campaign. Note that the
casting of the spell requires 1d4
turns - plenty of time for the party to
be discovered.
Most liches would rather destroy
their book collections than let a group
of "mere mortals" comb through
them. Some liches may even have
duplicated their libraries for just such
an emergency.
As the account of Hatchein Pirol
attests, the lich practices extensive
deception within its lair. Whole
complexes within complexes are built to
lure intruders to their deaths, lead them
on futile chases, and even fool them
into thinking they have accomplished
their objectives.
This deception is carried as far as
the lich can take it. A lich will construct duplicates of nearly everything it owns,
preparing copies of texts, objects,
rooms, chests - everything. It will even
enchant objects to trigger magic-seeking spells and devices. A group of
mortals will seldom find the true
objective, the lich's inner sanctum,
wtithout finding multiple fraudulent
chambers in the interim.
There is really no way of discerning
which chamber is the true sanctum, for
each chamber may be guarded in some
manner by a creature that closely - or
exactly - resembles the lich. Who would
not believe that after many trials of
courage, mettle, and magic, the
discovery of a hidden and guarded chamber is not the true sanctum,
especially when a lich enters the chamber and lays waste to half the
party in a foul effort to expel them from
the room? Such trickery has been a
double disappointment to many who
have labored long and dangerously to
destroy the monster.
Take extreme care. The only way to
be absolutely sure of success is to
reduce the entire lair complex to
dust then search again. Only intensive
excavation will provide confirmation,
and maybe not even then.
Guards of the Lair
For the true master of evil, an efficient
method of preventing heroes from
tampering with one's dungeon is to
dispatch servants to kill trespassers. No
matter how extensive the magical
capabilities of the lich, this additional
ring of defense must be placed, for if
left to their own devices, most lich
hunters will eventually defeat any
physical or magical traps that prevent
their entrance.
To this end, the lich usually
maintains a heavy guard of undead
soldiers whose sole purpose is to keep
watch over the lich's surroundings.
Therefore, the reader must understand
that in order to face a lich, one must
first face its army of minions. For
most hunters, this means wasting the
precious power and magic needed to defeat a lich by fighting only its
subordinates. Although the master
possesses the might to destroy a
mortal army by itself, the lich will
prefer to face even a few hunters after
they have been drained of strength
and spells. Understand this, lich
hunters, before you step boldly forth
to vanquish this foe!
Since they are the easiest to
control, the most frequently used
guards are animated skeletons.
These minions are used to patrol the
outer, less secure areas of the lair,
as they are easily turned by priests
and paladins.
Deeper, more secured sections of
the lair require minions that are
more difficult for priests and other
adventurers to deal with. In these
sensitive sectors, the lich will
typically employ wights, wraiths,
mummies, spectres, and ghosts, and
even more potent undead minions
(see Chapter Seven).
It should be noted that the lich
may allocate its guards in a
deceptive manner, deluding the
mortals into thinking they have
discovered a vital area of the lair. As
always, the Dungeon Master is encouraged to be cunning.