Friday Night firefight (FNFF) is a
weapons combat system for using modern, futuristic and
archaic firearms in Cyberpunk adventures. It's
designed to cover all major elements of weapons combat in
an easy to use format, allowing realistic fire fight
action without resorting to lots of tables and charts.
FNFF also covers melee weapons, hand to hand combat and
martial arts as well, all in a simple system that allows
you to use strategy over firepower.
There's a lot of vague ideas and theories about modem
weapons encounters - most of them from the Hollywood
Never-Empty-Six-Gun-School of Armed Combat. These
misconceptions have crept on little flat feet into the
design of many role-playing games, leading to characters
who can be repeatedly shot with large caliber handguns
until they run out of "hit points" and who can
fire Ingram MAC-10's one-handed and hit with every
bullet.
In other words, good, clean fun.
FNFF is not good, clean fun. Most of the data herein
has been complied from ballistics reports, police data,
FBI statistics and other not-clean fun sources. These
sources tend to point to a couple of basic truths about
firefight combat.
80% of most gunfights occur between untrained amateurs
at a range of 21 feet. 50% of these raging gun battles
happen within 8 feet or less! Most (60%) occur in dimly
lit and difficult conditions - dark, tiny alleys, with
both participants panting and out of breath, pausing
momentarily to snap off a badly aimed shot at a fleeing
shadow, then ducking back for cover. Hits are
surprisingly rare. When they do occur (assuming a large
caliber weapon's involved), the victim is usually hors de
combat on the first shot from a combination of
round-shock and terror. A solid hit with a .44 magnum
will usually splatter a real person all over New Jersey.
In the other hand, this Cyberpunk, right? So
why are we telling you do at this if we don't intend for
you to go in there with guns blazing? If a large caliber
handgun is truly something to be respected, who wants to
lose character after character until they get the point?
Here's where we get interfaced, gangboys. You've made
this edition of FNFF simpler, better and more direct, so
you can concentrate on how to fight; how to win every
encounter (you'll only get to lose once). We're going to
give you all the tips we've learned over hundreds of our
own encounters, plus hot tips from cops, combat grunts,
SWAT masters and other veterans who've done it on the
line for real.
It's true - a firefight is dangerous. But you can
handle it. That's why you're Cyberpunk.
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