Functions

 

Functions are what the program does. Every program has a function.

You can often combine several functions into one program, making it more versatile and powerful.

DIFF Type
10 Evasion: this function makes a program or the runner hard to trace.
15 Stealth: this function makes the program or runner hard to detect.
20 Anti Program: this function attacks and destroys other programs.
15 Anti System: this function damages or screws up a computer system.
10 Detection: this function detects intruding netrunners/programs.
5 Alarm: this function alerts the system or Netrunner to intrusion.
20 Anti-Personnel: this function attacks and kills Netrunners. The Netrunner is either killed (takes damage), taken over or mind wiped.
15 Intrusion: this function allows programs/netrunners to get through data walls.
10 Protection: this function stops attacks to netrunners or decks.
15 Decryption: this function opens codes and locks.
10 Controller this function allows control of machines in Realspace.
10 Utility: this function restores damaged programs, copies things, improves deck speeds, reads files and does general librarian work.
10 Interactive: this program acts like a person in a virtual reality; it walks, moves around, manipulates objects in the virtual construct. When combined with pseudo-intellect and conversational ability, it can act much like a real person inside a virtual reality.
10 Compiler (Demon): This program manages other programs, and can reduce them in size by packing them tighter until needed.

The functions list above is designed to be general; the netrunner decides what his program is supposed to do, finds the function closest to his conception, and pays the Difficulty price for the function. How that function actually works is pretty much up to him and the Referee of the individual game; if your Anti-Personnel program kills a Netrunner by encasing his ICON in violet light and melts his brains with a burst of energy, that's great But in game terms, it simply kills the netrunner.

Because functions leave a lot of leeway for imaginative thought, the Referee should always have the final word on whether a program really fits into that particular function or not. He or she may also want to raise or lower the Difficulty by a few points if the program stretches the boundaries of the listed functions a bit too much. And hey, if it gets out of hand, feel free to have the sucker backfire and eat the player's face. It's the Cyberpunk way.

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