Immortality is not a gift,
Immortality is an achievement,
And only those who strive mightily
Shall possess it.
- Edgar Lee Masters
"The Village Atheist"
Spoon River Anthology
Necrology
As many types and races of people are scattered over
the lands as there are
species of wildflowers
wistfully dotting the
countryside. Strong elements of
language, custom, and belief define
these races, setting them apart from
one another.
Yet one characteristic is common to
every sentient being: the quest for
power. Every thinking being has, at
one time or other, wished for more
control over destiny, more power to
realize his or her greatest potential.
Such a dream might be as mundane
as wishing for a good sword and the
courage to assault an evil master, or
as grandiose as the conquest of a
wicked nation. Dreams such as this
motivate many people to undertake
adventuring and fortune-seeking.
It is, in theory, possible for a serf to
become an emperor if his determination
and body are strong. This would require
an incredible struggle, for the typical
serf starts with nothing, but by the
grace of the gods and the strength in his
heart, the slave may become a king.
Power and glory are there for the
taking, and such earthly happiness is
attainable by anyone, as long as one
can be satisfied with the mere conquest
of the world. (If the adjective "mere"
seems out of place in this context, the
reader must have patience until the
subject of this book is addressed.)
The rogue has an entirely different
dream and a decidedly different method of seeing it become reality, but the
rogue's highest goals are as firmly set
in this world as are the warrior's.
For priests, the most important
quests of life are different, having not
so much to do with power as with
proving devotion to a god or building
a great temple where others can enjoy
the hospitality of the priesthood and
its religion. The greatest achievement
of priestly glory lie not in this world,
but the next.
Such is not the case with the mage,
which brings us to the subject at hand.
To become a mage, one must be
exceptional in ability from the start.
Natural prerequisites - factors of
intelligence, strength of personality, and
persistence in the face of difficult
matters of mind and body - must be
present to learn the secrets of magic.
Once certain basic secrets are
known, the mage can begin a pursuit
that is endemic to all mages: acquiring
the knowledge of more spells, the
ability to command ever greater
magic. This struggle continues
throughout the career of the mage,
one that never truly sees an end to it.
The wizard's life begins in excellence,
but life is seldom long enough to
realize the full potential of that
preeminence. There are always more
spells to learn, spells of every sort.
There are secrets that remain buried in
arcane texts that have gone unread for
thousands of years. There are puzzles
that unlock the mysteries of the
universe and lead to whole new planes
of existence. For a mage who is
foremost a scholar, these are secrets
that must be found. The passion to
learn more is a driving flame within a mage's heart and spirit. The passion is
a part of what makes him what he is.
For the mage, knowledge equals
power, and the acquisition of unlimited
knowledge often seems to be within
reach. Whereas the serf begins in an
environment where the ability to shape
destiny is as rare as an eclipse, the
mage begins his or her career already
wielding power that only a few dream of
manipulating. Developing this power
can become an insatiable drive that
goes beyond a career pursuit. It can
become an addiction of the mind and
spirit, and build beyond a driving flame
into an insidious inferno that burns a
mage hollow of other qualities from the
inside out, until only the desire for more
magical power remains.
In this quest for knowledge, a mage
might pass a point where certain deeds
are no longer unthinkable. The mage
then pursues for long years the secrets
Of a certain arcane ritual that will grant
a twofold prize: knowledge of forbidden
secrets, and the acquisition of power
that is unmatched - power gained over
the span of an eternal life - or, rather,
unlife. If a mage becomes a lich, that
mage becomes the most powerful form
of undead known!
The transformation of the mage's
body into a lich grants incredible
powers. The mortal individual that
started the ritual of transformation and
the undead being that ultimately results
are no longer the same person. The lich
is immensely powerful, and at the same
time it is in a position to gain even
more power and knowledge. A lich can
exist for centuries, far outlasting any
nonmagical race!
The lich's mind seems to withstand
time very well, too. While the
psychology of a vampire often
deteriorates with time, something about
the transformation allows the lich to
remain sane during this virtual
immortality - or at least motivated by its
own goals, even though those goals
may be unfathomable to humankind.
In this span of time, the lich can
undertake projects so far reaching as
to be beyond the scope of most mortals' apprehension. With enough
time, the knowledge of almost any
secret can be gained.
What troubles me the most is that
mages walk this world who would
sacrifice not just their lives, but their
very humanity - the qualities of emotion
and love, the aspirations of mortals
made in the image of the divine - just
for the sake of the acquisition of power.
Such ambition makes any person
dangerous, but if that person is made
essentially immortal and given the
power to realize any goal, what hope is
there for the world?
Risk Factors
I propose an axiom: One cannot
acquire great power without already
having it. This suggests the level of
expertise necessary to become a lich
and thus the great power of that
creature even at its inception. Given the
relative rarity of the lich in comparison
with the number of evil creatures who
aspire to such wickedness, my axiom
also suggests the inherent dangers
involved in becoming an undead
wizard. The quest for lichdom is a
journey not taken lightly, for it is the
most perilous one a mage can perform.
First among the mage's risks is the
peril of simply acquiring the scholarly
texts concerning the ritual. Not
surprisingly, no known common source
of these texts exists anywhere. No
mage can simply walk into a library or
scrivener and request the recipe for
lichdom. Such texts are deadly in
content, but they are just as deadly in
their procurement, for the power they
offer is potent and those who own
them are most certainly neither weak
nor willing to give them up!
Then, too, what if a source is false?
The stakes of life are what a mage
plays with when judging one source
accurate, another partially so, and a
third flawed in total. The test of this
hypotheses might cost the mage his life.
Whether the cost is permanent the
wizard will not know - until it is too late.
Origin of the Lich
One must wonder what texts the very
first lich worked from, how that ill-fated
mage first came by the formula that
dispossessed his body of his spirit. The
lich is a solitary creature that does not
tell others how to join its ranks. The
thought of it speaking to others at all on
a civil basis without a devious ulterior
motive is almost laughable. For the lich,
the fewer that play its manipulative
games, the better.
During my research, I came across a
peculiar item (translated here for the
reader's convenience) from the Haedritic
Manuscripts, purported to have been
written by someone known only as the
Dweller in the Jacinth Chamber. This text
is very old indeed, and I believe that
many more liches are in existence today
than when the text was written.
I was also told during this nether-spanning discussion that [this
tanar'ri - name untranslatable] had
decided to take control of a world
wherein humans and demihumans
lived together.
[The tanar'ri] first plotted to seed the
world with his minions and take the
world by force. This proved unsuccessful.
Yet intent upon acquiring the world, [the
tanar'ri] set about creating minions that
were significantly more powerful than
the troops previously used. It tempted the
mages of the world with great power and
knowledge, and it gave them instructions
on how to transform their bodies, minds,
and euen spirits to a higher form of
existence - one that would command
great magic and allow [the tanar'ri] to
assume control of the world with subtlety
and plotting.
[This tanar'ri] still lives, as do its higher
minions. The world it has tried to conquer
is ours, and this is surely the origin of the
lich, explaining how this pestilence came
to exist. What our fates will be if we allow
the liches to influence us is a truly terrible
thought to contemplate.
This fragment suggests the origin of
the lich, and I am inclined to believe.
There had to be a first lich, someone
to formalize a ritual for its creation.
That a mortal should gamble without
guidance with a ritual that would
destroy him if it does not grant him
unlife seems unlikely.
Considering the many complex
factors involved in what is known about
the ritual of lichdom, the odds that
someone should get it right by pure
coincidence are ludicrous. Perhaps their
instructions came from a fiend from
another plane of existence, perhaps not.
But this fragment, couched as it is in
mythic terms, is still as fair an
explanation as I've encountered in my
researches of the origin of the first lich.
How I Obtained the Knowledge
I tell you, there is a malevolence that
lurks outside the vision of mortal. It,
waits patiently, living for millennia,
scheming toward a complex series of
dark goals that serve only to produce
more power for yet more evil goals.
Nothing stops it - nothing except the
final destruction of its body and spirit. If
allowed to continue, it will set in motion
such plots that mortals could never
hope to prevent. Mortals simply cannot
live long enough to grasp the designs of|
this nefarious creature. It seeks to wield
ultimate power and claim the throne of
the gods for itself, wreaking havoc upon
the mortals with whom it once walked.
Read the journal I have sent with
this letter, Van Richten, and study it
well! I fear I have been compromised
and that Mirinalithiar knows I have her
journal. If this is so, you are the only
person in all the realms who can give
my death meaning!
- From a letter by Irithaniar Millinius
to Dr. Van Richten
Thus did I come into the possession
of the journal of a mage who
supposedly died nearly a century ago.
The diary of Mirinalithiar chronicles her
descent from humanity to lichdom.
There are entries beginning almost
from the moment she decided to
become a lich to the moment she
passed over. This has proved to be my
most important source of information
about the ritual and processes of
becoming a lich. Of course, the
existence of such a source is suspect
in itself, as it might be a part of a
subtle plan of the forces of evil.
Much of the journal is cryptic,
extraneous, or highly empirical, but I will summarize some of the more
pertinent data. Mirinalithiar began her
quest for lichdom by investigating
incidents of mysterious, high-powered
magic. She was searching the telltale
marks of what she surmised to be lich behavior. Mirinalithiar achieved a
breakthrough when she happened upon
an account of how, at a century-old
battlefield, the dead rose from their graves - weapons, armor, and all - and marched into a nearby range of
mountains. She began to study the
history of the area wherein the peculiar
events took place, paying particular
attention to tales of the mages that
lived there and their behavior. She
found that the mages were quite
powerful, but preferred absolute solitude in comparison to most other
mages, who gained power through
heroic adventuring. The reclusive
wizards defended their abodes from
every sort of threat, but only if their
keeps or lands were directly in the path
of danger.
The startling level of their powers was
documented, however. Mirinalithiar
found that the mages made occasional
trips to magical colleges and guilds.
There, they impressed and intimidated
the high wizards with their abilities. Most
importantly, those mages' studies were
invariably concerned with necromancy.
All of them were especially interested in
spells that allowed communication with
the dead and those places where the
dead reside.
It was Mirinalithiar's belief that they
were seeking information about the processes of becoming a lich, and
about methods of contacting some
long-dead spirit. Perhaps they sought
that most ancient of fiends referred to in
the Haedritic Manuscripts. Mirinalithiar
attempted to follow that same path to
knowledge, and apparently she
succeeded.
Her journal became decreasingly
coherent as she went about the
business of summoning and speaking
with the dead, and it is difficult to
reconstruct the facts from her text.
Even so, with a great deal of study and
the assistance of several scholars, I believe I have discovered the basic
formulae for achieving lichdom.
Be warned, you who would use this
information for evil intent, that
Mirinalithiar was not sane when she
recorded these procedures. I offer them
only to shed light on the unspeakable
desperation of a wizard who would be
immortal. Used in the cause of justice,
this knowledge is indeed power; used
for evil purpose, this knowledge is
certain death!
The Process
According to Mirinalithiar's journal,
once the details of the transformation
process are known, the scholar has to
practice with rigor the newfound
information.
Primary among the requirements is
the ability to cast key spells. The spells themselves are rare, and only an wizard
of great power and knowledge who fears
not to dabble in the horrid art of
necromancy can cast them. Still, this is
not a particular hindrance to a mage
whose hunger for knowledge is ravenous.
As I have postulated, one cannot acquire
great power without already having it.
Hence, power is the key, power that
begets power, ever corrupting the mage
while preparing the mage to accumulate
even more might.
The Phylactery
Once the spellcasting considerations
are satisfied, the wizard proceeds to the
next, equally important step: the
making of a phylactery, a vessel to
house his spirit.
The phylactery usually is a small
boxlike amulet made of common
materials, highly crafted. Lead or another black or dark gray material is frequently
used. Inspection of an amulet may reveal
various arcane symbols carved into the
interior walls of the box, and those
grooves are filled with silver as pure as
the mage can find. These amulets are
never made of wood, and rarely of steel.
Brightly colored metals, such as gold, are
infrequently used. (Mirinalithiar's account
is extremely unclear, but it may not be the
color that is the problem. The relative
softness of the material and its
subsequent likelihood of being injured
may create this restriction.)
The mage understandably has no
desire for anyone to learn what ritual is
being undertaken, or the appearance of
the arcane symbols and etchings he
must use. Thus, the mage alone will
melt and forge those precious metals,
as well as learn whatever other crafting
skills are necessary to design and
construct the phylactery.
The vessel that becomes a lich's
phylactery must be of excellent
craftsmanship, requiring an investment
of not less than 1,500 gp per level of
the mage, with more money needed
for custom-shaped amulets. It is, of
course, possible to obtain a normal
amulet of good craftsmanship without
paying for it, but the amulet to be used
as a phylactery must be constructed
for that specific purpose. The
craftsman who builds the amulet need
not know of its true intended purpose.
Though the phylactery normally is a
box, it can be fashioned into virtually
any item, provided that it has an
interior space in which the lich can
carve certain small magical designs.
Silver is poured into these designs, and
a permanency spell is cast on the
whole. The designs include arcane
symbols of power and the wizard's
personal sigil. Should the Dungeon
Master wish to actually illustrate them
for the players, he or she should feel
free to create unique designs to fit the
campaign. The wizard's personal sigil
is a mystical sign of personal
significance, and identifying it may convey great power over a lich.
Once the box is constructed and the
designs are crafted and properly
enchanted, four spells must be cast
upon the phylactery: enchant an item,
magic jar, permanency, and
reincarnation. When all of these spells
have been cast, the amulet is suitable
for use as a phylactery, but only by the
specific wizard who made it. The
manner in which the spells are cast
and the time at which they are cast are
not important, except that the
permanency spell must be cast last
of all.
The rules governing the creation of
a phylactery are not immutable. A
Dungeon Master can create a
wonderful adventure around the
attempted creation of a phylactery by
a would-be lich. The necessity of fine
craftsmanship, the ritual casting of
powerful spells, the occurrence of a
rare astronomical event, and many
other factors might come into play in
the completion of the device. The
Dungeon Master is encouraged to
customize not only the phylactery, but
the process of creating it, too.
The Potion of Transformation
With the phylactery constructed, the
next step requires the mage to cast his
spirit into his newly enchanted box. To
do so, however, requires the inclusion of
the most secret aspect of becoming the
lich - the potion of transformation. The
ingredients of this potion are unknown
to me, and it was only by chance that I even came to know of its existence.
Mirinalithiar's journal mentions it but
once as "that foul brew from the heart
of evil".
After consultation and speculation
with my many scholarly sources, I have
concluded that the poisonous venom of
a number of rare creatures must be
involved, as the potion kills the mortal
wizard almost instantly. Of course, after
my near fatal experience with my old
friend Shauten, I am sure that another one of the ingredients is the heart of a
sentient creature.
In any case, I do know (from
Mirinalithiar's journal) that the mage
must drink the potion when the moon is full. If successful, the mage is
transformed into a lich. Otherwise, the
mage immediately dies. The success of
the potion and the ability of the mage's
constitution to handle the consequences
are the ultimate tests of the mage's skill,
knowledge, and fitness.
To initiate the transformation, to
break the link between his body and
spirit and forge it anew between his
spirit and the phylactery, the mage
must drink a special potion that is
highly toxic. This potion, if properly
made, will cause the mage to
immediately transform into a lich. If
any error is made in the formula or in
the concoction and distillation of the
potion, irrevocable death results.
To create the potion, the mage
may blend several forms of natural
poisons, including arsenic,
belladonna, nightshade, heart's
worry, and the blood of any of a
number of poisonous monsters. Also
necessary are a heart, preferably
from a sentient creature, and the
venom from a number of rare
creatures such as wyverns, giant
scorpions, and exotic snakes.
When the ingredients are properly
mixed, the following spells must be
cast upon the potion: wraithform,
cone of cold, feign death, animate
dead, and permanency. The potion
must be drunk during a night with a
full moon. Upon ingestion, a System
Shock roll is required. If the mage
passes the test, then he has been
transformed by the potion into a
dreaded lich.
If the mage doesn't survive the
shock, he is dead forever, with no
hope of any sort of resurrection. Not
even a wish will undo the lethal
potion. Only the direct intervention of
a deity (or the Dungeon Master) has
any hope of resurrecting a mage
killed in this manner.
The Change
The mage's physical form reflects the
transformation of his spirit. Where the
mage in life might have been beautiful
to the eyes, the potion turns the body
into something profoundly hideous to
behold.
I have recorded a tale of an old man,
shrunken and weary of heart, who states
he was not born in these lands, but
came from a far off place with a strange
name. He served as a scout in the army
of the king of that region. In his youth,
he recounted, he served the king in a
great and noble battle against forces of
evil, which had swelled unknown like a
hidden cancer and were now erupting
upon the surface of the land. As an
advance scout, he and two others rode out on fleet-footed ponies toward the
enemy forces, to determine their
number and position.
He said that his patrol surprised and,
in turn, was set upon by a dozen undead
skeletons, each armed with archaic
armor and weapons from an era and
army he didn't recognize. Commanding
the troops was an undead wizard. During
the encounter, the scout had the
misfortune of looking directly at the lich
for more than a few seconds.
The skin over its entire body was
shrunken and wrinkled over each bony
limb. It was as dried as parchment, and
rough to the point of being able to grind
marble into dust.
The sockets of the eyes were the
most terrifying to behold. Instead of
eyes, it had sunken pits as black as
the most evil heart that ever pulsed. As
the skirmish wore on, from within the
sockets came a harsh reddish glow,
two fiery blobs of light that sparkled
and illuminated the sockets and the
area around the lich.
The scout was wounded and fell to the
ground. He looked back at his comrades,
but they too had fallen. Their bodies
were being stripped of their gear by the
spiritless minions of the lich. Just as he
was about to say his final prayer, the lich
strode over to him.
The old man swears that, although
his elder years have been ones of
commonplace fears - of whether the
crops would wither of disease or
whether his grandchildren would
remember to not talk to strangers -
that this moment was fear itself. Next
to it all the other fears of his life had
been mere worries about the weather.
That was the most terrible moment
that he had ever undergone. Here are
his exact words, as I wrote them down.
"I looked back at the lich Just in time to
see it walk toward me. Its wretched
gaze never wavered as it stepped onto
and over the bodies of my comrades. Its
vulgar sockets fixed themselves upon
me, and I felt the evil pour upon. me like
it was water, as if the lich exuded a
palpable evil.
"Then it came to stand next to me.
Gods and goddesses, I have never felt
anything so foul! A terrible cold came
over me, the likes of which were worse
than the icy blasts of the northern
wastes. It numbed me completely, and I started to shiver violently. I was
choking - I could not breath for fright.
"My lantern had fallen with me, and
my left hand still had a grasp of it. It was
still lit. When the lich stopped next to me, and the cold came over me, I looked to
the lantern for comfort and warmth,
thinking it might be my last sight.
"I saw then that the light from. the
lantern had grown dimmer somehow,
The flame was of normal size - this I saw plainly through the glass. Yet, the
light from the flame had somehow
shrunk. From the weakened light of the
lantern, I could barely make out my
own forearm.
"Suddenly there was a red glow
upon me, and my arm grew plainly
visible. I realized to my horror that the
lich'ch had come even closer to me, and I was seeing my arm by the glow of its
diabolical eye sockets.
"Despite my fear, I turned to look at
the lich, which had squatted down. next
to me. I would at least look upon my
death. Rotted, stinking robes clung to its
skeletal form. It was also wearing some
kind of chain of office. I did not recognize
the chain, nor the kingdom nor office it
represented. I could tell, though, that the
lich was some kind of nobility.
"It looked at me for a few seconds,
then smiled. Its ancient muscles pulled
its lips apart with a crackling sound. It
opened its mouth as if to speak, but no
words came forth.
"Bathed as I was in the darkness, the
light of its sockets and the numbing
cold, I passed out. My last vision was of
those terrible piercing eyes, looking
directly through me to my very spirit.
"I thank every god of good and purity
that the lich never laid its foul hand upon
me, and that for some inexplicable
reason, I was spared death. "
Into Unlife
In order to affect the world, the lich must
have a method of interacting with it. This
means the spirit of the lich must attach
itself to a body. After entering the
phylactery, the spirit must remain for at
least three days (perhaps less for
extremely powerful mages). After those
days have passed, the lich may reenter
the body from whence it came. This act
of transference is quite demanding upon the host body. Because of this, the lich
must rest for a week after reentering its
former body. During this week, the lich is
unable to cast spells or undertake
strenuous physical labor. It is only able to
exert enough energy to care for itself,
and perhaps read and meditate.
The astute reader will realize that
this is an opportune moment to strike
down the lich. That is why the
receding information is so valuable.
To know the process is to know the
lich's vulnerabilities. An alert person
may spot the prospective lich as it
pursues its deadly goal, then be ready
to strike when the creature is helpless.
Once the week has expired, the lich is
never so helpless again.
When the lich rises, the precise
location of the mage's spirit is debatable,
but I am inclined to believe that its body
is just a shell, a rotting puppet through
which it works its will upon its
surroundings. The phylactery is now
what truly contains the essence of the
lich. In any case, if the lich's body should
"die", then its spirit is already safe within
the phylactery. If the spirit is not already
within the phylactery, the transference is
instantaneous, and I believe not subject
to distance, magical, or even
dimensional restrictions.
As many sources speak of the
disappearance of certain liches after
their documented destruction, it is
presumed that once back in its
phylactery, a lich has some method of
inhabiting a new body or creating a
new one. This "transcorporeal
inhabitation" is not, however, part of the
journals of Mirinalithiar, and so I am left
speculating upon this point, and am at
a loss as to the truth of it.
Rituals of Sustenance
I propose that the lich does not have the
ability to sustain itself over the centuries
without some sort of ritualistic practice.
- Harmon Ruscheider, scholar
A classmate and colleague of mine,
Dr. Harmon Ruscheider was more
gifted in the rigors of empirical
research than I. Our friendship was
based upon a mutual fascination with
biological processes, but his was a
desire to advance the capabilities of
the medical profession whereas I was
more interested in the application of
proven practices. Understandably, we
drifted apart when our tenures at the
university ended.
Then, a few months after I began
my investigation of the lich, he came
to me by the dark of night, foolishly
traveling during the hours when the
dead walk freely. I very nearly refused
to allow him entry into my home, but
he frantically convinced me of his
identity and good intentions. Dr.
Ruscheider was one of the most stoic
and controlled men I have ever known,
but the blithering person whom I reluctantly admitted to my abode was
scarcely the same fellow. The poor
man was teetering on the brink of
sanity, clutching at the remaining
strands of his once formidable mind
with a steadily weakening grasp,
dissolving into a lunatic before
my eyes.
We talked through the night and well
into the following morning, but it was
not a nostalgic chat of past loves and
classroom exploits. Ruscheider had
been a prisoner of an Invidian lich for
the prior seven months, and he was desperate to impart his knowledge to
me before his faculties left him for
good. What I wrote down as my old
friend babbled through the night
proved to be my most important
resource regarding liches, next to the
journal of Mirinalithiar.
Ruscheider was studying the
necrology of liches as part of his
research on the postmortem
decomposition of the body. Such
analysis inevitably necessitated the
observation of a subject, but
Ruscheider tragically became a
subject himself.
Fortunately, the lich understood an
obsession with knowledge that would
lead a man down dangerous paths,
and it allowed Ruscheider to live long
enough to learn some of its necrology.
Even more fortunate, the lich
destroyed itself in an unsuccessful
power ritual (see Chapter Five), and
Ruscheider was eventually able to
escape the clutches of the lich's
suddenly ungoverned minions.
Harmon Ruscheider's knowledge was
dearly bought, and I present it to the
reader in his memory. When he had
exhausted himself of both strength and
information, he died in my arms.
The Ritual
A lich need not partake of food, water,
or any of the things we mortals must,
but it still must conduct rituals that are
designed to renew its powers and
sustain its physical existence. When the
lich has learned enough to satiate its
gluttonous appetite for power, it
abandons its solid form for the
exploration of realms beyond mortal
comprehension (see Chapter Ten), but
until then it must sustain its body
against the ravages of time. This ritual
of sustenance is also necessary if the
lich is to maintain control over undead
servants, cast spells, and conduct other
rituals (discussed later in this text). The
lich undergoes a ritual of sustenance
approximately once each century.
The undead wizard begins by
acquiring the main ingredient in lich preservation: a fresh heart.
Ruscheider's research indicates that
the kind of heart - that is, its owner's
specie - is not relevant. The only
important characteristic is that it must
belong to a sentient mortal. Also, it
must have been beating less than
three nights earlier. Since the ritual
apparently requires tapping the life
essence of a sentient being, it is
reasonable to conclude that a living
body or one freshly killed is best for
the lich's purposes.
Once the lich has found such a
victim (usually by having its undead
minions prey on nearby villages or by
capturing mortals who pass too close to
the lair), it steals the heart. The lich
itself needs to take the heart from the
body, as this act is part of the ritual
process.
Once the body, living or dead, is
transported to the lich's lair, it
undergoes embalming processes and
several incantations. My notes from
Ruscheider's testimony are rather
incomplete regarding what the body is
embalmed with, and what spells are
cast, but the embalming fluid is highly
lethal. Ruscheider claimed that two
pints delivered into a small lake would
kill all who drank from it. If the victim
is not already dead at this point, he
soon will be.
The heart is then removed in a
ceremony requiring a few hours to
complete. During this time, the lich is
completely involved in the ritual and is
able to control only a fraction of its
minions, due to the great mental and
magical efforts directed at the heart and corpse. The corpse, at a latter point in
the ritual, is reduced to a husk and is
unusable for any other purpose
whatsoever.
Once the heart is removed, it is
placed in a brazier along with a
multitude of arcane and alchemical
materials. The heart, made flammable during the ritual, is incinerated.
Reacting with the materials in the
brazier, a bizarre dust is created which
is then sprinkled onto the lich's body
and into its eyes.
This is the life-giving dust that the
lich needs to survive. Without it, the
lich gradually loses magical power and
control over its minions, and it slowly
deteriorates until its body crumbles
into dust.
Even if this occurs, the lich's spirit still
exists, having returned to its phylactery.
Once there, it is apparently able to claim
other bodies for its own use. For reasons
of its own - perhaps vanity, perhaps the
demands of its peculiar state of
existence - the lich definitely prefers to
retain its original body.
The Negative Material Plane
A not uncommon theory is that evil is
an actual force, rather than a
characteristic assigned to behavior. This
philosophical topic must be avoided in
this text. However, I have considered a
theory of duality, of the so-called
Negative and Positive Material Planes.
Theoretically, there is a positive and
negative polarity to the universe.
Proceeding from that idea, we may
suppose that these polar aspects of the
multiverse are woven into the ethereal
framework of the physical world.
Sadly, I have come to the
conclusion that the lands of my birth
have more of the negative than
positive - thus, there is more of evil
than of good in this realm. The undead
that curse the land - dread vampires,
walking skeletons, stupefied zombies,
and hosts of ghosts, ghouls, and
evil spirits that run like ivers through
our realm - are spun of or powered by
this negative material. If intelligent
undead like the vampire and the lich
can manipulate this material of which
they are hypothetically composed, this
may explain their control over things
evil and undead.
The connection between the lich
and the Negative Material Plane
magically would be forged during the
transformation ceremony, most
probably at the moment of mortal
death and rebirth into unlife. The
period the lich spends in the
phylactery most likely creates and reinforces this link between its spirit
and the Negative Material Plane. Of
course, this discussion remains
completely within the realm of the
hypothetical, yet it easily explains
much of the lich's powers which I shall
address in the next chapter: the
chilling touch, the black aura, the
eyeless sight, and so forth. Perhaps the
phylactery is some sort of conduit to
or pocket of that Negative Material
Plane, wherein the lich may roam and
familiarize itself with the rank eddies
and flows of power of that foul plane
and the methods of manipulating them.
In spite of its disputable existence, I fear that I shall often lean upon the
crutch of the Negative Material Plane as
I attempt to uncover facts about liches.
In the absence of hard data, the learned
must rely upon supposition. Whether
valid or not, the approach leads to
practical, usable results, which is the
goal of my work.
Compilers' Note: Dr. Van Richten,
though he greatly doubted the existence
of other planes when he wrote this
work, eventually came to accept them
as real later in life. However, he always
retained a certain skepticism about
such matters, particularly in matters
relating to the supernatural effects other
planes have on the material world,
including ourselves. He believed
intelligent Powers directed matters more
than did blind, unthinking forces.
- GWF