THE BASICS

Rounds & Turn Order

 

Combat in FNFF is divided up into rounds, each representing @3 seconds. Every round, each player gets to do something. The order of the round is based on an initiative roll of 1D10 plus the players REF stat, with finest rolls moving first to lowest rolls moving last. Reflex boosts are added to this roll where applicable.

INITIATIVE = ROLL 1D10+REF. HIGH ROLL FIRST.

Example: Players A, B and C all have REF stats of 10. A rolls a 5, B rolls an 8, and C rolls a 2. Turn order will be B, then A, then C.

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