One advantage of cyberlimbs is the ability to mount weapons within their framework. Most cyberweapons of this sort are designed for stealth and concealability, rather than raw firepower, and have a 60% chance of escaping detection when hidden under Realskinn or other suitable coverings. Weapons include:

Popup Gun: This is a standard automatic handgun concealed in a cyberarm. The action is mounted inside a popup housing which is covered when not in use. For this reason, you must always remember to uncover your arm when using a popup. Clips are inserted in the side of the action, popup guns are designed to use caseless ammunition only. The size of the cyberarm (based on Body Type) limits the size of weapon which may be mounted (similar to hidden holsters). Note you may elect to mount any pistol of the correct size listed in the Outfitting section. A light SMG equals a Med pistol and a medium SMG equals a Hvy Pistol for this purpose.

Flamethrower: This is a small, high pressure flame jet with a range of 1 meter, and 4 shots. Damage is 2D6 the 1 st md., 1D6/2 for 2 mds. afterwards. Soft armor is reduced 2 levels per attack.

Micromissile Launcher: This launcher contains four miniature missiles (explosive upped gyro rounds with heat seeking guidance and steering vents). Like the popup gun, the micromissile launcher is stored in the limb and pops out when needed, launching two missiles per turn. The missiles are self-guided (+2WA) and can follow a target through one direction change of 900 or less, giving them the ability to track around a corner (3 in 10 chance of losing target). Reloads cost 50eb each. Damage is 4D6 per missile, range 200m.

Grenade Launcher: This launcher is a modified support grenade launcher, stored in a popup mount. One grenade (you may use any standard type) is stored in the launcher; a reload may be dropped in after the first one is used. Note: a standard storage space can hold 2 grenade.

Weapon Mount and Link: This is an heavy duty hard point mounted either on the underside of a cyberarm, the outside thigh of a cyberlimb, or the top of a shoulder. You may attach externally mounted versions of standard weapons to this mount, jacking their control cables into the side of the hard point. You may not wear armor or clothing on the limb while the mount is in use. Available weapons include:

Grenade Launcher
Micro Missile Launcher
Externally Mounted Autopistol (based on body type)

2 Shot Capacitor Laser: This micro laser is designed to produce a very powerful pulse of limited duration (3D6 for each one second shot). Range is atrocious (10 meters), and recharging requires plugging into a power socket for one hour. However, it can be a particularity effective weapon for assassination or silent attacks. WA=+3.

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