PROTECTION

 

Shield 150eb
Class: Protection
Strength: 3
MU: 1

Shield stops direct attack to the Netrunner. On a successful use of Shield, the attack is thwarted and no damage is taken.
ICON: A shifting circular energy field appearing in front of the Netrunner.

Force Shield 160eb
Class: Protection
Strength: 4
MU: 2

A more powerful version of Shield.
ICON: A flickering silver energy barrier.

Reflector 160eb
Class: Protection
Strength: 5
MU: 2

Reflector is designed to repel all Stun, Hellbolt and Knockout attacks. It is unable to stop any other types of anti-personnel attacks.
ICON: A flare of blue green light, coalescing into a mirrored bowl.

Armor 170eb
Class: Protection
Strength: 4
MU: 2

This program is designed to slow and retard all anti-personnel attacks. On a successful use of Armor, the attack is stopped. On an unsuccessful use, Armor will reduce all Stun, Hellbolt, Brainwipe, Zombie and Hellhound attack damages by 3 points.
ICON: Glowing golden armor in a high tech design.

Flak 180ed
Class: Protection
Strength: 4 for most programs, 2 vs. Pit Bulls, Bloodhounds and Hellhounds
MU: 2

Flak creates a tremendous wall of static, blinding the attacking program and allowing the Netrunner to easily evade. Flak is very good against most programs, but it is relatively ineffective against the "Dog" series. ICON: A cloud of blinding, glowing, multicolored lights, swirling in all directions.

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