What beck'ning ghost, along the moonlight shade
Invites my steps, and points to yonder glade?
- Alexander Pope
"Elegy to the Memory of an Unfortunate Lady"
Types of Ghosts
Ghosts, spirits, apparitions -
call them what you will.
They come in a great many
varieties. I have devoted a
great deal of research to
understanding them and the
supernatural laws that govern their
creation, existence, and destruction. In
this chapter, I shall share with you what
I have learned about the origins,
natures, and abilities of ghosts.
If I were less stern about my desire
to know all that I can about the
undead - if I were less passionate in my
need to uncover the truth about the
supernatural - I might long ago have
given up my quest. It often seems to
me that, as soon as I am convinced I know all that can be known about these
incorporeal creatures, new evidence is
presented to me and I must reconsider
my most solid convictions. I admit to
despair on many occasions - but my
yearning to know more is unending.
Thus, my work goes on.
Before I continue, I must define an
important term: karmic resonance. It
is necessary to do so, for it is at the
core of the subject of ghosts, spirits,
and the like.
Supernatural creatures draw their
power from numerous sources. In my
first book, I wrote of the vampire and
how the passing of the years allows him
to draw more dark energy from the so-called Negative Material Plane. With
each day that passes, vampires become
minutely more powerful. Over the
course of a month or even a year, this
increase is minor. With the passing of a
decade or century, however, they can
become unstoppable.
Ghosts, unlike vampires, draw power
not from the passing of time, but from
the forces present at the moment of
their creation. At the exact instant that
a person's spirit is transformed into a
spectral undead, its strength is set and
locked by the emotions that surrounded
it. I call this lingering energy that keeps
ghosts empowered karmic resonance.
Thus, the passing of time does nothing
to increase the power of a ghost.
The instant of a ghost's creation is
subject to intense energies. Just as the
shock of birth is overwhelming to a
child (and the mother), so too is the
sudden plunge into the frigid, black
waters of unlife. The intensity of this
shock is based wholly upon the
emotional and karmic energies of the
transformation. In other words, the
stronger the emotional state of those
present at the ghost's creation, the
more powerful the spirit that arises.
The level of power attained by a
ghost is thus not haphazardly made.
Two ghosts, created in similar manners,
will be of roughly similar power levels.
True, their exact powers are likely to be
very different, but the actual danger
they pose - their resistance to physical
harm, their ability to resist a holy
person's attempts to drive them away,
or the strength of their special attacks -
will be analogous.
I have chosen to classify ghosts
according to six categories: magnitude
of power, physical appearance, physical
consistency, origin, anchor, and trigger.
The distinctions between certain
categories are very fine and may seem
confusing to the layman, but this
classification serves a purpose and will
be helpful to the devoted ghost hunter.
The following text elucidates the
terms I use and should prove helpful in
any quest to rid the world of ghostly
fiends. At the end of this chapter is a
simple outline delineating the categories
and subcategories by which ghosts may
be classified.
Magnitudes of Power
The first category by which I classify
ghosts is based on their levels of power,
which I call magnitudes. In a previous
work, I did much the same with
vampires, which I classified according
to their age. A ghost's magnitude is
roughly the same as a vampire's age in
measuring their total strength: The
greater the magnitude, the more
powerful the ghost; the older the
vampire, the more powerful it is.
First Magnitude
The least powerful of the incorporeal
undead, these creatures are created
when just enough emotional energy is
available to empower the transformation
to an undead state. This is, fortunately,
the most common type of spirit.
Ghosts of the first magnitude are
created the same way as are other
ghosts, but they tend to have less
dramatic origins. In fact, I have often
considered first - magnitude ghosts to be
almost boring - their power is weak,
their afterlife passive, and their evil
subdued.
As an example of this type of spirit,
I must present the Loud Man of
Lamordia - a spirit I found most
amusing.
When I was young, I traveled to a
small village along the coast,
Leidenheim. While there, I learned of a
spirit who haunted a lake outside
town. It seems that those who fished in
that lake were occasionally troubled
by a ghostly fisherman a ghost who
talked to them about the fine spot he
had found for bass, the sudden
changes in recent weather patterns,
and other trivia. His conversations
were so monotonous that it was said
to be impossible for a listener to avoid
failing asleep.
Escaping the spirit's babbling, it
seems, was likewise impossible, for the
Loud Man would follow the fishermen
wherever they went. Only by leaving the
lake, and thus abandoning bringing
home the evening meal, could one
escape this specter. Those who attempted to drive off the fellow found
that they could do so easily, but any fish
they pulled from the water for the next
few months would spoil before they
could be eaten.
The cold stone of the ancient tomb
loomed before us. Lifting our lanterns
high to light the way, we moved into
ihe crypt. The going was slow, for even
our brace dwarf, Geddar Ironheart,
was reluctant to intrude upon the
resting dead of this ancient place.
Bantur, as talkative a swashbuckler I had ever met, was strangely quiet as
he strained his eyes to pick out
movement in the thundering darkness.
The air, thick and cool, washed around
us as if we were wading in a shallow
pond. The sounds of our progress - the
scraping of cleric Kevlin's boots, the
clanking of Geddar's chain mail, and
the occasional crunch of a beetle or
spider beneath Bantur's shoes -
seemed magnified by the shadows
around us. I have never suffered from
claustrophobia, but I must confess that
I felt utterly trapped and isolated in
that dark and evil place.
Second Magnitude
Ghosts of the second magnitude are
more powerful than their lesser kindred,
but are usually little more than nuisances. However, they are more
aggressive and more easily angered
than lesser spirits.
In order for a ghost of this type to
form, the dying person must be in a
state of some emotion. The emotion
need not be overly consuming or of
great duration, as is necessary for the
more powerful spirits to form. For
example, someone who dies during a
spousal quarrel might have enough
emotional energy to attain the second
magnitude of unlife, as might an artist
who is working on a painting that
means a great deal to her. It is
sometimes even possible for a person
who knows he or she is going to die -
by the hangman's noose, for
example - to become a second-magnitude ghost. The so-called
Laughing Man of Valachan is an
example of this sort.
Third Magnitude
Ghosts of the third magnitude are often
outright evil and malicious. Their
powers are generally such that they
can resist much conventional harm,
even from magical devices or spells.
Often they can cripple or kill opponents
with ease.
In order for a ghost of the third
magnitude to form, a person must die
while in a highly emotional state. An
example would be a man forced to
watch as his beloved family was slain
by brigands before he himself was
killed, dying in the grip of his
overwhelming anguish. The karmic
resonance of this tragedy might be
strong enough to create a third-magnitude ghost. Similarly, someone
enraged or horrified to an extreme
degree at the time of death might
attain this status.
Forth Magnitude
Among the most powerful of
apparitions, ghosts of the fourth
magnitude are created only through
scenes of death that involve great
emotional stress or energy. Spirits of
this type are generally warped by the power of their emotions, becoming
highly aggressive, evil, and cruel. They
are almost impossible to drive off or
destroy by conventional means,
requiring special care on the part of
those who would eliminate them.
Rare indeed are the circumstances
surrounding a person's death that are
powerful enough to create a ghost of
this type. In my travels, I have
encountered only a half dozen or so of
these evil and dangerous monsters. In
each of the, cases I came across, the
ghost had once been a person who had
either embraced death with great fervor
or felt himself so powerful that death
could hold no sway over him. The evil
General Athoul, one of the incorporeal
leaders of the dread Kargat of my
homeland Darken, may illustrate the
first. It is said that his devotion to Azalin
was so great that even death only
meant a new manner in which for him
to serve his beloved commander. The
second is perhaps best illustrated by the
infamous Martyr of the Moors, a man
who sought death as the ultimate step
in his devotion to a dark and evil deity,
only to find that he had been cursed
with eternal unlife.
Fifth Magnitude
The thought of these creatures is alone
enough to make any sane person
tremble with fear. Fifth-magnitude
ghosts are so powerful that I know of
not a single case in which one has been
destroyed through conventional means.
Without exception, ghosts of this
magnitude who were destroyed required
special means to eliminate them.
The emotional intensity needed to
create a ghost of this power is so rare
that it happens but once in a very great
while. I would dare say that whole
centuries might pass without a ghost of
this type being formed, for which we
can all be grateful.
Tristessa, the banshee that haunts
Mount Lament in the Keening region, is
one of only two spirits I know who falls
into this category. The second is the
dread Phantom Lover, a spirit said to
prey upon poor souls who recently lost
loved ones.
In cases where this type of ghost is
aware of its special weakness (and few
of this magnitude are not), woe be the
hero who seeks to exploit it. Such a
spirit has certainly taken precautions to
ensure that its weakness is never used
against it. (Weaknesses are discussed in
Chapter Four.)
Physical Consistency
The second category into which I classify ghosts is that of physical
consistency. When one thinks of
ghosts, one often assumes that they
are intangible things. Indeed, this is
most often the case. However, those
who assume this is a strict rule might
unknowingly set themselves up for a
horrible surprise. The subcategories
below describe the physical nature of
ghosts. I must warn the reader that
these classifications are broad and, in
some cases, as vague as the ghosts
they define. I cannot be clearer, for the
supernatural often defies mortal
understanding.
Incorporeal
This is the stereotypical state of a
ghost. Having no physical existence, it
moves about unfettered by physical
objects such as walls or chains. Such
creatures cannot be grappled, for no
person can secure a hold on them.
Indeed, they are immune to all manner
of physical harm-swords and daggers
do not bite them, and arrows and
quarrels pass right through them.
However, magical weapons are able to
injure ghosts of this type, as might
certain arms of unique manufacture,
such as silver swords.
Such manifestations can easily pass
right through the bodies of living beings.
In most cases, no ill effect is suffered
from such an encounter - although a
sense of cold or apprehension is not
uncommon.
In rare cases, however, a wholly
incorporeal essence may have a profound effect upon an individual as it
passes through. I myself was the victim
of such an attack. As a younger man, I was confident that no incorporeal
creature could directly affect me. The
reader can imagine my surprise when
one of these ethereal beings turned
upon me and flashed through my body.
The instant it penetrated me, I was
overcome with a feeling of the deepest
horror. All my careful plans, I believed,
could not prevail against this fiend. I was as nothing against it. In stark terror,
I turned and fled.
It was more than an hour later
before I came to my senses. I had
been a puppet under the mastery of
some fearsome creature, and it had
engineered my fear. I am thankful that
the effect of the ghost's passage was
not more dreadful, for I have seen the
corpses of those less fortunate than I
who fought ghosts with more terrible
powers.
Semicorporeal
A specter such as the bizarre Strangling
Man of Gundarak might have a body
that is largely incorporeal, but still
retains aspects of its being that are
seemingly solid. My experience has
proven that the solid areas are not, in
most cases, actually firmer than the
surrounding ethereal body. Rather, the
ghost exerts some conscious or
unconscious force through willpower in
an almost telekinetic manner. While a victim of the Strangling Man surely felt
the forceful hands of her attacker on her
throat, this was a manifestation of a
paranormal force and not the actual
grip of solid hands. Were the hands truly
substantial, the creature would not have
been able to pass through walls and
doors, as we know it did.
This is not a hard and fast rule. I have encountered a few creatures that
did, in fact, seem partially solid. It may
be that they were simply better able to
manifest this physical "telekinetic"
force. Whatever the case, these
creatures did not seem able to pass
through solid objects as truly
incorporeal ghosts can.
The ethereal nature of this type of
ghost is such that magical weapons or
those of special manufacture are
required to inflict any wounds upon the
creature. It may be that a blow to a
solid area of the ghost would injure it,
but such attacks are usually too precise
for the average combatant to make in
the chaos of melee.
Corporeal
Corporeal spirits are far less common
than their intangible counterparts,
nearly as rare as ghosts in the shape of
inanimate objects. Through vast mental
willpower or supernatural ability, these
creatures have solid and complete
bodies. Often, the body resembles
exactly the one the ghost had when
alive, down to the clothing.
How then, one might ask, do I justify
the claim that these are ghosts and not
zombies or some other form of undead?
The answer is exemplified by an
encounter I had with such a spirit.
Some years ago, I attended the
funeral of a lovely young woman, an
acquaintance who had assisted me on
an investigation. Her body was secure
in its coffin when a woman confronted
me who looked exactly as the dead
woman had at the time of her death.
We battled fiercely before the funeral
ceremony, and I barely held the
apparition back from attacking other
guests. Throughout our clash, it was clear to me that this nightmarish
double was as solid and complete a
being as I myself, for my enchanted
dagger bit into its flesh as cleanly as it
would have cut you or me. Yet it did
not bleed, nor did it acknowledge pain
or weariness, warning me of its
supernatural nature.
In the end, when I triumphed over
the "woman", the "body" of the ghost
(though not that of the girl in the coffin,
for I checked later) broke down into an
elemental mist. The transformation was
such that it put me in mind of a
vampire, giving me quite a start. But
when a chill wind howled through the
drifting vapors, breaking them up and
scattering them freely out the open
windows, I was convinced I had faced
something new.
I have since encountered but one
other corporeal spirit, and I thankfully
believe them to be very rare. I can
only assume that a spirit of great
mental fortitude is required for so
concrete a manifestation of the
apparition to occur.
Mutable
I would be remiss in my account if I did
not draw the reader's attention to a type
of ghost I can only describe as
"mutable". Spirits of this nature seem
able to shift from insubstantial to solid
form and back with ease. For example,
a ghost that proved itself intangible by
walking through the wall of a tomb
might then become corporeal and lash
out at intruders.
In many cases, the difference
between this type of spirit and its
various cousins is very subtle. It could
well be, for example, that the
aforementioned Strangling Man was
able to transform from a semicorporeal
state to an incorporeal state-making it
a mutable spirit. Evidence in the case
has led me to conclude otherwise, but
the point is worth noting.
It has been my experience that
ghosts who seem to be of a corporeal
nature are, in fact, mutable. They seem
freely able to assume corporeal or incorporeal states at will. The fact that
exceptions exist, however, merits the
division of these creatures into separate
and distinct categories, as noted above.
Physical Appearance
The third category by which I classify
ghosts is that of physical appearance. A
ghost will usually fall into one of the
following subcategories: vaporous,
spectral, humanoid, bestial, monstrous,
object, preserved, corrupted, distorted,
or beauteous.
In my travels and attempts to battle
the evil of the undead wherever it may
stand, I have encountered so many
unusual ghosts that it seems impossible
to think of them as variants on a single
theme. In most cases, ghosts look as
they did in life more precisely, as they
did at the time of their deaths. In some
cases, however, the ghosts'
appearances are transformed, perhaps
by becoming vaporous or spectral.
(However, some spirits can change their
shape at will.)
I have found that the incorporeal
undead come in a great variety of
shapes and sizes. While the typical
image of a "ghost" is that of a
translucent creature of more or less
human visage, it is dangerous to
always expect this. Yet, for all their
dissimilarities, I have found that ghosts
share a number of physical
characteristics. Thus, I have been able
to categorize most apparitions in the
ways I describe below.
Vaporous
Many ghosts lack the power or desire
to assume recognizable physical
shapes. They often appear as misty
clouds or swirling fogs. Particular
features can be discerned in some,
while in others nothing is recognizable.
Most often, those who come into
contact with this type of ghost describe
it as cold or damp.
Ghosts of this type may have
special abilities associated with their
form. I recall one man who told me the tragic tale of a vaporous form that
descended upon his family one
evening in their home. As the mists
engulfed them, the air became infused
with a foul essence that was unfit to
breathe. Gasping and choking, the
man dragged himself clear of his home
before losing consciousness. When he
awoke, he found that only he had
survived.
Spectral
Some ghosts appear as a point of
brilliant light not unlike a will o'wisp or
a light spell. These lights vary greatly in
intensity, although I do not believe one
can always gauge the power of the
creature by the magnitude of light it
gives off. In some cases, the emotional
state of such a ghost is indicated by the
hue of its light.
Ghosts of this type are often
accompanied by a telltale sound, such
as a whistling or humming. I have
heard stories of spectral phantoms that
were accompanied by a singular
ringing said to be much like the
tinkling of crystal bells.
Humanoid
This type of ghost is believed by many
scholars of the undead to be the most
common. Humanoid spirits, most of
them human in origin, look much as
they did in life. They are clearly of
humanoid shape, although not always
fully defined. Such a ghost might have
a well-defined head, torso, and arms,
but have legs that trail away as a cloud
of vapor.
Stories are told in hushed tones by
the inhabitants of Ungrad, in Valachan,
of a faceless horror that roams the
streets on nights when thunder rumbles
across a cloudless sky. It is said that
this spectral horror kills his victims and
steals their faces to ease the eternal
agony he suffers. I have seen the body
of one of his victims, and the sight of
the faceless corpse was - to say the
least - ghastly. Although I have never
encountered the creature itself, my
guess is that he is a humanoid ghost who has a misshapen or injured face. In
this case, perhaps some facet of the
ghost's creation accounts for his
unusual appearance and behavior.
Bestial
We have all heard stories of phantom
hounds that roam fens and marshes in
search of mortal prey. These examples
illustrate yet another type of ghost -
the bestial. I have heard stories of
ghost sharks that prowl the Sea of
Sorrows, wolf spirits that stalk the
woods of Kartakass, and similar
manifestations.
In some cases, bestial ghosts seem
to have a kinship with like creatures of
mortal nature. The aforementioned
ghost wolves of Kartakass, for example,
have been reported to lead a pack of
living canines. I cannot say if the live
animals followed the spirit ones of their
own volition or from magical
domination.
Monstrous
It is not unreasonable to believe that
some ghosts were originally not humans
or demihumans, but true living
monsters. Indeed, I have recorded in my
journals a number of encounters with
such creatures. Without exception, a
monster transformed into an undead
spirit is even more horrible than it was
in life. In many cases, it not only retains
its former powers and abilities, but it also gains new ones because of its
horrible metamorphosis.
The most frightening creature of this
type that I have encountered was a
gruesome medusa. I had vowed to help
a friend who found it lurking beneath
the mountains of Tepest. We had
sought out the creature, believing it
was as mortal as any of us. By the
time we discovered our mistake, half of
our party was slain - either turned to
stone by its deadly gaze (which it had
retained from its mortal form) or
drained of life by its chilling touch
(which it had gained upon becoming
a ghost).
Unprepared for a battle with such a
fiendish creature, we were forced to
withdraw. In the months that followed,
while we regrouped to prepare for
another assault on the ghost, the spirit
ventured out of its lair and struck at the
innocents of that region. By the time we
had destroyed the phantom, nearly two
dozen people had been killed - many of
them my close friends. It was a hollow
victory, indeed.
Object
As impossible as it may seem, I have
encountered "inanimate" objects that
are, as far as I can tell, actually ghosts.
To say the least, they are extremely
rare. I believe that ghosts of this type
are formed when an individual is greatly
attached to or associated with a
physical object. Upon the individual's
death, he is anchored to that object so
strongly that the object itself is
transformed into a ghostly state.
In half of these cases, the ghost object
is physically transformed so that it bears
the countenance of the individual,
appearing to be a painting or engraving of
a face or person somewhere on the
object. Needless to say, this can be a
difficult type of spirit to accurately identify.
In other cases, the object itself appears
ghostly and insubstantial.
As an example of the latter kind of
ghost, I offer the Phantom Ax of
Gildabarren. Some years ago, a series
of murders occurred in an isolated dwarf community in Darkon. I was in
the area and joined the investigation.
We soon found that the murders were
being committed by what seemed to be
a magically animated battle ax.
With the aid of a talented spiritualist,
however, we were able to uncover the
truth: This weapon was imbued with the
spirit of a dwarf warrior named
Gildabarren. Qildabarren had been
exiled from his community in his youth,
and he had returned to haunt it upon his
death. His spirit had focused its energy
on the ax, an heirloom of great
importance to his family. The karmic
resonance surrounding his tragic
drowning death was so strong that the
ax itself became, in effect, Gildabarren's
spirit. With this information, we were
able to overcome the menace and put
this unsettled soul to rest.
One by one, we examined the caskets
that lay in the recessed burial
chambers. Without exception, each and
every one of them had been defiled by
grave robbers. Kevlin muttered a holy
vow under his breath, for such sacrilege
weighed heavily upon his heart. As be
lifted his head from a silent prayer for
the dead, Geddar cried aloud.
As one, we swung about - steel
flashing in the darkness of the tomb,
glinting off the guttering light of our
lanterns. A row of spectral figures stood
before us, blocking our exit from the
tomb. Bantur, ever the proud
swashbuckler, stepped forward to
defend us should they attack.
Strange and ethereal creatures were
they, barely visible as clouds of wispy
vapor and twinkling, shimmering lights.
As we watched, they resolved
themselves into more familiar forms.
Bantur cursed under his breath, then
stepped forward.
Preserved
This is the most common state of an
apparition. A ghost in a preserved state
is unchanged from its appearance at the time of death. In cases where a ghost's
living form died of unobtrusive means
(poison, a deadly magical spell, and the
like), the ghost will look just as it did
when alive. Violent death marks, as
from a sword wound or similar attack,
are fully visible. In extreme cases,
where death was the result of an
overwhelming injury, the form of the
ghost may be horribly mutilated. I have
seen the apparition of a man who died
in a burning house, and it was, I assure
you, a most unpleasant sight.
Corrupted
It is possible for a ghost to reflect the
appearance of its corpse as it exists in
the grave. As time passes, the ghost
begins to look rotted and decayed, just
as the body does. A corrupted ghost is
often so horrible to look upon that it
inspires fear and revulsion in the
strongest of men. I have seen such
creatures in my travels and can testify
that this effect does not lessen with
time - there is something so utterly
macabre about these unearthly, rotting
images that it challenges one's reason
with madness.
It has happened that, where a body
has been preserved, the ghost's visage
remains unchanged though the ghost
is, in fact, corrupted. I have heard
stories from a reliable source in the
distant land of Har'Akir of a ghost who
rose from the body of a mummified
priest when the rituals surrounding his
death and burial were left incomplete.
Many adventurers mistook the ghost for
a mummy - an error that cost most of
them their lives. Only through the
efforts of a local priest was the true
nature of the creature uncovered. The
ghost was returned to a restful death
upon completion of the proper rituals
and sacraments.
Distorted
Some apparitions have their physical
appearance twisted and distorted in
ways that can hardly be described.
These creatures are nightmarish
reflections of what they were in life. I have heard it said that they are
aspects of the madness that must
surely exist in the tortured mind of a
ghost. Whatever the cause, they are
horrible to look upon.
Many examples come to mind, but I think that none is perhaps more awful
than the dreadful Baying Hound of
Willisford. This foul creature looked,
from a distance, to be a great mastiff or
hunting dog. When examined more
closely, however, the hound was really a
man whose body was warped so that it
resembled that of a great canine. The
transformation seemed to cause it pain,
for it let out such cries of agony that
they were mistaken by the locals for the
frightful howling that gave the creature
its name.
I cannot account for the strange
shape of this creature - I merely recount
its tale. Its origin remains a mystery to
me, as does its fate, for I don't know if it
still exists or if some brave adventurers
have been able to dispatch it.
Beauteous
Some ghosts assume an appearance
that is almost angelic in its innocence
and seeming passivity. They take on the
guise of the most beautiful of women,
the most handsome of men, or the
sweetest of children. In most cases,
those who knew the being in life can
recognize the ghost. The creature's
appearance, however, is more perfect than it could ever have been in the
natural world. All of its less admirable
qualities are softened or replaced in
ways that make it endearing and
alluring - how it wished to be in life.
I remember when I first encountered
such a creature and it opened its arms
to me. It came in the form of a lovely
girl who had raven hair and the dark
complexion of the tropics. In a voice so
sweet that even now it sends shivers
through my body to think of it, the
spirit invited me to embrace it. It
whispered to me of its desire for me
and its love for me. A part of me knew
that it lied, but I could not resist. Had it not been for the intervention of a close
friend, the ghost would have killed me
that night.
Such ghosts are uniformly evil, using
their veil of illusion to lure victims close
so that they may lash out at them. In
many cases, spirits of this type are able
to charm those who knew them in life.
Origins of Ghosts
The fourth category by which I classify
ghosts is their origins. Although most
ghosts will fit into one of the
subcategories I discuss below, other
means of origination should not be
discounted.
I have, over the years, collected
hundreds of documents that profess to
detail the origins of numerous ghosts.
In many cases, I have been able to
assemble a number of accounts
detailing the "birth" of a single
apparition. One might think that so
many references could not help but
provide a clear and insightful view of
the events leading to the creation of a
ghost. Rather, the converse is quite
often true. In instances where two or
more authors chronicle the details by
which a specific haunting occurred, I have found myself confronted with
conflicting facts, theories, conjectures,
and opinions that cloud the matter as
surely as the swirling clouds of autumn
hide the face of the moon.
Still, putting aside the less reliable
accounts, there does emerge a certain pattern in the creation of ghosts. Based
on this pattern, I have been able to
classify most ghosts according to eight
origins. In some cases, this involves
the manner of the person's physical
death; in others, it depends upon the
events of the person's life.
Occasionally, events that occurred
soon after death play a part.
The eight methods or motivations by
which ghosts seem to originate include: sudden death, dedication, stewardship,
justice, vengeance, reincarnation,
curses, and dark pacts. There are likely
to be other situations through which
ghosts may form, but these seem the
most common.
Sudden Death
A ghost can be created when an
individual unexpectedly dies. The spirit
of the doomed person simply doesn't
realize he or she is dead. A spirit of
this type tends to retain the alignment
held in life - at least at first. As the
years flow by, however, the spirit
becomes less sane. Eventually, the
spirit assumes a personality hostile to
the living world, or else slips helplessly
into madness.
Consider the case of the infamous
Laughing Man, said to haunt the
Valachan countryside. I have no fewer
than five accounts of his "death". While
they differ in details, the important
points match perfectly.
The Laughing Man was a hunter who
often set traps in the woods near his
home. Tending the trap line required
him to spend the night in the woods,
something many folk - myself
included - are reluctant to do in that
land. Because of this, the hunter would
often go into the woods with several of
his neighbors in the mistaken belief that
there would be safety in numbers.
One night, the group completed the
chores and settled down to an evening
of stories around the campfire. While
the hunter was consumed with laughter
following the telling of a joke by one of
his companions, a group of bandits
attacked them. The hunter was slain by a single arrow that struck the back of
his head. Magical conversations with
the spirit of the Laughing Man reveal he
did not know what happened to him by
the fire. He watched the massacre,
unable to affect anything in any way, as
the bandits swept down and killed his
friends. Only in the end, it is said, when
he turned and saw his own body lying
at the edge of the campfire, did the
awful truth become clear to him.
The apparitions before us seemed to
come from all walks of life. There were
common folk (transparent and vague
but clearly visible) and heroes, too, of
some long-forgotten conflict, clad in
armor and wielding swords. I had no
idea how long they had rested here
before the vandals gave them cause to
return.
Kevlin raised his holy symbol, a
gleaming silver trident that seemed to
give off a faint glow of its own, and
beseeched his god for protection from
these restless spirits. Somehow I knew it
wouldn't be enough. This was their
place, a domain of and for the dead -
we would have no power ouer them
here.
"Van Richten!" called Bantur. "Begin
your work; Geddar and I will hold them
for as long as we can!" As the brave
pair raised their magical weapons in my
defense, I opened the leather pouch that
we had recovered from the thieves.
Dedication
Some ghosts are drawn from beyond
the grave out of devotion to a task or
interest. A learned scholar who has
spent her life researching ancient
tomes in an effort to decipher a lost
language might return to haunt her old
library if she died before completing
her studies. Dedicated ghosts are
almost always anchored (a term
discussed later) to a specific place or
item. This is also true of ghosts who
are stewards, as noted below.
Stewardship
Among the most fascinating spirits are
those I call stewards or sentinels. These
ghosts are seldom truly evil, and they
seek only to protect something that
was important to them in life. In almost
every case, these spirits are anchored
to a specific person, location, or
object - although I have heard reports
of wandering spirits that seek to guard
over travelers in general or some other
less clearly defined group.
A steward is quite adamant about his
desire to protect the thing to which he is
anchored. In general, his power is
greater than that of other ghosts, for he
is strongly dedicated to the task and
seems to draw energy from the bond to
the mortal world. I cannot help but pity
the rogue who attempts to loot a family
crypt that is protected by a sentinel
spirit, for it will bend every bit of its will
against him in order to destroy him.
Among the most common stewards
are those who appear to guard ancestral
estates. This type of spirit is often at the
root of many "haunted house" stories,
and they can be quite violent when
confronted with trespassers and other
unwelcome guests.
It is seldom possible to remove a
spirit of this type except by destruction
of the thing that it guards. In the case of
a building or an object, this is often
possible with some effort, although the
ghost will obviously lash out sharply in
an attempt to thwart this endeavor. In a
less manifest focus, such as when a
ghost is determined to watch over its
descendants, this can be almost
impossible to accomplish.
Justice
I have come to the conclusion that this
category is distinct from the following
one, vengeance, for several reasons.
Perhaps the most important of these is
the fact that ghosts who seek justice
almost uniformly were good people
prior to death. Additionally, these
ghosts never act upon imagined
wrongs and, for the most part, are
satisfied enough with the correction of a wrong to rest again - even if this
means that those who originally
wronged them go unpunished. In short
this type of ghost has a certain
nobility, as opposed to the sort that
seeks only blind revenge.
To make this distinction clearer,
consider the well-known case of the
Headless Gypsy. Here we have a man
who was cast out from his people, the
Vistani, for a crime he did not commit,
When he returned to them in an effort
to plead for reconsideration, he was
sentenced to death and promptly
beheaded. That night, his spirit
returned in the shape of a swirling
cloud of sparkling, shimmering dust
This vaporous apparition was able to I move freely about the camp and
seemed to take great delight in causing
mischief, for it was able to manipulate
physical objects to some extent.
As time passed, this ghost became
more and more troublesome to the
Vistani - valuable objects would vanish
or break, horses and dogs would be
released then frightened into flight, and
so on. In an effort to stem this tide
before it could become dangerous, one
of the elder women of the band used
her prophetic powers to contact the
spirit. Under the Headless Gypsy's
guidance, she uncovered evidence that
cleared his name of any wrongdoing. As
soon as this was done, the ghost
vanished and was never seen again. How sweet life would be if all such
hauntings could be so easily ended and
all restless spirits so quickly stilled.
Vengeance
Perhaps the most common type of
ghost is the vengeful spirit. This is the
restless soul of someone who suffered a
great wrong in life. Unable to avenge
himself in the mortal world, this
apparition rises from the grave to
harass or destroy those who maltreated
him in life.
The desire for revenge burns
strongly in such creatures, eventually
turning their minds to evil. It seems, in
fact, that the desire for revenge is so corrupting that even those who seek an
understandable vindication grow evil. It
matters little, I believe, whether the
wrong that has caused such a spirit to
rise from the dead is real or imagined.
Indeed, in many cases the most evil
and powerful of these spirits thrive on
the belief that they have been slighted
when no evidence of prejudicial
treatment exists.
A perfect example of this type of
ghost can be found in the domain of
Tepest. There, several years ago, I ran
into a most unusual spirit whom I recounted in my journal as the
Reflection of Evil.
It seems that a young woman named
Keni was prone to jealousy whenever
her husband Drakob even spoke to
another woman. I have never found
anyone who would even begin to
suggest she had cause for this, for
Drakob was as devoted and loving a
spouse as any woman could want. Her
jealousy became so consuming,
however, that she was unable to stand
the thought of his being gone from their
home for more than a few hours at a
time. One day, while Drakob was going
about his business in the town of Viktal,
a fire broke out in their home. Unable
to escape the sudden, horrible blaze,
Keni died.
As the months passed, Drakob
mastered his grief. He eventually wooed
a young woman named Zjen; two years
after the death of Keni, he remarried.
On Drakob's wedding night, however,
the image of his first wife appeared in
the mirror on a dressing table. The
frantic newlyweds destroyed the mirror,
only to find that the one they replaced it
with was promptly inhabited by the
same apparition. Over and over again,
they discarded or destroyed mirrors in
an attempt to drive this phantom from
their life. Eventually, they were forced to
flee from their home, for every reflective
surface began to bear the image of the
dead first wife.
The couple's new house seemed a
safe enough refuge for the first few
weeks, but soon the jealous eyes of
Keni haunted it. When Drakob beseeched a priest from the local
church to drive the restless spirit back
to its grave, matters grew worse. The
exorcism enraged the spirit and, if
anything, magnified its power. On the
night after the attempted banishment,
Zjen looked down and saw the
reflection of the dead girl in a bucket
of water. Keni's spectral hand lashed
out at Zjen and left a horrible scar
upon the woman's face. The wound
was unresponsive to medical care, and
Zjen soon sickened and died.
When last I spoke with him, Drakob
told me that he was still being haunted
by the image of Keni and he dared not
make another attempt to drive it off for
fear that matters would become even
worse. I do not know what became of
him, but I left him in a state of mental
exhaustion that was as close to death
as any living being can bear. He made
me swear not to interfere, and I could
not refuse him.
Reincarnation
This sort of apparition is extremely rare
and is quite distinct from the others
described here. Although I have never
encountered such a creature, I have it
on the most reliable authorities that it
does exist.
A reincarnated (descendant) spirit
appears when a being of exceptional
willpower chooses to return to life by
usurping or possessing the body of one of its descendants. The victim of this
possession must be a direct relation; the
importance of blood ties in this
diabolical relationship cannot be
overstated.
Once the ghost has gained control of
the host's body, it utterly dominates the
descendant's spirit. Unlike other forms
of ghostly control, however, the victim
is not instantly killed by the domination.
He or she may linger on for years
unconscious, in a state perhaps like that
of sleep, before succumbing to the evil
within the body. Yet there is hope, for
the removal of the intruding spirit frees
the body to return to its natural owner.
Usually, a dominated individual will
have no memory of the events that took
place while he or she was dominated
and manipulated.
Curses
Ours is a land filled with the accursed.
I cannot say with certainty how it
came to be this way, but it is so. Some
say that each of us lives under the
looming shadow of some dark curse.
For myself, I can think of no greater
weight to bear than the memories of
my beloved Erasmus and dear Ingrid.
Some of our people, however, are
cursed in ways unimaginable to the
common man: They are shackled by
unlife.
Ghosts of this type may be created
by a curse that is external in origin. For
example, a man may offend an ancient
and powerful Vistani woman who
chooses to retaliate with the dreaded
evil eye of the gypsies. Under the
power of such a spell, the offender
might be condemned to live out
eternity at the spot where his misstep
was made, until the gypsy takes pity
and releases him from the curse.
Ghosts may also be forged by a
curse brought upon them by wrongs
committed during life. These curses are
far more horrible than those laid on by
an outside party, for there is no quick
solution by which the victims may be
released from their suffering - suffering
they themselves caused. Further, those who condemn themselves in this
manner are uniformly evil and seldom
repent in the afterlife.
To illustrate the latter type of curse,
consider the mysterious Counting Man
of Barovia. My research indicates this is
the spirit of a wealthy and powerful
banker who had been miserly and
stinting all his life. When he passed
away, no one lamented the loss of such
a cold, cruel person. On the anniversary
of his death, the Counting Man was
seen wandering the streets of Barovia
night, dressed in the rags of a pauper
and begging for change. Those who
dropped a coin in the spirit's cup (which
seemed, curiously, quite able to catch
and hold their money) were left in
peace. Those who did not contribute to
this ethereal beggar were attacked and
driven screaming into the night, aging
many years from the encounter.
Dark Pacts
The final method I record by which
ghosts are formed is one that I shudder
to mention. However, the truth is that
some would willingly trade away their
humanity for the eternal life of the
undead, in order to gain some
advantage. They make a pact with
evil forces.
It is my belief that, without
exception, these people cannot even
begin to understand the scope of their
thirst for immortality. The ramifications
of this desire to survive beyond one's
own death are staggering. That desire,
coupled with the centuries of ghostly
life that follow, is a burden far too
heavy for any mind to bear. In the end,
madness and destruction loom up to
claim anyone who would barter life
away in so vain an attempt to cheat the
master of death.
Of course, entering into a pact with
some being or force is difficult, for
creatures capable of bestowing the gift
(or curse, rather) of immortal undeath
in any form are rare. Most commonly,
these pacts are made with the vile
creatures that, the sages say, lurk in
alien realms and planes outside our own world. Those who seek to strike a
bargain with these forces of the
supernatural must first locate such
beings and attract their attention. This
in itself is a dangerous and foolhardy
thing to do. In almost every case,
dealing with such powerful, evil
creatures results only in tragedy and
death.
Once someone makes contact with a
creature capable of granting his wish for
immortality, he must offer some
payment for the "boon". In many cases,
this favor will take the form of a service,
as material wealth means little to fiends
of this power. Often, the task will do
nothing to further the goals of the beast,
but will instead provide it with chaotic
amusement.
In order to illustrate this type of
origin, I must recount a story that
causes me much heartache, for it
involves a close friend. When I was a
boy in Darken, I knew a bright and
energetic lad named Eldrenn Van Dorn.
We were close childhood friends, but
we were separated when his parents
moved to seek their fortunes elsewhere.
Years later, I saw Eldrenn again
when I was in Darkon, hunting a
vampire. At first, I did not recognize
him. He was gaunt and pale, looking
almost as if he hadn't eaten since last I had seen him. His eyes were dark and
seemed to look right through me when
he spoke. The striking contrast
between this shell of a man and the
robust boy I had known could not have
been greater. The fact that he was now
a sparkling, transparent ghost seemed
of only secondary importance.
We talked, the ghost and I, and as
the hours passed he told me of his life.
He explained that his family had settled
not far from one of Darkon's largest
cities and that he had been raised in an
atmosphere of happiness and
prosperity. As he entered his teen years,
his mind began to wander and he
looked beyond his father's tinsmithing
business for work.
He explained that his senses had
seemed to him shallow and
incomplete, except for the ability to see something more than what was
there. I nodded, for I had heard of this
yearning from others who were called
to the magician's path. Eldrenn was
born with the blood of commoners in
his veins, but the mystical fire of an
enchanter lay in his soul.
Over the course of the next few
years, he began to study wizardry. His
powers grew slowly at first, but he found
he had a natural affinity for the working
of magic. Eventually, he became quite
powerful. In fact, he found he could
learn nothing more from his studies and
set out to contact the only man who
seemed a suitable mentor to him - the
dreaded Lord Azalin, master of Darkon.
My poor friend seemed hesitant to say
the name, and he was slow in telling me
of the foul pact of obedience he swore
to the dark lord.
Eldrenn spent months under the
guidance of this powerful figure. All the
while, he learned more and more - not
only about magic, but also about Lord
Azalin himself. It was through my talk
with Eldrenn that I learned the horrible
extent of the powers of Darkon's
Wizard King.
Compilers' Note: Of Lord Azalin's
true nature, more is revealed in Van
Richten's manuscript on liches, which
is the next section of this volume.
-LWF
What Eldrenn did not know, however,
was that Azalin was teaching him powers he could never fully contain. In
the end, those powers destroyed my
friend - consuming his flesh and blood
and stealing the magical power he had
accumulated in his life. Tragically, death
was not a release for Eldrenn. The
powerful oath he had sworn anchored
him to the servitude of Azalin for all
time, even beyond death.
Our interview ended when Eldrenn
looked past me, out a window into the
distance. I turned and saw that he was
entranced by the distant spires of Lord
Azalin's castle, Avernus. He bade me
farewell, for (he said) his master was
calling him. He then floated slowly
through the room toward the castle,
fading from sight until he was gone. It
was several hours before I was able to
compose myself and force my mind
from the dreadful tale I had been told. I mourned my lost friend.
Anchors
A fifth category by which ghosts may be
classified is whether they are anchored.
Many spirits are tied to a specific person
or place; some are found haunting a
singular item. I call these anchored
spirits, for just as a ship's anchor keeps
it in place during rough weather, so do
the bonds that these ghosts feel for
certain things prevent them from
ranging afar. In some ways this is a
blessing. Finding a spirit who is
anchored to a specific house, for example, is far easier than finding a
ghost who roams the countryside
seeking revenge for its death.
Anchored spirits can, however, be
more horrible than their wandering
counterparts, as anchored ghosts are
terribly powerful. They tend to be
extremely aggressive, often becoming
territorial and protective of the region c
object to which they are secured.
Spirits can be anchored to one of
three things in the material realm: a
relationship, a place, or an item.
Relationship
This anchor connects a spirit to an
individual. In some cases, a ghost's
relationship with its anchor is
adversarial, in others symbiotic, or
even - on rare occasions - beneficial.
The majority of personal anchors
are formed when a person has served
as steward to a family line. If the
karmic resonance surrounding the
faithful servant's death is strong
enough, his soul is transformed into a
ghost. His magnitude is dependent
upon the emotional energy at the time
of death, and he is also a ghost whose
origin is that of stewardship. Likewise,
in this instance, he is an anchored
spirit, for he is anchored to the family
he swore to serve.
Occasionally, an anchored spirit
forms from someone who seeks revenge
against a single person. Such a spirit is
nearly always hostile to all people who
interfere in the revenge plot.
Interestingly enough, personal
anchors can be passed on. Thus, a
ghost who returns to haunt the woman
who had wronged it in life might drive
its primary victim to destruction, then
transfer its obsession to the woman's
daughter, and so on throughout many
generations.
Geddar brought his dwarven ax down
in a long sweeping arc. His blade
passed through two of the ghosts,
causing them to cry out in pain. In
retaliation, one of the other spirits surged forward and reached out its
fingers to brush across the brow of the
dwarf. He seemed unaffected at first,
but a look of horror then spread across
his face such as I had never seen in a
dwarf warrior. Geddar fell, clutching his
chest, and I knew in my heart that we
would never hear his booming laugh
again.
As I placed the last of the amulets
back in the coffins, Kevlin began to pray
again. He called upon his deity to
return these lost souls to the peaceful
sleep of the dead. Too late for our
beloved Geddar, we watched as the
phantasms fade from sight, and the evil
of this place vanished.
- From the personal journal of
Dr. Van Richten
Place
It may be that this is the most common
type of anchor, or at least the best
known. Who among us has not heard
tales of a haunted grove where none
dare travel after dark? Who has not
heard of a house said to be home to
the lingering spirits of the family who
built it?
In most cases, a spirit anchored to a
specific place is a steward. It will not
allow any desecration of the area the
ghost inhabits. Generally, only acts of
violence against the ghost's "home" will
anger it; those seeking to pass through
the area will not be troubled so long as
they show proper respect and leave
quickly. Only in rare instances is the
mere act of trespassing upon the soil
protected by a specific spirit enough to
earn its wrath - and possibly the
trespasser's death.
In the distant and elusive land of
Har'Akir, for example, each and every
tomb is said to be watched over by the
spirits of those interred there. Grave
robbers who disturb their sleep, it is
believed, bring death and destruction
upon themselves for the crimes they
commit against the dead. While I have
never been able to prove this, I had
occasion once to speak with an elderly man who, although he claimed to be
but seventeen years old, appeared to be
on the verge of death from the frailty of
many decades. He assured me that the
rumors told of Har'Akir's guardian
spirits are true, based upon his own sad
experience as a onetime tomb robber -
and I must say I felt moved to accept
his testimony.
Item
Perhaps the rarest form of anchor is
that of a spirit's attachment to a
singular item. I have rarely encountered
such spirits, but I have heard tales and
read accounts of others from sources
that I consider credible. Thus, I include
these ghosts in this work.
Compilers' Note: Dr. Van Richten's
many notes reveal that he considered
the Phantom Ax of Gildabarren
(mentioned earlier) a true ghost and
not merely the anchor for a ghost,
though perhaps it once was merely an
anchor. The battle ax was originally a
nonmagical heirloom, but over time the
attachment of the dwarf's spirit to it
perhaps infused the weapon with
magical abilities before it was absorbed
into the ghost's essence, becoming the
ghost of the dwarf himself. Possibly
objects serving as the anchors for
ghosts eventually go through this
process and become ghosts themselves
in a merging of the material and
spiritual.
- GWF
In order for a spirit to become
anchored to an object, that object must
have held great significance for the
person in life. The case that best
illustrates this, at least in my mind, is
the tragic yet fascinating tale of the
Gray Lady of Invidia.
This woman was obsessed with a
small cameo she wore constantly. I believe her young son gave the brooch
to her as a birthday gift. The boy was
killed in an accident that very day, and
she fixed upon the item as a last link to
her lost child.
When the woman died some years
later, her will requested that the
trinket be buried with her. Her sister,
however, had always coveted the
pretty brooch, and she removed it
from the body just before the casket
was sealed. In the months that
followed, the spirit of the Gray Lady
drove her to madness and death.
Things did not end there, for the
cameo changed hands several more
times. In each instance, it brought grief
and destruction. Eventually, a young
wizard with a keen eye discerned the
focus of the suffering. He saw to it that
the Gray Lady's body was exhumed,
and the charm was at last laid to rest
with its rightful owner. Once the coffin
was resealed and returned to the earth,
the hauntings ceased.
Triggers
The sixth and final category I will
discuss is that of triggers (borrowing the
word from the firing mechanism of
smoke power weapons). Generally,
once a ghost has been created, it
becomes a permanent inhabitant of the
world. It remains in existence until its
goals are accomplished, it is laid to rest
by the actions of mortals, or it is utterly
destroyed in combat.
Sometimes, however, a trigger is
involved that causes the ghost to appear
at a certain event or time, or under
certain conditions. A trigger can be thought of as a temporal anchor, if one
wishes, for that is essentially what it is.
Time
Ghosts who are triggered by the
passing of time are troublesome to
track down and destroy, for one seldom
knows where to begin looking for them
If a ghost rises every one hundred
years from a certain tomb, the origin of
its curse is soon lost to memory.
Furthermore, a ghost hunter might feel
he has destroyed the apparition when,
in reality, it has simply gone into
"hibernation" for another century.
A natural phenomenon may trigger
the appearance of some ghosts of this
type. For example, the night of the full
moon might bring forth the spirit of a
slain constable who makes his lonely
rounds just as he did on the night he
died. The dramatic return of a bloodred
comet to the skies above a harbor
town might herald the appearance of a
ghost ship.
Action
Some ghosts are triggered when a
certain action is performed. In a sense,
the guardian spirits of Har'Akir might be
regarded this way, for they are harmless
unless their tombs are violated.
Disrespect for the dead is the most
common trigger for a recurring ghost.
The arrival of an action-triggered
ghost is usually violent and immediate,
Take, for example, the case of a
steward ghost who returns to haunt
anyone who defiles the home he built
and inhabited. The descendants of the
ghost sell the house to a man who
wishes to destroy it in order to make
room for a larger structure. As soon as
the first of the demolition workers
begins to practice his art, he finds
himself confronted by the misty,
howling shape of the house's original
owner. A person who entered the
house but did the structure and its
contents no harm would likewise leave
the house unharmed.
Cyclic
Cyclic ghosts are uncommon. They
seem to be trapped or cursed to repeat
their deeds and responses, their actions
forever limited by similar times and
circumstances. The tragic bussengeist,
a tortured spirit forced to witness one
horrible disaster after another as the
years go by, is a perfect example of a
cyclic ghost [MC-10 Monstrous
Compendium Ravenloft Appendix I,
TSR#2122].
On a less dramatic scale, I once
read of a spirit who climbed the same
set of stairs in a church's clock tower
every time the clock chimed twelve.
His walk would begin just as the first
bell sounded, and he would reach the
top step just as the last one ended,
only to fade away once he had
completed his journey. As long as it
was left alone, this apparition was
more a curiosity than anything else.
However, those who interfered with its
climbing met with a gruesome end, as
the creature's touch caused flesh to
run like water from their bones.
Conclusion
Classifying a ghost is a time-consuming
task. However, the ghost hunter who
has done the requisite research is equal
to the challenge of returning a spirit to
its proper resting place. It pays to
understand as much as possible about
the type of ghost being confronted, its
origins, and its manner. The following
outline may help the reader classify any
ghosts encountered.
I. Magnitude of power
First
Second
Third
Fourth
Fifth
II. Physical consistency
Incorporeal
Semicorporeal
Corporeal
Mutable
III. Physical appearance
Vaporous
Spectral
Humanoid
Bestial
Monstrous
Object
Preserved
Corrupted
Distorted
Beauteous
IV. Origins
Sudden death
Dedication
Stewardship
Justice
Vengeance
Reincarnation
Curses
Dark pacts
V. Anchors
Relationship
Place
Item
VI. Triggers
Time
Action
Cyclic