Deep into that darkness peering, long I stood there wondering, fearing,
Doubting, dreaming dreams no mortals ever dared to dream before...
- Edgar Allan Poe
"The Raven"
Investigating a Haunting
During my years as a ghost
hunter, I encountered
many unnatural and
terrifying spirits. In this
chapter, I shall relate the
details of one of the most unusual
hsuntings I have ever come across. In
addition, I shall use this story to
illustrate the techniques by which a
hsunting is typically best investigated.
These techniques stress the need for
caution and careful preparation when
investigating any supernatural
accurrence, and I trust the reader
will make due note of them.
I have selected the adventure of the
Phantom Army for this purpose because
it depicts a most horrible phenomenon,
mass haunting. It is very rare and
happens only when many individuals
share a common bond that links them
after death as it did in life.
A mass haunting always centers on
one individual, a leader. It may be that
this person is the only true ghost and
that the others are merely reflections of
its own curse, dragged into unlife by the
power of the central figure. In almost
everyy case, the ghost at the core of a
mass haunting is of fourth or fifth magnitude.
Any successful investigation follows
certain stages ("picking up the scent",
"stalking the beast", and "making the
kill"), each of which contains a
number of steps. To deviate somewhat
from this plan is acceptable, even
mandatory, for each haunting is
unique. But to stray too far from the
course I describe in this chapter is to
invite death or worse. Before I tell the
story of this particular investigation, allow me to relate the origins of the
Phantom Army. Bear in mind that I knew only a small part of this story at
the start of my investigation, so some
of my actions may seem to be, in
retrospect, illogical. By learning the
background beforehand, the reader
will better understand the whole
investigation process.
The Phantom Army
The origin of the Phantom Army dates
back less than half a century. A pack of
twisted mongrelmen from the dread
domain of G'Henna fled from their native
land and entered the southern reaches of
Darkon. Here, they did their best to hide
in the forests and live undisturbed.
Although those who lived near the
mongrelmen knew of their existence and
avoided them, the mongrelmen kept to
themselves and did not harass the
common folk. The locals feared the
mongrelmen, however, and they
fabricated stories of the mongrelmen's
inhumane treatment of prisoners and of
wild, cannibalistic feasts held under the
light of the full moon.
In time, the mongrelmen became the
masters of their recently claimed land.
They came to know every aspect of
their wooded refuge and were able to
move quickly and quietly through the
trees and brush. Some even said they
had mastered the power of invisibility
for use at will.
Eventually, the dread Kargat, the
secret security force of Lord Azalin, took
an interest in these intruders. A legion of
Darkon's most fearsome warriors
journeyed south from II Aluk and came at
last to the woods of the mongrelmen. The
leader of the legion was a dark and
sinister man, a fellow known as Karuk
Abjen. His men feared him and trembled
at the mention of his name.
Abjen ordered his men forward into
the forests. They found no sign of the
mongrelmen in the outskirts of the
wood, and they pressed inward. They
did not know that the mongrelmen
watched their every move, waiting to
learn what these armored men wanted
in the woods the mongrelmen called
their own.
As night fell, one of the scouting
parties happened upon a lone
mongrelman and captured him. The
prisoner was brought before Abjen and
brutally tortured for information about
his kindred and their purpose in
Darken. Abjen ranted and accused the
pitiful creature of being a spy sent into
Darkon to learn the secrets of Lord
Azalin's power. In the end, the
mongrelman died from the abuse.
At the instant the creature's body
stiffened and went slack as the last
vestige of life drained from its broken
form, a long and terrible howl went up
from the woods surrounding the camp.
It lasted for many minutes, echoing like
the lingering cry of a great, wounded
beast. As suddenly as it had begun, the
cry stopped. An ominous silence fell
across the Kargat legion.
Abjen ordered his men to stand
ready for battle. All that night, the
dark watchmen waited eagerly in
hope of earning favor with their vile
commander by being the first to spot
the mongrelmen massing for attack.
Dawn came, but brought with it no
sign of the beastly folk who had made
the pitiful howling.
The Kargat commander called his
men together and gloated before them.
Abjen cried out that it was fear of the
Kargat and its great lord Azalin that kept
the mongrelmen in check. They would
not dare to attack, he shouted, for none
who challenged Azalin's powers could
survive. Finally, Abjen ordered a
company of his men to move into the
woods and set it afire. The mongrelmen
and the forest they had defiled would be
reduced to cinders.
As the troops dispersed, the
mongrelmen attacked. They did not
charge in sweeping waves filled with horribly twisted creatures; instead,
attacked in small, fast, silent strike
against individuals. The company of
men sent to light the fires vanished
never to be seen again by their
companions.
At sunset, another ringing cry went up
from the mongrelmen. Their echoin
howl drifted through the woods, still
all conversation and sapping the morale
of Abjen's legion. His men were on the
verge of panic, but the fiendish Abjen
would not let them flee. He took
command of a second company and forced them into the woods to discover
what had happened to the first company.
All night long they moved about,
searching for their lost companions. At
every step, they were met with flicker
shadows, sounds of movement, and
lingering traces of the mongrelmen,
never did they actually come across.
As the cold glow of sunrise spread
across the sky, Abjen and his tired men
returned to camp. They had lost not
single soldier, but neither had they
found one enemy body or seen so much
as one of the mongrelman foe. To their
horror, they found no sign of the dozens
of men they had left behind - the camp
was deserted. Abjen chose to believe
the mongrelmen had struck again, for
he had vowed to kill any man who
deserted him.
As Abjen ranted and raved at the
dark woods around him, another of
mournful cries rolled out through the
trees. Morale among Abjen's men
collapsed in full. They scattered and ran, hoping to find safe passage
through the hidden ranks of
mongrelmen. Many died instead. Abjen
himself was captured by the
mongrelmen he had vowed to destroy.
It is said that they tortured him for days
before he finally died. Those few who
lived near the woods of the
mongrelmen reported that his cries of
pain and suffering were heard all
through the night, and that his sobbling
pleas for mercy and death filled the
days. None moved to help him. In the
years that followed, the mongrelmen
grew more protective of their forest
home than ever before. Those who
ventured in were never seen again.
Lord Azalin either lost interest in the
pitful creatures or decided that he did
not want to lose more valuable soldiers
eradicating them. In either case, the
Kargat never returned to bother them.
Several months later, a merchant
named Corin led her caravan past the
edge of the mongrelmen's woods. As
the sun set in the west, her party heard
tortured, agonized cries coming from
the domain of the mongrelmen. Those
who were more curious and brave
followed Corin to investigate. When they
neared a clearing in the wood, they
uncovered the bodies of countles mongrelmen.
Even their frightening
deformities were nothing when
compared to the looks of horror and
pain on their inhuman faces.
When the merchant and her people
turned to retrace their steps and report
that they had seen, they discovered
their way was blocked. Abjen's slain
troops had risen from the grave as
fierce ghosts, and the woods were filled
with their misty, spectral forms. Each of
them was horribly scarred and mutilated
from the wounds they had suffered from
the mongrels.
Corin and her cohorts were forced to
retreat deeper into the forest.
Eventually, they came upon a group of
mongrelmen who had escaped the
ghosts and were fleeing the woods to
return to the wilds of G'Henna. Their
travel had been slow, however, for the
spirits of Abjen's army were combing
the woods looking for them. After some
initial distrust, Corin and the refugees
agreed to work together to escape the
haunted woodland.
For nearly a week, they moved
through the dark and evil trees. One by
one, their numbers dwindled as the
ghosts claimed their victims. Finally,
with only a handful left alive, the group
came to the edge of the haunted forest
and the border of G'Henna. A wave of
relief washed over them, but it was
short lived: A dark and ominous figure
stepped before them out of nowhere.
Abjen had found them.
Moaning, suffering spirits wholly
surrounded the company. Corin, her
people, and the mongrelmen pleaded
with Abjen to let them pass, but the
ghastly general would hear nothing of
their entreaties. He announced that they
would all be tortured, even as the
mongrelmen had tortured him. When
only one person remained alive, that
one would be released to tell the world
that this forest was now Abjen's and
that the phantom army would allow
none who entered it to leave.
Corin's spirit proved strongest, and
she was freed two nights later. Her
wounds were horrible and her trauma
great, however, and she spent many
months on the edge of madness. When
she recovered from her ordeal, she did
as Abjen had instructed, warning people
about the dangers of the cursed forest
and its gruesome inhabitants.
Picking Up the Scent
Clearly, the first stage in confronting a
ghost is to discover that the creature
exists. This would seem an elementary
deduction, but I list it because of the
three crucial steps that comprise this
stage.
First Report
A ghost hunter often first learns about the
presence of a spirit through secondhand
accounts or reports. Only twice have I ever begun an investigation because I myself happened upon the ghost first.
With this in mind, evaluate those who
have seen the spirit as credible sources of
information. Remember that the average
person is not as intelligent as you might
hope. Nine in ten times, a reported ghost
proves to be nothing more than a natural
creature or phenomenon, the details
much exaggerated by the onlooker's
panic. If it seems reasonable or even
possible that the witness is telling the truth
and has an accurate understanding of
what was seen, proceed with your study.
Keep in mind that, as of yet, you have no
solid proof that you are dealing with the
supernatural.
Confirmation
Next, determine the general nature of
the haunting. If the witness who brought
the spirit to your attention seems
credible, listen carefully to that person's
story and ask for clarification about
details that are unclear. Once you have
finished with this witness, move on to
the next. Although this may seem
repetitive, particularly if a number of
witnesses were present, the truth at the
core of each person's story provides a
solid base from which to begin a
successful investigation.
If, in the course of this study, you are
unable to find a firsthand witness, you
are probably on a false trail. If you
cannot find a credible person who can
present you with a personal account of
a meeting with the ghost in question,
drop the investigation. You will find
nothing more fiendish than fear and
superstition.
I first heard of the Phantom Army while
traveling southwest through Darken
toward Falkovnia. I stopped at a small
inn for a bit of supper and a warm bed,
for the night outside was growing cold.
I told the hostlers of my plans to cross
through the woods on the morrow. I could not help but notice the unease of
the innkeeper, a quiet, older man
named Talid, and his wife, a silent,
watchful woman named Corin.
I inquired about their distress,
offering my services as a physician if
needed. The woman simply turned
away from me and said nothing. Her
husband sat before me, thanked me for
the offer, then told me a tale that made
my blood run cold.
The tale was one of terror, for it was
the story of Corin's escape from the
Phantom Army through the very woods
I proposed to cross. Although much of it
was disjointed, no doubt from the
trauma Corin's mind had suffered, the
fear behind the words seemed genuine.
When the innkeeper finished, I voiced
my own horror at the thought of those
woods being filled with such fiendish spirits. But I had heard terrifying tale
before that had turned out to be but
stories, and so I asked the pair how
reliable was their warning.
Corin did not immediately answer,
lowered her head. Talid put his hand on
her shoulder, and she seemed to drawn
strength from his touch. She nodded
once, swiftly, and Talid gently eased her
blouse of f her shoulders and showed me
his wife's back. Her skin was still livid
with the horrid scars Abjen had left upon
her those dark nights so long ago. I turned away,
shocked and outraged that
anyone, let alone a woman, should be so
brutally tortured.
Commitment
The last step in the first stage of an
investigation is perhaps the most crucial
of the initial inquiry. Once you have
gathered enough evidence to wholly
convince yourself that you are, indeed
the presence of the supernatural, you
must decide whether you have the
dedication necessary to continue the
quest to destroy this unnatural creature.
Do not answer rashly. The road down
which I have traveled has been a long
and difficult one. I have seen many
beloved friends hideously slain or been
forced to destroy them myself after the
unwillingly became things of darkness
cannot promise you success or even a
sense of accomplishment for your
efforts. Indeed, you should expect only
misery and hardship.
If you are like me, however, you will
find yourself unable to halt once you
have stepped upon this path. The desire
for knowledge will be too great, the call
of vengeance too compelling, and the
longing to rid the world of these
creatures beyond resistance. If you fell
as I do, you will not stop until you or
your enemy is dead. I pray it is the
latter.
When I announced to Corin and her
husband that I planned to look deeper
into this matter, they were shocked.
I explained to them the work that now
occupied my life and the measure of
success I had achieved. Hesitantly, then
eagerly, they agreed to help me. I must
admit that at first I doubted their resolve.
But the memory of Corin's wounds was
more than enough to convince me that
she would stand by me in even the
gravest of situations, and her husband
I would stand by her.
Striking the Beast
During the second stage of an investigation into the supernatural, there
are five important steps to take. Others
may employ a slightly different approach,
but I believe that the elements outlined
below are crucial to any prudent hunt.
Search
Begin your hunt with pure, analytical
sought and careful research. Learn all
what you can about the ghost before
you. Uncover its past and relive its life.
Find out the cause of its death, for
therein lies the tale of its origin, its
desires, and its powers. The more
information you amass now, the better
your chances later of removing it.
Hypothesize
Once you have completed your
interviews with witnesses, researched
the ghost's past, and learned as much
possible on your own, take time to
draw or speculate on some conclusions.
Consider the ghost's origin and try to
decide if any weaknesses or powers are
suggested. It is typically impossible to
examine a large pool of evidence such
you have presumably collected at
this point without one or two clear facts
presenting themselves.
Now is the time to classify the ghost
according to the categories delineated
Chapter One. At this step, you will
want to make a guess at its magnitude
and possible origins. You should be able
determine whether it is an anchored
or a triggered spirit.
I spent the next day pouring over the
information that Corin and her husband
had given me. I decided that the
phantom army had no obvious
weaknesses, based on Corin's account,
although the nature of the torture to
which Abjen was subjected at the
hands and claws of the mongrelmen
suggested a possible allergen.
Corin and her comrades (the latter
now all dead) had suffered from daggers
heated by fire, then pressed against their
flesh like branding irons. It seemed logical
that Abjen's ghost would have tortured
the mongrelmen the same way they had
abused him in life, so I decided to act on
that assumption.
Over the course of the next few days,
I gathered the equipment I thought
would need and, in the company of
Corin and her husband, headed into the
woods.
Sighting
When you have acquired a solid basis of
facts and a supply of ready theories, it is
time to view the ghost for yourself. Of
course, only a fool would rush into such
an encounter without taking precautions.
If you have theories about the ghost's
vulnerabilities or weaknesses, make sure
you can act upon them!
Your mission in this first sighting is not
to battle the ghost, but to observe it. If
possible, arrange to see the ghost so that
it is unaware of your existence. All too
soon you will stand before the creature
and try to destroy it before it destroys
you. Don't let this confrontation happen
until you are ready for it.
Watch the ghost's behavior. Does it
show weaknesses or vulnerabilities that
you might be able to act upon later?
What sorts of special powers does it
appear to have? Is it angry and violent,
or passive?
In the end, try to further classify the
ghost according to the categories noted
in Chapter One. Perhaps you will still
have to guess at its magnitude, but you will almost certainly be able to note its
physical appearance and consistency
by viewing it.
Observe
If possible, make several observations
of the ghost. On each occasion, ask
yourself the same questions you did the
first time you saw it. As you progress,
you might wish to place suspected
allergens at places where the ghost is
likely to appear. By observing its
reaction to these items, you can often
discover a valuable weapon to use in
later combat.
We had traveled deep into the forest
when we came upon a clearing and set
up our camp. Although Abjen was said
to appear only at night, we constantly
caught sight of his spectral army as we
tried to pass the time until nightfall. We
kept a bright fire burning - a fire in
which our blades rested until they were
red hot.
Preliminary Encounters
After you have observed the ghost,
noting its patterns of behavior and its
abilities, it is time to test your skills
against it. It is seldom wise to move in
for the kill right away, as too much
remains unknown about the abilities of
I the spirit. Rather, set up a series of sparring encounters. Have a quick
escape in mind, then challenge the
ghost with an allergen or the like the
might hold it at bay or harm it.
After each of these preliminary
skirmishes, examine what you have
learned. In all likelihood, you can find
classifying the ghost according to the
categories noted in Chapter One.
Further, the means by which you will
finally destroy the ghost are likely to be
revealed during these skirmishes.
When darkness fell, Abjen appeared
before us. He recognized Corin
instantly and was enraged at her
return to the forest. In fact, so great
was his wrath that he all but ignore
Talid and me. As Abjen moved toward
Corin to punish her insolence, I slipped
on a thick gauntlet and took my
sword from the fire.
The blade glowed white-orange from
the heat of the blaze, and it left a trail
steam behind it in the damp woodland
air. The ghost saw the blade before he
struck, and he let out a cry of alarm.
I had thought, the heated weapon
affected the ghost as if he were as
mortal as I.
Abjen cried out in pain when the
blade struck his semicorporeal form,
and he fled into the woods. I feared
we would next be attacked by the
minions of Abjen's ghoulish army, but
the injury to their leader seemed to have
left the Phantom Army without the will
to move.
Uncertain as to how long a reprieve
we had, Corin, her husband, and I hastily retreated to the inn. I now knew
the means by which I could destroy
Abjen, but I needed more help. I sent a
runner with an urgent message to a
former traveling companion who now
lived in the town of Zhukar in G'Henna.
Making the Kill
Until this time, the third stage, you
might be frustrated by the slowness of
the investigation. You might long to
face this nightmare creature in combat
and see it destroyed. Righteous anger
burns within you, waiting for release.
Everything that is good and holy in
you has been restrained, held back for
the proper moment. Take care, for the
time of reckoning is at hand!
Planning
Everything you have done up to this
moment has taught you how to devise a
remarkable plan for the destruction of the
ghost. As a cautionary note, remember
the spirit's special abilities and have
some means of countering them at
hand. Keep in mind the ghost's
psychology. If you know what attracts
and repels it, you are that much closer
to ultimate triumph.
Perhaps the most important thing to
consider when drawing up your plan for
hunting the spirit is teamwork. Make
sure each member of your party
understands what he or she must do in
the heat of battle. Everyone must be
able to count on all others to perform
appointed tasks.
Timing
In many cases, the ghost determines
the time of your encounter. If a spirit
appears each night when the clock
strikes one and vanishes when it chimes
two, you have only that hour in which to
make your attack.
If the ghost's appearance is erratic,
you may be able to arrange this to your
advantage. If it is uncomfortable in bright
light, then attack during the day. If it
spends the night howling and weeping,
then attack while it is so engaged,
in poss that it is caught off guard.
The Place
The place at which you will confront the
ghost is often not a matter of your own
choosing, either. If the clock tower
ghost mentioned earlier never strays
from the park in front of the tower, you
must confront it there.
While there is some validity to the
belief this places you on the ghost's soil and gives it an advantage, this is
seldom an important consideration. In
most cases, knowing exactly where you
will fight the battle gives you an
important advantage because it allows
you to prepare that area ahead of time.
If the ghost tends to roam or wander,
it may be hard to pin it down for battle.
In these cases, you must do the best
you can to "herd" the ghost toward an
area that will give you an advantage
over it. Do not depend upon chance to
gain such an advantage - make liberal
use of the creature's affinities and
allergens to force its hand.
The Weapons
Never go into combat against a ghost
unless you are fully confident of the
powers of your weapons. The purpose
behind the preliminary encounters you
staged was to test your weapons. If the
enchantment on your magical sword
wasn't strong enough to harm the ghost
during those duels, you should obtain a
more powerful blade in the interim.
Every item that you employ against
the ghost, from holy water to spells and
weapons, must have already been tested
against the ghost. Never use a weapon
against the ghost for the first time during
this final encounter. It is folly to do so, for
if the weapon does not function as you
anticipate, you will be killed.
The Escape
Any sensible ghost hunter has an
escape ready before confronting the
spirit. So many things can go wrong in
the war against the supernatural that
nothing can be taken for granted. If you
are ready to flee from the scene when
the battle turns against you, use the
information you gain from the abortive
attack to make plans for a later assault.
Do not mislead yourself into believing
that retreat is a cowardly act; on the
contrary, your wariness and discretion
will keep you alive to continue your fight
against the undead. That alone requires
almost a daily act of bravery.
Act Quickly!
Perhaps the most important piece of
advice I can offer you about your
conflict with a ghost is this: Everything in your plan must proceed
as swiftly as possible once you have
attacked the spirit. Any delay between
a failed attack and the next assault
increases the chance of failure on your
part, for it gives the ghost time to
adjust to your tactics and weapons.
Remember: While you have been
studying the ghost, it has been
studying you.
Now, I do not mean to say that you
should rush headlong into the fray. Far
from it. If some element of your attack
causes a delay or pause, do not charge
forward. Do not move at an imprudent
pace, but do not waste any time either. I have seen many fellows slain when they
paused too long - out of fear, out of
mercy, or (foolishly enough) out of a
desire to gloat - before they delivered
the deathblow.
Within three days, my old friend,
Emilion Lacousto, arrived in response to
the summons I had sent to the town of
Zhukar. I told him of the Phantom Army
and asked that he join Corin, her
husband, and me for our return venture
to the haunted woods. After some
discussion, Emilion agreed, and we set
out the next morning.
Corin suggested we make camp in
the same place as before. We knew that
Abjen might linger there, and he would
recognize us immediately. I feared the
spirit would not approach us if he saw
we had taken precautions similar to
those that had driven him off before, so
we lit no fire.
At dusk, the foul apparition
returned. Abjen saw us and vowed
our deaths would be slow and painful.
The spirit did not draw near us,
instead ordering his legion to attack.
Fearing we would have no better
chance to strike, I called to my
companions, instructing them to put
our plan into action.
Corin responded quickly, for she
wished to avenge herself. We opened
several vials of holy water and hurled
the contents on the spirits between
Abjen and us. The water had the
desired effect, and the shades quickly
drew back.
Seeing his opening, Emilion sprang
into action. He charged forward,
sword drawn, and uttered a word of
power. Instantly, the blade of his
weapon was sheathed in flame - the
metal turned white hot. In a single
leap, he bridged the gap between
himself and the vile Abjen.
With a great effort, Emilion swung
the heavy blade in a wide arch and
struck the villain in the neck, instantly
beheading him. As the ghostly head
landed on the ground, his mouth
opened and a cry of absolute suffering
emerged - then Abjen's spirit
disappeared forever.
With the loss of its master, the
Phantom Army was no more. Each
spirit dissolved into vapor. A chill breath
swept the clearing and carried the
vapor away.
Our work was done. Corin had
avenged herself and her fallen
comrades, and we had defeated the evil
in the woods.
When the shouting is over and the
wounded have been tended, one last
task must be completed before you can
claim victory: verifying the kill.
Often, a physical phenomenon is
associated with a ghost - a portrait
that weeps or the like. Examine this
object for signs that it is no longer
under the influence of the ghost. If the
ghost was anchored or triggered, be
ready for its next few appearances. If
it does not appear, your task is, at
long last, complete.