Options

 

Options are things that individualize a program. They allow it to move freely around the Net, to remember events, to recognize things, even obey commands and converse. You may want to create (with your Referee's approval), your own options as well.

A Note on ICON: ICONS are the visual representation of a program in the Net. An ICON can look like anything you want; people, monsters, objects, logos - 'you name it Programs don't come with ICONS; they must be created for them. Not having an ICON doesn't mean the program can't be detected, but it does mean that it will just appear as an indistinct shape rather than a fully realized image.

DIFF Option
5 Movement ability: The program can move freely throughout the Net while it's main programming remains in memory.
2 Trace: the program can follow another program or netrunner through the Net.
3 Auto Re-rezz: the program can reconstruct itself even if destroyed by rolling a 5 or 6 on 1D6.
2 Recognition: the program can distinguish between different netrunner signals and programs.
3 Invisibility: the program is +2 Strength to evade detection.
5 Memory: the program can remember specific events and people.
2 Speed: the program adds +2 to deck speed when it runs.
3 Endurance: the program is tireless and will never quit unless destroyed. 3 Conversational ability: the program can speak. 6 Pseudo-intellect: the program can think like a real person of INT 6.
1 ICON (simple): the program has a visible, cartoon icon in the Net.
2 ICON (contextual): the program has a Net ICON about the graphic level of a high-res computer image.
3 ICON (fractal): the program has some what realistic Net ICON, with shading, texture and sensation.
4 ICON (photorealistic): the program has a very realistic ICON about the level of a good video image or movie.
5 ICON (superrealistic): the program has an ICON that looks like a real person or object.

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