Each weapon is represented by certain characteristics,
such as its type, damage, range, accuracy,
concealability, availability and cost. These factors are
recorded as a weapon code - a profile of the weapon in
order of:
Name · Type · Accuracy · Concealability ·
Availability · Damage/Ammunition · Number of Shots ·
Rate of Fire · Reliability
For an example, a weapon with the code:
Minami 10 o SMG o 0 o J o E o 2D6+3/10mm o 40 o 20 o VR
would be an Accurate (1) Minami 10 Submachinegun (SMG)
which can be hidden under a jacket (J), with excellent
availability (E), fires 10mm ammunition, has a 40 shot
clip, can fire up to 20 rounds per combat round on full
auto, and is very reliable. Descriptions of Weapon Codes
follow:
Accuracy: This is how good the weapon
really is. Weapons are rated from -3 to +3 on accuracy,
with 0 being an average level of accuracy.
Concealability: How easily they can
be hidden until needed (an important factor in combat
weapons). A smart combat gunner doesn't want to walk into
a bar with a shotgun protruding from underneath his coat
- it's going to cause trouble. He also needs to be able
to carry "holdouts" in the event of capture or
disarmament.
Pocket, Pants
Leg or Sleeve |
(P) |
Jacket, Coat or
Shoulder Rig |
(J) |
Long Coat |
(L) |
Can't be Hidden |
(N) |
Availability: This is
how difficult the weapon is to find on the open market.
Excellent |
(E) |
Can be found
almost anywhere. |
|
Common |
(C) |
Can be found in
most sports & gun stores or on the Street. |
|
Poor |
(P) |
Specialty
weapons, black market, stolen military. |
|
Rare |
(R) |
Stolen, one of a kind,
special military issue, may be highly illegal. |
|
Damage/Ammunition:
Each weapon is rated as to the type of ammunition it
carries, and the damage of that ammunition (in numbers of
dice thrown).
Number of Shots: This is how many
shots are held in the standard clip, magazine or quiver
for the weapon type.
Rate of Fire: This is how many shots
the weapon can fire in a single combat round (3.2
seconds).
Reliability: This is how reliable the
weapon is in combat - its chance of jamming while on
autofire, etc.
Very Reliable |
(VR) |
Standard |
(ST) |
Unreliable |
(UR) |
|