Every time a character takes damage, he must make a
save against the effects of pain, shock, fear and blood
loss. This is what you see in most Hollywood gunfights
when the bad guy gets hit - staggering, falling back and
so on, all caused by pain and shock.
The Stun Shock Save is a serious thing, because it can
put an opponent out of the picture faster than the actual
damage from the wound. Police officers have actually died
from the shock of a minor bullet wound in the foot (but
we won't do that to your character). Other people have
taken as many as thirty or forty gunshots and managed to
keep moving for up to ten minutes before their minds got
the message their bodies were telling them ("Hey
Bob, you're dead!").
The Stun Save is equal to your character's Body Type
value, minus a penalty based on his current Wound State.
STUN/SHOCK
SAVE MODIFIERS |
Wound State |
Penalty |
Light |
0 |
Serious |
-1 |
Critical |
-2 |
Mortal |
-3 |
Mortal 1 |
-4 |
Mortal 2 |
-5 |
Mortal 3 |
-6 |
Mortal 4 |
-7 |
Mortal 5 |
-8 |
Mortal 6 |
-9 |
A failed roll means the character is
out of combat. You can add the special effects yourself:
HOLLYWOOD OVERACTING
EFFECTS TABLE |
Roll |
Effect |
1 |
Screams,
windmills arms, falls. |
2 |
Crumples
like a rag doll. |
3 |
Spins
around in place, falls. |
4 |
Clutches
wound, staggers and falls. |
5 |
Stares
stupidly at wound, then falls. |
6 |
Slumps
to ground, moaning. |
A Stun/Shock roll can be recovered from
by rolling a successful check in a subsequent turn.
|