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Psionic Lich

Climate/Terrain:    Any land
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Night
Diet: Psionic energy
Intelligence: Supra-genius (19-29)
Treasure: A
Alignment: Any evil
No. Appearing: 1
Armor Class: 0
Movement: 6
Hit Dice: 9+18
THAC0: 1
No. of Attacks: 1
Damage/Attack: 1d8+2
Special Attacks: Psionics, mind struck power, psionics-draining touch
Special Defenses: Psionics, spell immunities, struck only by +1 or better weapons, phylactery
Special Weaknesses: Phylactery
Magic Resistance: Nil
Size: M (6' tall)
Morale: Fanatic (17-18)
XP Value: 16,000

PSIONICS SUMMARY:

Level    DIS/SCI/DEV    ATT/DEF    SCORE    PSPs
  20    6/10/25    all/all    18   82

Clairsentience: Sciences: aura sight, object reading; Devotions: spirit sense.

Psychokinesis: Devotions: animate shadow.

Psychometabolism: Sciences: death field, life draining, shadow-form; Devotions: aging, cause decay, displacement, ectoplasmic form.

Psychoportation: Sciences: teleport; Devotions: astral projection (if not in a Ravenloft campaign), dimensional door, dream travel.

Telepathy: Sciences: domination, mindwipe, psychic crush, tower of iron will; Devotions: contact, ego whip ESP, id insinuation, inflict pain, intellect fortress, mental barrier, mind bar, mind blank, mind thrust, psionic blast, thought shield.

Metapsionics: Sciences: empower, Devotions: psionic sense, psychic drain, receptacle, wrench.

The above powers are common to psionic liches, but it is not unusual for some to have different powers. Few argue that the power of master psionicists is any less than that of archmages. Proof of this can be found in the fact that the most powerful psionicists are actually able to extend their lives beyond the spans granted them by nature, just as powerful wizards are known to do.

A psionic lich looks much like its magical counterpart. Its flesh is mummified, pulled tight over its bones to give the lich a gaunt, skeletal appearance. Its eye sockets are empty but burn with crimson pinpoints of light. Often, a psionic lich is found in the clothes it favored in life. Because its garb can be anything from the grand robes of nobility to the plate armor of a mighty knight, it is impossible to identify these creatures by appearance alone. (Metallic armor, if worn, lowers the lich's psionic power score, as per PHBR5 The Complete Psionics Handbook; small shields will not do so.)

A psionic lich retains the abilities that it learned in life: languages, proficiencies, thieving skills, and so forth. Further, a psionic lich who was human might have been a dual-class being in life, thus be able to employ psionic powers plus magical or clerical spells. A creature with these abilities is rare, thankfully, but it is a truly terrible opponent.

Combat: A psionic lich seldom engages its foes personally, as it surrounds itself with a legion of minions. Many adventurers thus never learn the true nature of their enemy, always fighting underlings. When forced to engage in direct combat, however, a psionic lich is among the most deadly opponent that any heroes will ever likely face.

The emanations of power that shroud a psionic lich are detectable even by those without psychic powers. A hero who comes within 50 yards of such a creature is affected by this aura, requiring a save vs. spell to avoid becoming mind struck. A mindstruck individual makes all attack and damage rolls at a -2 penalty and must double the casting time of all spells (which allows saving throws for victims at a +2 bonus). The effects of this aura can be countered by any spell or psionic power that would diminish or remove fear, or else inspire bravery.

If the lich is able to deliver a touch attack in combat, the malignant aura of psionic power that encircles it rips at the opponent's life force, causing 1d8+2 points of damage. In addition, a psionic hero will find PSPs are drawn away. Each physical blow strips the victim of a number of PSPs equal to twice the number of points of damage the blow inflicted. This loss is not permanent, and the PSPs can be regained through normal means.

Just as a normal lich has spent decades or even centuries in the research of new and unique magical powers, so too does the undead master of the mind have powers undreamed of by mortal men. It is not all uncommon for adventurers who come across such a dreaded creature to be confronted with psionic powers that have never been documented elsewhere. These new powers should conform to the general standards established in PHBR5 The Complete Psionlcs Handbook for function, damage, area of effect, range, and so on, but they may produce unique effects. Guidelines for the creation of new psionic powers can be gleaned from the section on spell research in the Dungeon Master Guide.

Further, a psionic lich is able to employ magical items just as it did in life and may have quite a formidable collection of enchanted trinkets to use against adventurers.

A psionic lich differs from the traditional ranks of the undead. Because the force sustaining it is mental and not mystical, it is far more resistant to spells, spell-like powers, or psionic sciences and devotions involving charm, fear, and the like (including all enchantment/charm spells). Treat the psionic lich as having the equivalent of a 25 Wisdom for purposes of determining which spells it can resist (see the Player's Handbook, Table 5). Spells like sleep or finger of death, which base their effects upon a biological function in the spell recipient, also do not affect a psionic lich; again, psionic powers similar to these spells are also ineffective (such as life detection).

A psionic lich can be turned by priests, paladins, and similar heroes, but since it is not magical in nature, it is more resistant to this power than are other undead. Thus, it is turned on the "special" row of Table 47 in the Dungeon Master Guide. A psionic lich is immune to harm from normal weapons but can be struck by weapons of +1 or better power. Spells or other powers based upon cold have no effect upon it. Other spells inflict normal damage on the psionic lich. It can be attacked in normal psionic combat, except as noted here.

In order to protect itself from destruction, a psionic lich employs a special form of phylactery (see "Ecology") that houses its life force. Although a lich may be defeated in combat, it cannot be truly destroyed unless its phylactery can be found and obliterated. As a lich will take great care to protect this vital object from the prying hands of heroes, destroying the phylactery can be quite a challenge.

Habitat/Society: Psionic liches were once living psionicists who left behind the physical demands of life in pursuit of ultimate mental powers. They have little interest in the affairs of the living, except as such things relate to the search for psychic mastery and knowledge. Those who encounter psionic liches usually do so when the liches feels that they must leave their self-imposed isolation for a time.

Psionic liches often hide themselves away in places that feel safe to them. Since most of them can sense the auras and emanations of the world around them quite keenly, their judgment is usually sound. For the most part, these creatures reside in places associated with death or learning. If the two can be combined in some way, all the better. For example, the ideal lair for one psionic lich might be the library of a great castle that was buried in a volcanic eruption long ago. Not only does the location bear the mark of death about it, as everyone in the castle was slain by the disaster, it also has a solid foundation of knowledge for the lich to use in pursuit of the secrets of the mind.

When it comes out into the world, a psionic lich usually assembles a great network of minions. Curiously, these followers are seldom undead themselves. More often than not, they are young psionicists who seek to learn from an obvious master. What these followers often fail to understand is that their leader has little interest in them apart from their role in any immediate plans the lich has. Once the master's goal has been accomplished, be it the retrieval of some ancient tome on psionic powers or the testing of a new psionic defense mode, the followers might be cast aside without another thought. Those who do not leave when the lich demands it are then mercilessly slain.

Ecology: Being undead, psionic liches have no place in the natural world. Although the power that transformed them is natural (not supernatural, like magic), the extent to which psionic liches have pursued their goals is not natural. By twisting the powers of their minds to extend their existence beyond the bounds of mortal life, psionic liches become exiles. Cast out from the land of the living, these creatures sometimes lament the foolishness that led them down the dark path into the world of the undead.

By far the most important aspect of the existence of any psionic lich is the creation of its phylactery. To understand this mystical device, it is important to understand the process by which a psionicist becomes a lich. Before a psionicist can cross over into the darkness that is undeath, he or she must attain at least 18th level. In addition, the psionicist must be possessed of a great array of powers that can be bent and focused in new ways.

The first step in the creation of a phylactery is the crafting of the physical object that will become the creature's spiritual resting place. A phylactery can come in any shape, from a ring to a crown, from a sword to an idol. The item is made from the finest materials and must be fashioned by master craftsmen. Generally, a phylactery is fashioned in a shape that reflects the personality or interests of the psionicist. The cost of creating a phylactery is 5,000 gp per level of the psionicist. Thus, a 20th-level psionicist must spend 100,000 gp on his device.

Once the phylactery is fashioned, it must be readied to receive the psionicist's life force. This is generally done by means of the metapsionic empower ability, with some subtle changes in the way the psionicist uses the power that alters its outcome. In order to complete a phylactery, the psionicist must empower it with each and every psionic ability that he or she possesses. Although an object cannot normally be empowered with psychic abilities in more than one discipline, the unusual nature of the phylactery allows this rule to be broken. However, before "opening" a new discipline within the object, the would-be lich must transfer all powers from the first discipline into it. For example, if a person has telepathic and metapsionic abilities, he or she must complete the empowering of all telepathic powers before beginning to infuse the object with any metapsionic ones. Once a discipline is "closed", it cannot ever be reopened.

During the creation of the phylactery, the psionicist is very vulnerable to attack. Each time that he or she gives the phylactery a new power, the psionicist loses it forever. Thus, the process strips away the powers of the psionicist as it continues. Obviously, the last power that is transferred into the phylactery is the empower ability. The effort of placing this ability within the phylactery drains the last essences of the psionicist's life and completes the transformation into a psionic lich. At the moment that the transformation takes place, the psionicist must make System Shock survival roll. Failure indicates that his or her willpower was not strong enough to survive the trauma of becoming undead; the psionicist's spirit breaks up and dissipates, making him or her forever dead. Only the powers of a deity are strong enough to revive a psionicist who has died in this way; even a wish will not suffice.

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