Unless you have taken a Mortal Wound, your
character is in no danger of dying; he only needs to make
his initial Stun save to remain conscious. But
if the wound is a MORTAL one, he has a chance of dying.
Determining whether he survives requires that a Death
Save be made, with a new save required every turn that
the character remains untreated.
Like a Stun Save, a Death Save requires that you roll
a value on 1D10 equal to or lower than your character's
Body Type score, subtracting the level of severity for
the wound from your base chance to save. Mortal Wounds
are rated from 0 to 8.
Example: Morgan is Very Strong and takes a Mortal
4 wound. He must roll lower than (10-4)=6 to stay alive.
Each turn, you must make another Death Save to see if
you survive to the next turn. On a successful roll, you
make it; on a failed roll, you will die at the end of the
turn in which the roll was made.
Sooner or later, you'll fail a roll and die. The only
way out is stabilization.
Stabilization means the patient is no longer losing
blood and that his major damage has been contained
through use of drugs, battlefield surgery and/or wound
dressing. A stabilized character will no longer be
required to make Death Saves each turn. Anyone (except
the patient himself) can attempt to stabilize a mortally
wounded character; it just works better if the physician
has had some medical training. A lot better.
A successful stabilization is made by adding your TECH
stat, any Medical Skill and one D10 for a result equal to
or higher than the total number of damage points the
patient has taken. For example, Ripperjack has token
20 points of damage, placing him in a Mortal 1 Wound
State. To stabilize him will require a roll of 20 or
greater. Once stabilized, the character is no longer
in danger of dying unless another wound is taken. At this
point, the whole messy business begins again...
The chances of a successful stabilization roll can be
increased by the following modifiers, added to your die
roll.
Advantage |
Add to die roll |
Full Hospital
& Surgery |
+5 |
Trauma Team
Ambulance |
+3 |
Life Suspension
Tank |
+3 |
Assuming you make your stabilization
rolls, you're going to survive to fight again. If you
fail, no problem, that's why we have Body banks. Either
way, to learn more about healing or spare parts
brokering, check out the Trauma Team section.
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