EVASION/STEALTH

 

Invisibility 300eb
Class: Evasion/Stealth
Strength: 3
MU: 1

Invisibility overlays a false signal on your cybermodem trace, making it appear to be harmless static. When activated, Invisibility will allow the Netrunner to pass unnoticed through the Net.
ICON: A flickering, iridescent sheet, which drapes over the Netrunner.

Stealth 480eb
Class: Evasion/Stealth
Strength: 4 MU: 3

Stealth mutes the Netrunner's cyber-signal, making him harder to detect. He is still visible, but offensive programs will not react to his presence. However, other Netrunners can still see him. ICON: a sheet of black energy draped over the Netrunners ICON.

Replicator 320eb
Class: Evasion/Stealth

Strength: 3 for most programs, 4 vs. Pit Bulls, Bloodhounds and Hellhounds
MU: 2


Replicator creates millions of copies of your cybermodem trace, sending them off in all directions to confuse a pursuing program. If successful, the pursuer will track the wrong signal to a dead end. Replicator is especially good against the "Dog" series of programs, as it overloads their limited AI programming structure with too many decisions.
ICON: A chrome sphere creating millions of holographic images of the Netrunner, flickering away in all directions.

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