My mind to me a kingdom is;
Such present joys therein I find
That it excels all other bliss
The earth affords or grows by kind...
- Sir Edward Dyer
Rawlinson Poetry MS 85
The Mentalist Lich
I will not be able to speak of my
experience in detail until I have put to rest
the terrible visions I have suffered at the
hands of Master Ulathar the lich. It has no
remorse or regard for the living - it barely
took notice of us during a pitched combat
that was for us most dire. Only a fateful
twist of luck turned the encounter from
disaster to narrow victory. It used its
twisted powers of the mind as freely as
me breathe, and with an effect that I bad
never conceived. Its mind was the
blackest pit of evil, and it reached out for
us, twisting our spirits and tainting us in
mere seconds. My will now has been
purged of the evils implanted in my
mind. My spirit has been blessed and
redeemed by the highest priests. Yet I cannot sleep at night, for even in the
darkest rooms or the brightest days, I still
see the lich's eyes boring into my mind
Ike daggers of fire.
- From the private journal of Matthew Swiftsinger of Skald, in Kartakass
Woe to the person who
encounters a lich
possessed of the secrets of
the mind - who can, by
hypnotic will alone, look
into the depths of a human soul. These
beasts are towers of iron fortitude,
creating and driving their unlife not by
magical means, but by the pure desire
of their evil will to continue, to enlarge their mental prowess, to stand upon the
pinnacle of all that is human and to
look beyond at any cost to the rest of
the world. The information about liches
with these strange mesmeric abilities is
very sparse. However, I have been able
to knit together some few threads of
knowledge into tenuous conclusions.
Although some liches command
powers that are assuredly will-driven in
nature or effect, a lich whose very undead
state is derived from its mesmeric abilities
is quite rare indeed. In fact, only three
other such liches have been rumored to
exist aside from the entity of evil spoken
of in the journal of Matthew Swiftsinger.
(Swiftsinger seems to have served such a
being before later confronting it while part
of an adventuring group led by the
infamous Harkon Lukas of Kartakass.)
As a scholar of the profane and evil, I have learned to accept much that defies
the very precepts of logic-there is very
little that I will ever call "impossible". Even
so, I was predisposed to dismiss the
existence of the mental arts as chicanery
or magic. I found it difficult to distinguish
between a master of mental powers and
an archmage of the arcane, until the
journal of Matthew Swiftsinger came into
my hands some time ago. Swiftsinger was
a bard, himself, but he was also a
practitioner of the mental arts.
I was given Swiftsinger's personal
journal while on a werewolf-hunting
expedition in Kartakass (yet another
subject about which I will write
someday). It was in that shadowy realm
that I first heard stories of the mesmeric
lich. As I am well aware of the
preponderance of bards in that land, I was inclined to dismiss the notion as
dramatic narrative. However, my
exhaustive research techniques inevitably led to the bard's journal.
Now, having digested its contents, I conclude that his account rings true on
so many points that I am forced to
consider Swiftsinger's mental talents as
a force apart from that of magic. Even
more disturbing, it would seem that he
honed his talents under a mentalist lich.
I have included a pertinent passage
from his journal below. I think the fact
that he never spun a tale or lyric from
this experience lends credence to the
truth of it.
Although I was ever possessed of the
gift to look into men's minds and see
the secrets they withheld from the
world, I believed it to be but the
intuition of the artist, a mere conceit of
sensitivity that opened my mind to
truth and the human heart.
Then did I make acquaintance with
Master Ulathar (as he named himself,
though it was just another of his
prevarications), and he inducted me into
his elite circle of mentalists. He taught me
not only how to probe the secrets of
others' minds, but how to subvert their
convictions with my own notions.
Quite nearly did I lose sight of the
truth, and my power to tell it, before I glimpsed the mind of my master and
turned against him-it-afterward to
return to the true calling of the bard.
The Mind of the Master
In my research on ghosts, I recorded
many stories of unfortunates set upon
evildoers in the guise of friends, and of
innocents fatally betrayed by loved ones.
These tragic Figures, by sheer force of
will, reanimated their mortal shells to
wreak vengeance on their murderers.
While this type of reanimation is fueled
by outraged spirits determined to
forestall or avenge their own deaths, the
state itself is not one specifically sought
by the revenants. In such tales, once
revenants' goals are fulfilled, they
happily seek the afterlife for which
were destined.
Mentalist liches differ from such
beings on several points. First, and
most obviously, the liches purposefully
sought their undead state. Second, they
do not end their unnatural lives with the
accomplishment of any goal; rather,
unlife t's their goal, and it now serves
them in the pursuit of further mental
endeavors. Finally, these liches are
masters of the mental disciplines,
rather than unfortunates whose
emotional state combined tragically
with their force of will to enable them
gain a temporary semblance or
extension of life.
While it is a tortuous and near
impossible thing to grasp the mind of the
mentalist lich, it is not beyond mortal
ken to understand the drives that led it
to its undead state: a lust for
knowledge, a drive for excellence, and
an unquenchable thirst for power - the
very same ambitions that possess all of
its kind. More specifically, it would see
that the mentalist lich has a burning
desire to outstrip all others in mental
capabilities. It craves a discipline that
will raise it above all other beings, even
those of its own ilk. It passionately
craves the self-knowledge that it is the
best, the supreme master of the mind,
and that no other of its mental stature
exists. Indeed, to survive it needs the
same power that allows it to pursue
studies beyond the laws of mortals,
beyond the reach of human
comprehension, and across the very planes of existence, life, and unlife.
Mentalist liches are by their nature
the most studious of their breed, and so
they are the most reclusive. They
commit their life spans of millennia to
honing their disciplines beyond the
aspirations any mortal creature.
Spending years in the refinement of one
hair's-breadth of improvement, one
tortuous point of logical control, one
meditative discipline of mind over
matter, is nothing more than a
schoolbook exercise in penmanship to
these masters of arcane will. In the end,
they transcend the realm of human
thought and enter a mental world
beyond mortal understanding.
Mentalist vs. Mystical Lich Auras
A striking difference between the mentalist and the mystical lich lies in
the nature of their auras. The aura of
cold darkness that commonly
accompanies a common lich is absent
in the creature of mesmeric power.
Where other sources speak of the
intense cold of a lich's presence, the
tales told by Swiftsinger speak only of a
prickling of the skin, an undercurrent of
power that was evident as he neared the
foul beast, evident before the nearby
creature was even seen.
As Swiftsinger drew nearer to the lich
in their final encounter, the lich
completely revealed for what it was, a
mental oppression came upon the
youth such that he was unable to think
dearly. Every action became an effort
of extreme will, and he was convinced
that some sort of power had seized his
sword arm and made it strike poorly. A
mage of some power who was in the
group was reported to speak with
extreme effort, as if spitting words into
the wind of a hurricane.
This effect would seem to be some
clouding of the mind which is caused by
the aura of the mentalist lich. I surmise
that it is an innate quality, ever present
and requiring no effort or concentration
to put into effect, just as is the aura of
cold that enfolds a mystical lich.
Whether or not this clouding has some special effect on those of exceptional
mental or mesmeric ability, I am unable
to say.
Even worse, this cloud of confusion
can be directed by the dark thoughts of
the mesmeric lich. A mental blow from
this creature causes not only physical
damage, but also a psychic
repercussion that feels as if it tears
away at the very mind and spirit of a
being. Swiftsinger described it, saying,
"It was as if the icy fingers of death had
picked at the raveled edges of my mind,
then yanked loose a handful of the
threads of my life".
Other powers that the mentalist lich
manifests are difficult to discern.
Swiftsinger's tale speaks of people set
upon by their own shadows; forced to
fight hordes of imaginary spiders,
snakes, or wolves (in each case, the
creature feared most by the victim); or
battered by mental waves of hatred and
terror until they crouched as gibbering
fools, drooling upon the ground. He also
speaks of mighty warriors forced to
commit the most horrific acts in their
own minds, forced to feel themselves
enjoying their foul deeds, then released
to suffer pangs of remorse and
confusion. Truly, the ability of the
mentalist lich to climb inside an
individual's own mind, elicit that which
most horrifies him, then torment him
with it, is the mentalist lich's most
insidious and vile capability of all.
The Lair of a Mentalist Lich
As a devotee of cognitive pursuits, the
mentalist lich rarely needs to leave its
lair - it can conduct experiments within
its own mind. Even when it does
venture forth, I speculate that it does so
through its mental devotions,
transporting itself through a refined
exertion of mind over matter. These
peculiar abilities and exceptional
reclusive tendencies make the
discovery of its lair an arduous task.
Nonetheless, there are logical places
to search. As usual, the lair would
most likely be secluded and unvisited
by mortals. Also, the lair would be
relatively close to a repository of
knowledge, such as an ancient and
well-established library or a college of
mesmeric discipline, as the lure of
accumulated knowledge and wisdom
would be a siren call to a being
devoted to perfecting its mind. A third
area to which the lich would be drawn
is any site of mass carnage. Like the
lich of magical derivation, the
mentalist lich seems to feel an affinity
for places imbued with the psychic
resonance of death. Places with a
history of great tragedy - huge
battlefields, castles buried by
landslides and volcanic eruptions,
colleges swamped by tidal waves so
that they are drowned beneath the
seas - these are the places that call out
to the mentalist lich. Perhaps the lich feels kinship to the many wispy echoes
of mental agony left from the tragedy.
Or, in a revelation of its momentous
ego and hubris, perhaps it equates the
massive human tragedies embodied by
such places with its own tragic
transformation.
The juxtaposition of these three
requisites can sometimes create a
nexus wherein the lich's lair may be
pinpointed. Such is the place for the
hunter to begin his tracking. Of
course, many of the devices and
strategies used by the more common
lich to protect its lair are also
undoubtedly employed by mentalist
liches. As always, an abundance of
lethal tricks and traps remains the
surest sign that you are getting close
to the lair of a lich.
Servants of the Mentalist
While a lich of the arcane derivation
uses primarily undead as its minions,
the mentalist lich is more likely to
draw upon living persons for help.
I base this hypothesis upon the
assumption that sentient creatures are
of much more use to a mentalist than
mindless undead. I doubt that most
servants of a mentalist lich truly know
what they serve, for surely their sharp
minds are muddled by their master's
still sharper will.
From Swiftsinger's accounts and
what little I have gleaned from other
texts and stories of travelers from afar,
mortals who are possessed of the rare
talents of the mind and who wish to
develop them are often at a loss to find
teachers under whom to study. True
masters of the mental arts are so few
and far between that even those of good
heart may be tempted to study at the
feet of one of such evil as the mesmeric
lich. Such a creature would be the
ultimate sage, as it has manifestly
looked far beyond what a mortal mind
could experience or grasp.
Such liches may use their powers to
cloud human minds and make
themselves appear as normal mortals
wisdom. They would then attract students to perform quests in distant
lands, labor as experimental subjects,
and serve as guards and soldiers. It
would not be beyond a mentalist lich to
set itself up as the head of a mystic cult
to a nonexistent deity, or to masquerade
as a minor god itself, to gain followers
of use to it.
Unfortunately for students ambitious
and gifted enough to study with a
mentalist lich, the master is as likely
to fatally entangle them in its web of
subtle and devious plots as it is to
impart to them the knowledge they so
passionately seek. Furthermore, once
a servant has served his master's
purposes, he might well find himself
serving one last, less profitable
service - I shudder to guess at what
awaits even the most faithful servant
of the faithless lich when his
usefulness is exhausted. For the lich,
dismissing a loyal student who
successfully completed many arduous
quests would carry all the pangs of
saying "farewell" to Lord Azalin's tax
collector, yet that student would be
extraordinarily fortunate if a dismissal
were all he got for his troubles. And
woe to any student who displeases or
annoys the lich! Killing a student who
failed the least task or who dared to
remain beyond his welcome would
equate in the monster's mind to
squashing a roach under a boot.
The point of this discussion is that
the the path of a mentalist human is
probably the clearest path to a lich of
the same bent. Those who devote their
lives to pursuing the powers of the
mind are few and far between. Even if
the student fails to learn the true
nature of his master and repudiate it
(unlike the bard Swiftsinger), a
resourceful lich hunter may follow the
cerebral river to its source, then choke
off the flow once and for all. On the
other hand, followers of a powerful
mesmeric master would certainly be
extremely intelligent. Whether they
might be useful as instruments of
betrayal is questionable.
The Face of the Master
The appearance and abilities of the
mentalist lich are difficult to detail, as I have only the journal of Matthew
Swiftsinger and some bits of rumor
upon which to base my conclusions. I must speak in generalities, and the wise
reader must be wary of my
speculations.
According to the account of
Swiftsinger, the mentalist lich shares a
superficial physical similarity with the
lich of arcane origin. The flesh is
shriveled upon the bones, giving the
creature the appearance of a corpse
dried by a desert wind. The eyes have
disappeared from their sockets, or been
transformed, and twin points of crimson
illuminate the spaces.
This creature seems to prefer loose
robes of colorful design, but it does
not maintain its garments, except
perhaps by illusory means. Thus, the
finery is tattered and torn when the
mentalist lich's true form is at last
viewed.
As may be expected, the mentalist
lich is inclined to collect magical items
with which to defend itself and enhance
its powers, rather than make them.
Even under the guise of an illusion, the
presence of curious baubles and
intricate jewelry may give away the lich.
When he speaks of mesmeric
disciplines, hypnotic powers of will,
and mental powers, Dr. Van Richten
means psionics. Two types of liches
may have psionic abilities in the
Ravenloft setting: liches of magical
origins who had psionic wild talents
while they were alive (and retained
their psionic abilities when they
became undead), and psionicists
who have managed to achieve
lichdom - not mystically, but through
a very specific psionic process. The
details of this process, and all
necessary information regarding
psionic liches, can be found in
Chapter Eight in this section.
Psionics in a Ravenloft Campaign
The psionic disciplines of liches are
changed in the dark, dreadful
atmosphere of the Ravenloft setting.
The effects on psionics are consistent
with those on magic. Roughly, they are
changed to reflect the following
principles.
Anything summoned or otherwise
transported from another plane or
world into the Ravenloft campaign
cannot return home automatically.
Divination abilities, spells, and
powers are weaker in this
campaign, favoring the secret
ways of evil. Good and evil
alignments cannot be detected by
spells or other powers, although
law and chaos can be so divined.
Powers, spells, and magical items
that are wholly evil or can by used
only for evil purposes require a
powers check of players' heroes
each time those items are used by
heroes. This applies to most forms
that are necromantic in origin or
that drain life essence.
Spells, powers, and items that
create or assist the undead, and
similar necromantic spells with
wicked purpose, may actually
work better in the Ravenloft
campaign. Many psionic sciences
and devotions have specific
changes that are not detailed here.
Dungeon Masters must consult
Chapter Ten in Domains of Dread
for a complete discussion of
psionics in a Ravenloft setting.
Each intelligent undead horror in
this campaign can put up a shield
of false thoughts indistinguishable
from the thoughts of living
intelligent beings, even if scanned
using ESP or similar powers. The
undead creature must consciously
choose to do this, but it does not
penalize the creature to do so, and
it can move, attack, and defend?
normally. The undead being can
choose to portray any emotion or
thought, even love or friendship,
although it finds "good" thoughts
distasteful.
Every undead being is immune to
any mind-control or mind-aitering
ability in the campaign. This
means that most telepathic
disciplines are useless against
them.
Psionic strength points (PSPs) are
regained by players' heroes at a
much slower rate in a Ravenloft
campaign, because of the world's
oppressive nature. The table below
reflects this.
Table 3: Recovery of PSPs
Activity |
|
Recovery Rate |
Hard exertion, fighting |
|
None |
Walking, riding |
|
1 per 2 hours |
Sitting, reading |
|
1 per hour |
Rejuvenation *, sleeping |
|
2 per hour |
* Rejuvenation: Here, this is a
psionic nonweapon proficiency from
PHBR5 The Complete Psionics Handbook.
Finally, bold but foolish psionicists
who make mental contact with any
undead (in any of a number of ways,
but most commonly while using a
telepathic science or devotion) can be
forced to make a madness check, at
the Dungeon Master's option. The
madness check and its consequences
are discussed at length in Chapter Six
of Domains of Dread.