Double, double toil and trouble;
Fire burn and cauldron bubble.
Fillet of a fenny snake,
In the cauldron boil and bake.
Eye of newt, and toe of frog,
Wool of bat, and tongue of dog,
Adder's fork, and blind-worms sting,
Lizard's leg, and howlet's wing,
For a charm of powerful trouble,
Like a hell-broth boil and bubble.
Drouble, double toil and trouble;
Fire burn and cauldron bubble.
- William Shakespeare
Macbeth
Lich Magic
The lich is an undead thing.
Its body is a twisted
mockery of what it was in
life, and its very spirit is
something that can even
change bodies, having nothing of
worth to call its own except its hard,
heartless receptacle, the phylactery.
The lich's life is an alien form of
existence, one against which every
mortal heart should naturally rebel.
One thing, and one thing alone,
drives a mage to accept this state.
One thing persuades a living person to
consign himself to an eternally
torturous existence: magic. Magic
lures the lich, and magic is the fruit it
eats. Worst of all, the appetite of the
lich for magic is insatiable.
"Mages aspire to greatness through their
magic. Some seek personal fame and
fortune, or perhaps greater understanding
of the unseen world around us. Others
seek positions with royalty as advisors,
enforcers, or even war wizards.
"Then there are others who seek to
gain even greater stature. 'Stature'as
they would see it, 'inescapable doom'
as we would view it. For these mages
seek to become the ultimate wielders
of magical power - they seek to
become liches.
"It means great power, yes, but it also
signifies eternal damnation as a
walking corpse. The lich is cursed to
Hue forever in torment, with brittle skin,
rotten flesh, and crumbling bones that
serve as a vessel for a spirit bereft of the
passions and concerns it had when it
was a living thing.
"Nothing can save the lich - there is
nothing it can ever do to repent or avoid
the consequences of its power-hungry
fever All liches are doomed not to die,
but to live forever in a hell of their own
creation!"
- From a letter by Father Ligutious to Dr. Van Richten
Necromancy
The most common magical discipline
for a lich is, unsurprisingly, necromancy
-"death magic". Spells that deal with death are as much a part of the lich's
existence as water is to a fish.
I am a scholar and a doctor, not a
mage. Therefore, I cannot convey the
whole picture where necromantic spells
are concerned. I fear that all I can provide
to you is a mere outsider's sampling of
what evil lurks within the school of the
necromantic arts. However, I have been
able to enlist the assistance of a few
mages who are sympathetic to my cause
of alerting the unsuspecting to the
dangers of lichdom, and who would
further educate those who wish to oppose
the lich's influences. What follows is a
compilation of several discussions held in
secret rooms, away from prying ears, and
information from texts that more than
one person risked his life to provide.
Great evil thrives here, in this land of
mine, and it flourishes even as you read
this. Take this information and use it to
fight the lich at every opportunity!
I turned the comer and came upon a
figure leaning over one of our crystal
balls. It surprised me, as the library was
closed for the night in celebration of a
local festival. Even though I approached
the figure from behind, it sat up
abruptly; I must have made some noise
to alert it to my presence. I called to it,
as I did not recognize the person as any
ofmy students.
What turned in answer nearly
frightened me to death. It was wearing a
fine cloak, though a bit old, so I was
completely unprepared for the dry, tight
skin, and the empty black eye sockets
which seemed to draw in the darkness
around them, except for two crimson
points of light that served as eyes. I recognized it immediately as a lich and
raised my hands to cast a warding spell.
However, it employed some device and
faded from view before I could complete
my incantation, most likely returning
from whence it came.
I inspected the crystal ball upon
which the lich had been gazing and
noticed that several modifications had
been made to it, particularly on the
enchanted lattice of the base that
supported the ball. I then attempted to
use the ball, but was unable to do so.
We have since studied the ball and its
base thoroughly, but we cannot
discern the true extent or purpose of
the lich's work.
- From the private journal of Mirinalithiar
A lich performs in all respects as a
specialist wizard of the school of
Necromancy, with the following
exceptions: It suffers no penalties
when learning spells from other
scholls, and it is not prohibited from
employing spells of the opposite
school (Illusion/Phantasm). On the
contrary, a lich is quite adept at
casting illusory magic.
The Importance of Research
As much as the lich might desire it, the
undead wizard is unable to learn the
secrets of magic by any quick method,
except for certain highly dangerous
rituals that, even if successfully realized,
might not reveal the specific secrets
desired. Just as living mages do, the
lich must undertake extensive and far-reaching studies into rare, usually
unique texts in order to learn more of
the mystic arts.
I have postulated that the lich
perpetuates its existence solely for the
purpose of augmenting its magical prowess. It comes as no surprise, then,
that it must continually develop its arcane
abilities in order to survive. Hence,
research is more than an intellectual
pursuit; learning is life itself to the lich.
Without study, the lich is unable to
survive, let alone reach its potential.
There is not a single lich in existence that
is not seeking some crucial text with
answers for which mortals do not even
know the questions.
The previous passage, from the
journal of Mirinalithiar, relates one
method of acquiring knowledge that
liches occasionally use. At times, even
the most extensively appointed lich must
visit public or semiprivate collections of
writings, such as those of a college
library or nobleman's book pile. In such
cases, the lich will (as surreptitiously as
possible) use its magic to enter the place
where the articles are kept. This
generally means coming during the night
or otherwise when the lich is certain to
be alone. The lich will very rarely, if ever,
damage or remove those articles of
research, so the owners are not often
aware that there has been any tampering
or covert use of their facilities.
On the other hand, a lich that
operates in an environment where no
opposition exists will not hesitate to
take what it desires, additionally
destroying as many magical artifacts,
tomes, and sources of information as
possible to keep others ignorant of the
ways of magic.
No doubt the perceptive reader has
already discerned the importance of this
information. In either case, the lich is
compelled for its own sake to visit
repositories of arcane knowledge. When
seeking to destroy a lich, the hunter is
much safer if he never enters the lair of
his prey. Better by far is it to lure the
quarry into a trap. All one needs is the
right bait.
Seek the lich in places of learning,
when mortals have gone for the night.
Place the rarest of tomes in a
defensible position and prepare your
deadliest traps. Let fly the rumor of
strange and powerful texts, and wait in
ambush with all the might you can
muster. With a stroke of luck, the prey
may come to you!
Power Rituals
When considering specific subjects the
lich is most likely to study, we must first
consider what a particular lich desires
most from magic. For example, the lich's
proficiency in necromantic magic may
be directly attributable to the fact that the
lich is (technically) dead. Its unliving
existence provides a powerful incentive
to master the ways of death and to
manipulate all things deadly. Of course,
Necromancy is among the most potent
schools of magic, and that is quite
appealing to the lich as well.
Potency is the key, I think. The mage
of doom has embraced an unnatural
existence for the sake of power; perhaps it has also accepted living
death in order to practice magic so
powerful that it would kill any mortal
mage. Such was the quality of magic to
which Harmon Ruscheider, whom I introduced in Chapter One, was a
witness. I cannot say whether he came
to the same conclusion as I - that the
lich that destroyed itself by accident
was practicing a rite that ultimately
annihilated it. If such magic is not
imperative to the monster's well being,
it must at least be irresistible to its
psychology.
The account below, dictated to me by
Dr. Ruscheider in a lucid moment on that last night of his nightmarish life,
illustrates my point.
"I was transported, in my cage, to a
point where I might look upon the lich's
activities from a great distance, using a
magical device it had given me for this
express purpose.
"As I viewed the lich through the
device, which somehow afforded me
the ability to hear what watched as
well, it called out unusual words and
gesticulated in a most harsh, abrupt
manner, working its way from point to
point around a circle of bones. This
continued for some time-perhaps three
or four hours-when suddenly the sky
above the lich blazed with light. A large
patch of the sky about the same
dimension as the lich's circle of bones
became agitated and illuminated in its
own magical tempest. The chaos
mounted with alarming speed while the
lich stepped to the center of the circle.
"Just as suddenly, the lich raised
its arms toward the sky and was
immediately struck by a tremendous
bolt of lightning whose accompanying
thunder deafened me to my own
scream! I had the luck to have blinked
just as the flash exploded over the
mountain peaks, else I would have
been blinded permanently. Even as
the light-burst penetrated my eyelids
and forced me to drop the spy-piece to
clutch at my face, a wave of heat
washed over my body and threw me
against the back of my cage.
Mercifully, I fled consciousness.
"Only the gods know how much
head I came to a groggy awareness. It
was almost dawn, and a wound on my
head was bleeding in a slow trickle,
fortunately slowed because of the alpine
cold. After a brie f self-search for broken
bones and other injuries, I was able to
retrieve the seeing device and look for
my captor.
"I discovered that the lich had been
forced into a shapeless heap upon the
ground. The circle of bones was gone,
as was a good part of the mountain
peak and everything upon it. I was sure the lich had gone too far and obliterated
itself, and I rejoiced.
"Then, to my lasting horror, the lich
arose! Its back was to me, but I could
clearly make out the brilliancy of its
eyes, bathing the entire peak in a
bloodred wash of light.
"It turned toward me slowly, as if it
were not quite sure of its footing after
such an explosive experience. Perhaps I was fooling myself, but the monster
seemed to be as exhausted as it was
invigorated. Had I not felt another wave
of power when it looked upon me - a
wave as intense as that which had
assaulted me previously - I would have
been certain that the lich would expire
upon the spot.
"I know not how it could see me at
that extreme distance, but when its
head was toward me it raised its
death-cloaked hand in my direction
and smiled with a gruesome,
vainglorious grin. "
Ruscheider's story suggests that there
are occasions when a lich needs to
channel a great deal of power through its
body, for a significant spell or ritual. To
address this issue, I have coined the
phrase power ritual. I am given to
understand that a living mage's only
option for gaining additional power from
an outside source is to employ magical
devices designed to amplify specific
spells or energies. However, a lich apparently is able to draw upon
unknown energy sources, perhaps from
the Negative Material Plane itself, to
amplify its powers.
If the lich's remarks to Ruscheider
following that exhibition are to be trusted,
the power ritual is one that requires only
components that are used in common
rituals and alchemical projects. What is
important is the time and location of the
ritual. The lich must find a place that is
high above the ground - the higher, the
better, at a location that (ideally) was
once used for worship. This place must
also have relatively smooth ground
covered with vegetation. The best site has
been blessed or cursed by a priest at one
time in the past. The current use of the
land is not important, although I'm sure
that a lich would take great delight in
destroying a religious structure to clear
an area for the ritual.
Once the lich has secured an
appropriate area, it rings the ground with
bones that serve as some sort of circle of
power. This circle must be in place for a
fortnight. During this time, the lich casts
an assortment of spells each day and
night when the moon reaches its apex, as
it waxes from new to full phase. This
apparently prepares the ritual area for the
influx of power and serves to harness the
power of the blessing or curse that
permeates the site.
If the ritual is performed during a key
astronomical event, the resulting power
surge is spectacular. Ruscheider's captor referred specifically to an event that I have never witnessed: a point when thr
light of the moon is blotted from the sky
and the moon itself becomes an eerie,
dim, orange ball. The event is called a
lunar eclipse, and it produces - or
releases - certain mystical energies that
apparently generate a particularly
powerful surge.
After the ritual is performed, the lich
is infused with staggering amounts of
power. Fortunately for us mortals, the
power begins to deplete instantly - a
lich cannot store this power once it
accepts it. This power can be used for
a variety of tasks, including the casting
of spells and rites. Ruscheider's keeper
told him that it could immediately cast
far-reaching spells to whisk it away to
planes, dimensions, and worlds so far
away and fantastic that few mortals
can even conceive of such bizarre,
eldritch places. Several mages I consulted have suggested that such a
ritual might also result in temporary
physical invulnerability, keenly raised
awareness to the point of godlike
omniscience, and the ability to carry
more spells than a wizard could cast,
back to back, in an entire day! Those
same mages were quick to point out
the dangers of such a ritual. An
extended period of unconsciousness
was the least of the dire possibilities.
Planar travel, apparently, was the
intent of Ruscheider's jailer, but he
believed that the attempts were
completely unsuccessful. The lich left the
doctor in his cell to perform these feats,
only to return shortly and, in a tantrum,
torment him to the brink of insanity.
One month later, the lich repeated ita
power ritual, again allowing Ruscheider
to watch, and achieved an even greater
reaction from the elements. Prepared for the firestorm this time, Ruscheider lay low until the blast had passed over him.
When the smoke cleared from the peak, no trace of the lich remained. Shortly
thereafter, the prisoner escaped his
cage, which had been damaged by the
blast, and made his way to my doorstep.
Did the lich achieve its objective? I think not; at least not in the sense that it expected. I am confident that the
monster blew itself to dusty particles.
So much the better for us all!
Dungeon Masters are encouraged to
create their own power rituals for
liches. Here are some guidelines.
Optimum results of a power ritual
occur at altitudes exceeding 5,000 feet.
For every 1,000 feet below 5,000
(beginning at 4,999 feet), the possibility
of any effects occurring - positive or
negative - is reduced by 25%. (The
ritual is ineffective at 1,999 feet or less.)
The Ravenloft environment often
twists and negates the power of spells
and magical items. Lich magic, no
matter how powerful, cannot
overcome this.
The circle of bones is vital to the
success of the ritual. It defines the area
in which the power is encapsulated
and concentrated. The circle must be
exactly 100 feet in diameter. Every
living thing within the boundaries will
be absorbed when the ritual is
completed (no saving throws allowed).
If there is the slightest error in the
lich's measurements, the resulting
explosion inflicts 20dl0 points of
damage upon everything within a 1-mile radius of the circle (save vs. spell
for half damage).
Eight spells must be cast in rapid
succession each night, one at each of
the eight compass points in the circle
of bones, beginning when the moon
reaches its apex in the sky. (In realms
there no moon exists, the ritual must
begin at the exact same time each
might.) This ritual begins when the
moon is new and continues until it
reaches full phase, including the first
two nights of the full moon, for sixteen
ritual castings. Each night the castings
begin at the next compass point from
whence the ritual began the night
before, resulting in two castings of
each spell at each point over the
sixteen rituals. Failure to strictly
where to the ritual results in a 25%
chance of a power ritual malfunction
and the explosion described above.
The spells to be cast are: wind wall,
contact other plane, distance distortion,
guard and wards, legend lore,
wildzone (Tome of Magic), binding, wish, and stabilize (Tome of Magic).
On the third night of the full moon, the
lich stands at the center of the circle,
casts chain contingency and wildfire
(both from Tome of Magic), and the
power ritual is initiated.
When a lich completes a power
ritual, the Dungeon Master should roll
the percentile dice. There is a base 75%
chance (modified as above) that the
ritual has been a complete success,
and the lich (the Dungeon Master)
chooses one of the enhancements
suggested below, or the Dungeon
Master is free to create a different one.
Bear in mind that the lich is already an
extremely powerful creature, and that
excessively potent powers may put it
beyond the scope of most parties.
Titanic Power Increase: The lich is
granted an influx of power that will
persist for a period of 1d20 hours.
During that time, any spells cast by
the lich will have triple the normal
effect. This includes range, duration,
damage, and area of effect where
applicable.
Personal Mystical Shield: The lich
acquires a mystical, invisible aura that
completely protects it from all
physical harm for 1d20 days. The lich
cannot be physically touched by any
object, magical or nonmagical, while
the aura exists. Exceptions are
weapons with bonuses vs. undead,
weapons with bonuses vs. enchanted
creatures, and weapons with a +4 or
greater magical bonus.
Accelerated Learning: The lich's
capacity to conduct research is greatly
multiplied, enabling it to study arcane
texts without a break over a period of
one month and gain sufficient
experience to raise it to the next Hit
Die or level. During the month of
study, the lich cannot be interrupted for
more than one turn, cumulative, or the
attempt is wasted.
Spell Knowledge: The lich is
permanently able to instantly learn any
spell that it finds, then scribe it into its
spell book without the need of casting
a spell. In effect, the lich develops a photographic magical memory. The
new spells are not magically put into
the lich's mind; it must first amass the
proper information from other texts,
then scribe the spells.
If the result of the percentile roll
indicates failure for the power ritual,
the ritual has broken down. In this
case, the Dungeon Master can roll on
the table below or make up a different
failed ritual effect.
Table 2: Power Ritual Failure Results
1d10 |
|
Ritual Effect |
1-3 |
|
Coma |
4-5 |
|
Power depletion |
6-7 |
|
Extended weakness |
8-9 |
|
Death |
10 |
|
Complete disintegration |
Coma: The lich falls into a coma, on
the site of the power ritual, that lasts
for 1d20 days. Once the coma
passes, the lich suffers no ill effects.
Power Depletion: For 1d20 days,
all activities the lich undertakes are
less effective, determined by rolling
percentile dice and assigning the
resulting chance to spellcasting and
all other actions. Furthermore, all
physical and mental abilities (Armor
Class, Hit Dice, morale, and the like)
temporarily function at the
percentage level of the roll. Psionic
talents are unusable during this
period as well.
Extended Weakness: The lich
cannot employ any spell higher than
6th level for 1d20 days. Furthermore,
the lich always moves last in combat
and can attack only during every
other round. Finally, it can regain hit
points only through magical means.
Death: The lich dies, and its life
essence returns to its phylactery.
Complete Disintegration: The lich
is disintegrated and its phylactery
shatters. This is a permanent state
from which the lich can never
recover. The body of the lich is
reduced to fine powder that is
extremely flammable (functions as
smoke powder).
Lich Spells and Magical Items
A lich corrupts spells that living mages
use for less nefarious purposes. I am
told it is possible for a mage to study
necromancy or, at the minimum, learn
a handful of spells from that school
without subscribing to evil temptation,
for some of these spells are not in
themselves instruments of torment or
evil. A lich, however, takes spells that
by their nature are fairly benign, then
imparts its own tormented psychology
upon them, warping the effects to
produce black incantations that no one
should utter! Through means I thoroughly do not understand, the lich
most often expands upon existing
frameworks to achieve desired effects,
rather than Grafting spells of its own. A
majority of its time, then, must be spent
in researching preexisting magical lore.
This does not deny the lich access to a
certain twisted creativity. I personally
have disposed of a number of trinkets
created by a few liches - items of
terrible power and dire consequences,
such as rings that steal memories or
false body parts that graft themselves to
unwary finders, forever altering and
disfiguring them. A lich has a private
collection of magical items that product
as many effects as there are stars.
Should any such bauble fall into the
hands of the reader, he would be wise to
destroy it immediately, regardless of the
powers it may offer!
A complete list of lich-enhanced
spells and their descriptions is in the
Dungeon Master Appendix at the end of
this section. Also included are a number
of new spells and items created
especially for the lich in the Ravenloft
campaign. If the Dungeon Master can
create specialty items specific to a lich
or campaign, so much the better, but
heroes should not be allowed to acquire
and keep them in general.