Brawling and Martial Arts
attacks are different from other melee attacks in that an
attack can be made in a number of ways. You could, as an
attack, use:
- Strike: Cause 1D6/2 + Damage
Modifier.
- Kick: Cause 1D6 + Damage
Modifier.
- Block/Parry: Stop or absorb
damage.
- Dodge: -1 to Attacker's hit
roll.
- Disarm: On successful roll,
knock or remove weapon from opponent's hand.
- Throw: Requires a Grapple first.
Opponent is knocked to ground, taking 1D6 +
Damage Modifier, plus making a stun roll at -2.
- Hold: A painful joint or body
hold. You must Grapple your opponent first. Foe
is immobilized until an escape is made.
- Escape: On successful roll, you
are free of the hold and may move.
- Choke: Requires hold or grapple
as the previous move. Opponent takes 1D6 damage
per turn.
- Sweep/Trip: Knock opponent to
ground. He is -2 to next his attack; you gain +2
to your next attack.
- Grapple: A grabbing or holding
move, prerequisite to applying a throw, choke or
hold as the next action.
Martial Arts: Martial Arts are
traditional forms of melee combat that have been
developed to be deadlier than regular brawling. All
martial arts techniques have key attacks
- attacks which reflect the particular strengths of the
technique. When a key attack is used, such as a karate
kick, the character gains an +2 to +4 attack bonus
(depending on the style of martial art).
For example, Karate would have the following
moves:
Strike |
+2 |
Block/Parry |
+2 |
Kick |
+2 |
A Karate Master would be able
to do any other type of move, but would be better at
these three.
A Master of Choi Li Fut would have:
Strike |
+2 |
Block/Parry |
+2 |
Kick |
+2 |
Throw |
+1 |
Dodge |
+1 |
- making him far more versatile than
our Karate Master.
Of course, it would far more difficult to learn Choi
Li Fut than Karate; this is reflected in
the difficulty level of the form. The
number of improvement points normally required to
increase your level of skill is multiplied by the
difficulty level to show this.
MARTIAL
ARTS FORMS & SPECIALIZATION BONUSES |
Style and
Difficulty Lvl. |
Strike |
Kick |
Block |
Dodge |
Throw |
Hold |
Escape |
Choke |
Sweep |
Grapple |
Karate (2) |
+2 |
+2 |
+2 |
- |
- |
- |
- |
- |
- |
- |
Judo (1) |
- |
- |
- |
+1 |
+3 |
+2 |
+2 |
- |
+2 |
+2 |
Boxing (1) |
+3 |
- |
+3 |
+1 |
- |
- |
- |
- |
- |
- |
Thai Boxing
(4) |
+3 |
+3 |
+2 |
- |
- |
- |
- |
- |
- |
+1 |
Choi Li Fut
(3) |
+2 |
+2 |
+2 |
+1 |
+1 |
- |
- |
- |
+2 |
- |
Aikido (3) |
- |
- |
+4 |
+3 |
+3 |
+3 |
+3 |
+1 |
+3 |
+2 |
Animal Kung Fu
(3) |
+2 |
+2 |
+2 |
+2 |
- |
- |
- |
- |
+1 |
- |
Tae Kwon Do
(4) |
+3 |
+3 |
+2 |
+1 |
- |
- |
- |
- |
+2 |
- |
Savate (2) |
- |
+4 |
+1 |
+1 |
- |
- |
- |
- |
- |
- |
Wrestling (1) |
- |
- |
- |
- |
+3 |
+4 |
+4 |
+2 |
+2 |
+4 |
Capeoira (3) |
+1 |
+2 |
+2 |
+2 |
- |
- |
- |
- |
+3 |
- |
Damage: In addition,
martial arts are far more deadly than regular brawling.
When using martial arts, you will gain a damage bonus
equal to your current level of martial arts in addition
to any strength bonuses.
|