Functions are what the program does. Every program has
a function.
You can often combine several functions into one
program, making it more versatile and powerful.
DIFF |
Type |
10 |
Evasion: this
function makes a program or the runner hard to
trace. |
15 |
Stealth: this
function makes the program or runner hard to
detect. |
20 |
Anti Program:
this function attacks and destroys other
programs. |
15 |
Anti System:
this function damages or screws up a computer
system. |
10 |
Detection:
this function detects intruding
netrunners/programs. |
5 |
Alarm: this
function alerts the system or Netrunner to
intrusion. |
20 |
Anti-Personnel:
this function attacks and kills Netrunners. The
Netrunner is either killed (takes damage), taken
over or mind wiped. |
15 |
Intrusion:
this function allows programs/netrunners to get
through data walls. |
10 |
Protection:
this function stops attacks to netrunners or
decks. |
15 |
Decryption:
this function opens codes and locks. |
10 |
Controller
this function allows control of machines in
Realspace. |
10 |
Utility: this
function restores damaged programs, copies
things, improves deck speeds, reads files and
does general librarian work. |
10 |
Interactive:
this program acts like a person in a virtual
reality; it walks, moves around, manipulates
objects in the virtual construct. When combined
with pseudo-intellect and conversational ability,
it can act much like a real person inside a
virtual reality. |
10 |
Compiler
(Demon): This program manages other programs, and
can reduce them in size by packing them tighter
until needed. |
The functions list above is designed to
be general; the netrunner decides what his program is
supposed to do, finds the function closest to his
conception, and pays the Difficulty price for the
function. How that function actually works is pretty much
up to him and the Referee of the individual game; if your
Anti-Personnel program kills a Netrunner by encasing his
ICON in violet light and melts his brains with a burst of
energy, that's great But in game terms, it simply kills
the netrunner.
Because functions leave a lot of leeway for
imaginative thought, the Referee should always have the
final word on whether a program really fits into that
particular function or not. He or she may also want to
raise or lower the Difficulty by a few points if the
program stretches the boundaries of the listed functions
a bit too much. And hey, if it gets out of hand, feel
free to have the sucker backfire and eat the player's
face. It's the Cyberpunk way.
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