Lead me from the unreal to the real!
Lead me from darkness to light!
Lead me from death to immortality!
- Brihadaranyaka Upanishad
Psychology
I was alone in. my study, conducting
some meditation, when I happened
upon a secluded mind. I say
"secluded" because I do not think it
meant to be heard by someone such
as me. Nevertheless, I saw what its
mind generated. I looked into the
eternal despair that utterly gripped it,
until all it could think of was a final
death where there would be no pain,
where everything would finally,
mercifully end.
I was moved to weep for this poor
soul, but I then caught Just a glimpse of
what this creature truly was and I was
instantly repulsed. I had that night
accidentally looked into the mind of a
lich. I doubt I will ever again see such
pain or despair - or evil.
- From the private journal of
Kilrinia Trynar, mentalist
This was the first description
of lich psychology to cross
to my desk, the first hint of
its inner thoughts. I wondered if other interests
of the lich - evil ceremonies, quests for
power and knowledge, and so
forth - were a gift or a curse. For an
instant I felt pity. Fortunately, I also have
found other texts that gave me a far
different perspective on the matter. Be
forewarned: Pity for a lich will cost you
your life!
The first thing I should say about this
foul creature of the undead is that no
good-hearted lich exists in my land.
This may seem obvious, but every lich I have encountered was completely evil,
though tales tell of liches in far-off lands
that are supposedly less malign.
Perhaps the lich can know suffering,
experience joy, and feel pain, loneliness,
passion, and all emotions in between.
However, at its core it is evil and wholly
undeserving of any sympathy.
Nevertheless, I would like to try to
impart some understanding of this
monster so that the lich hunter may
comprehend what motivates it.
While liches may be of any
alignment in other AD&D campaigns,
those creatures that reside in the
Ravenloft campaign are uniformly evil.
They are, however, free to pursue
lawful, neutral, or chaotic lifestyles.
Dealing With Other Creatures
The lich certainly possesses enough
poise to manage dealings with other
creatures. I am sure no being can live its
entire existence without contact with any
other creature, if only an enemy. (I once
experienced the odd feeling that my
hostile intrusion upon one lich's privacy
was met with a sort of relief. This is not to
say that it was glad to see me!) The lich
is hardly a conversationalist, and by its
general nature is an isolationist. It
approaches every situation with a self-centered perspective. All of its activity is
aimed at gaining information or whatever
else it desires.
Such objectives might be hampered
by the lich's use of social graces and
turns of phrase that are generally a
century or more out of date - an eerie
yet marginally amusing trait. One
good way to spot a lich in disguise is
to carefully watch any individual using
speech older than that used by the
eldest villager - particularly if a
stalwart young lad is the speaker! A lich can polymorph itself into any
shape, but its behavior can thwart the
disguise. On the other hand, recall
Shat this creature is extremely
intelligent and cunning and tries to be
convincing in any guise. Doubtless, a
lich will take steps to learn most of the
behavior patterns of any creature it
impersonates. A tiny slip may be your
only clue at breaking the ruse.
Dealing With Lich Hunters
I believe that the outright destruction of
a lich's adversaries is a plan of last
resort for this evil being. It seems to
believe that there is merit in preserving
other creatures - even enemies. After
all, important secrets might be gained
through interrogation of a captive, and
servants of goodly deities might be
subverted. Either outcome represents a
terrible victory for the lich against the
forces of good, as well as the
acquisition of powerful weapons to use
against all mortals.
We tracked the Hazlanic lich that called
itself the Moonbane almost to the
Nightmare Lands. We passed through a
system of catacombs in which we
would have been hopelessly lost
without the keen eyes of Torenor the
dwarf. At last we found the lich's lab
and broke through the false ceiling,
right where I guessed it would be.
Therein we found the enraged lich,
guarding a large ruby with all its
gruesome defenses. A bloody battle
ensued. Through some apparent stroke
of both bad and good luck, I was the sole
survivor. With my last ounce of strength,
I drove my short sword through the
breast of the monster, and it collapsed to
the floor in a pile of dust and bone.
Though my wracked muscles forbade
me to move another inch, I drew forth a
hummer from my trusty satchel and
smashed the ruby. The stone exploded
with a firestorm of blazing mists, and I fell, exhausted and near death.
I was torn by the deaths of my
comrades, and unable to understand bow I had survived the onslaught. It
seemed that the lich had not used its
magic to greatest effect. As soon as I was able, I hired a new termination
crew and returned to the lair. As I suspected, the lab and every other trace
of the lich were gone.
The whole thing had been but a
ruse, but I was on to it now. I publicly
declared the hunt a success and left,
secretly planning to return a day later.
Sure enough, the next day, the lich
bad slipped back.
- From the private journal of
Dr. Van Richten
Despite its best-laid plans and careful
measures, the machinations of the lich
(and even its main lair) are sometimes
discovered. In these situations, I have
found that the lich often makes an
attempt to trick its enemies into believing
that it has left the area.
Rather than make a display of
outright defiance, it seems that it is of
paramount importance to the lich to
convince the hunters that they have
succeeded in their task. The lich usually
destroys everyone in the hunting party
but one. (In three separate cases of this
sort, I was the sole survivor.) It then
depends on the surviving member to
carry away the news that the lich has
been killed. Once that is done, the
undead wizard returns to its dark
designs in peace, comfortable in the
knowledge that no more living creatures
will come after it. A crafty lich may
even scale down its operations in the
area for a period of years, perhaps for
one or two generations of the creatures
living in the area, to convince the
hunters of their success. After all, what
are fifty or a hundred years to such a
creature, except as time to research an
ultrapowerful spell?
Virtual Immortality
A lich was once a mortal. Somewhere
at the core of the lich is a mortal mind,
suddenly made immortal though its
living flesh is now insensible and rotting. Being an undead master of magic
complicates matters, making a stable
mind rather difficult to come by in a
lich - at least during the early years of
its existence.
I noted in my guide to vampires
that newly created
vampires go through several
psychological stages, from elation to
apathy. I believe that liches experience
a similar rush of power at the realization
of a successful transformation, but I do
not think that liches ever feel the
vampires' weariness with the passing of
eons. While the intensely magical
nature of liches remove them from
accepted standards of sanity and
insanity, no evidence suggests that the
strain of immortality has any deleterious
effects on them in the long run. Having
entered into extensive discourse with
divers wizards, priests, sages, and
mystic philosophers, I have drawn the
following conclusions from my
observations of a number of liches.
Each lich must undergo a
transformation of its mind - the higher
mind - in addition to the physical and
mystical changes. It must grasp the
ramifications of eternal life so that it can
function effectively in its new form.
Immortality can make one drunk with
carelessness, but the lich must remain
in control of its emotions and intellect,
lest it put itself in unnecessary danger.
Aspects of life upon which mortals depend are daily rituals of maintenance.
We sleep, eat, and perform many duties
that divide our days into sections in
which we can more closely devote our
energies. I discipline myself with a
reward system - if there I must perform a
duty of which I am not particularly fond,
give myself a reward once the duty is
performed.
Now, imagine having nothing to add
variety to your day other than the
countless conjurations of spell research.
Imagine not having to sleep or eat.
When night comes, it has no effect
upon you. You need no light to see, nor
a moon to sleep under. You do not eat,
so your senses of taste and smell would
be worthless if they were not already
gone with your mortality. Lacking skin,
you cannot feel things as do mortals.
And, as I have previously speculated,
vision (and probably hearing as well)
grants no more beauty to a lich's senses
than a wall would to a bat. All your
senses are gone, so you have nothing
stimulating to look forward to at the end
of the day - no ale after a long journey,
no fresh meat after a good hunt, no
scent of your home as you enter it, no
sweet caress of a child or lover to
comfort you. Can power or evil wash
away the appreciation of these things?
Time loses meaning. Each day
becomes the same, with the concept of
time a vague memory. All that is for you
is only your own self. You may monitor
the outside world, sometimes very
closely, but it is easy to lose track of
what progresses outside your lair when
you neglect to peer outside a window for
a decade, favoring instead to research a
newfound text or create a particular
amalgamation. What if you sat down to
read a book, then looked up from it a
generation later, when no one was left
alive to recognize, no peers with which
to debate a fine point?
Perhaps the lich undergoes a
psychological ordeal similar to that of
the vampire, when boredom (for lack of
a better word) erodes its will to exist.
Mages in all likelihood undergo the
transformation to lichdom in haste after discovering the secret, but they may
pay the price in personal anguish for
many years.
Nevertheless, they all seem to
recover. Some aspect of the lich's mind
is able to undergo those torments and
weather them out. It may take a few
months or a century - but all liches
eventually become accustomed to their
existence and function comfortably.
It may also be that some - perhaps
even most - liches despair and die, fade
away, or otherwise terminate their
existence as some vampires do. If so, this
is a blessing to the living as well as a
mercy to the lich. How many more liches
would plague the world otherwise?
What Goal, Then?
What, then, does the lich do with the time
it has? What time-consuming diversions
stir its black heart? What goals that the
lich undertakes during the early part of its
existence are likely determined by its
interests previous to its transformation
from a living creature?
Generally, a mage who undergoes
the transformation is already well
established with riches, a well-secured
lair, a library, and a laboratory in which
to carry out its arcane rituals. For this
lich, there remains the quest for rare
spell materials. Indeed, the pursuit of
magical components may be a lich's
first order of business because it
presents a familiar activity in which to
engage while the freshly altered
monster adjusts to its new form. (Take
note: Sometimes the best way to find a
lich is to find that which it seeks!)
Once its lair is built and stocked, the
lich will surely turn to the next logical
pursuit: power. Being an undead
master of magic is of little meaning if
the power is not exercised. To this end,
the lich can undertake any number of
efforts designed to test and expand its
power base.
One common method of bolstering
one's authority is to attempt to gain
control of a kingdom by planting a lich-controlled king upon a throne. But this
sort of power may be fleeting to the lich, as the king and his subjects die too
quickly to provide lasting entertainment
or any use beyond the experimental.
Such a lich must eventually find a new
arena to exercise its prerogative, and
that means finding whole new concepts
of power and control-and this means
exploration into other realms of reality,
beyond human ken.
I have heard a quaint phrase that
goes "There's a whole world out
there". A lich with the knowledge and
ability to leave our world and travel to
undreamed-of realms of existence has
a vast arena of experiences from
which to choose. Perhaps a lich may
undertake the conquest of a small
realm that is generally ignored by
other world-traveling mages. This
would certainly present much
stimulation and opportunity for evil.
The planning and organization alone
could take decades, the execution
centuries.
Among all of these plans is, of
course, the quest for higher magic.
This quest, as I have stated, is a
never-ending, all-pervading
characteristic of the lich's existence.
There is always more magic to
command, secrets to learn, and
artifacts to find or create. The lich is
driven to find the answers - sometimes
for its own sake, other times as a
means to more power. Always,
however, it is for the cause of evil.