I had always thought - perhaps because I had been told - that werebeasts were nothing more than kill-crazy monsters. No intelligence worthy of the name, just low cunning and evil intent. No greater goals than ripping up a few innocent and eating their flesh. That's what I was 'specting when I joined the group tracking down the werewold terrorizing travelers on the Old Svalich Road. I figure for a nasty battle at the end of our hunt, sure, but I was ready for it. I was armed for a stand-up fight against a foe toughter than any werewolf could possibly be.
It didn't take long to re-evaluate that thought when people started dying: people I respected, people I figured would make it through with nary a scrape. What's more, it wasn't the werewolf what was killing them, not directly anyway. What I'm saying is, they weren't killed by claws or teeth.
They were killed by dropped rocks, and pits, and sharp stakes and other such traps. They were led into ambush and slaughtered. And I came to realize this was no dumb beast we were hunting.
- From the journal of Zef Merrigan
A Psychological Survey
Moral and Ethical Outlook
In some distant lands, I am
told, certain types of
lycanthropes exhibit moral
and ethical outlooks that
are more or less benign.
For example, travelers have claimed
that were-bears have exhibited
concern for the general weal. Further,
though these creatures champion
individualism above all else, they
oppose those who spread pain and
suffering. Judging from still other tales,
there are werebeasts in some climes
that run the gamut of behavior, from
beneficent to indifferent to malevolent.
Such is riot the case within the
realm of my experience. It is my considered opinion that virtually all
lycanthropes are highly malign
(although I must admit the actual
nature of their malignity can vary
somewhat). To be ever truthful, of
course, the nature of my business is
such that I am unlikely to encounter
any werecreature of a less than cruel
nature. As such, I must allow that
"good" werebeasts can exist, though I have yet to meet them.
Why are lycanthropes such
creatures of evil? My own guess is that
they are subject to the same strange
agencies that pervert magical wishes
and twist the spirits of those who transgress the unwritten laws of moral
behavior. Lycanthropy is a dark,
malign disease - a perversion of the
way life should be - and hence it is
somehow akin to evil itself. When
someone willingly kills a sentient
creature, this is, in my view, an act of
evil. Because such acts will ultimately
corrupt the mind of those who perform them, so will a lycanthrope's killing
slowly warp him into a malign form,
whatever his original inclinations.
It has been my experience that
lycanthropes native to the lands with
which I am familiar (that is, Darkon,
Dementlieu, and the rest) are malign in
the extreme, regardless of phenotype.
If they are born into lycanthropy, they
exhibit their malign outlook regardless
of the form they take. (This does not
mean that a werebeast cannot pretend
to have a different moral outlook when
in its human aspect, of course.) Such
lycanthropes are likely to exhibit a
range of ethical attitudes, however. For
example, a werebear will be
aggressively independent and selfish,
while a wererat may be more
amenable to group interaction.
The infected lycanthropes I have
met in my travels retained their
original moral and ethical outlook
when in human form. However, when
they transfigured into their secondary
aspect, they took on the moral and
ethical stance appropriate to their phenotype. In my efforts to rid the
world of these menaces, I have often
been placed in an uncomfortable
predicament. Believing a human is
good, yet knowing his wereform is evil
is a paradox that I have had to resolve
within my own heart. Unfortunately,
many infected lycanthropes resist all
efforts to cure them, for their hearts
have been claimed by their dreadful
curse. As such, they too must be
destroyed.
When infected werebeasts first
enter such lands as Darkon or
Dementlieu, they retain the personality
they had before their journey - or so
certain sages insist. In all too short a
time, however, these blighted people
grow progressively immoral and
depraved. Sages claim that this
change does not affect the creatures'
ethical stance - that is, whether they
value the common good higher than
individual freedoms - but only their
moral outlook.
This process is not instantaneous.
Some lycanthropic individuals seem
capable of resisting the siren song of
depravity for a considerable period of
time. Eventually, however, nearly all
succumb to the fell blandishments of
corruption. Werebeasts born to their
malady who wish to resist this change
seem able to postpone the inevitable
by limiting the number of times they
kill sentient creatures. This seems to
imply that it is the slaying of
intelligent, self-aware victims, and not
a simple fact of lycanthropic nature,
that causes the progressive decline
into depravity.
Dr. Van Richten's zealotry to rid
his world of evil is laudable, but his
bias against lycanthropes is colored. He believes that all true
werebeasts must ultimately be evil.
This is not so in game terms. A
werebear in Raventoft may still
have chaotic good tendencies,
whether it is born in the Demiplane
of Dread or is swept there via the
mists. The same is true of other lycanthropes. Dr. Van Richten is correct, however, in the assumption
that, given time, the dark powers
of Raventoft itself may corrupt
even a lawful-good werecreature.
Please note: Dr. Van Richten's
references to "moral outlook"
equate, in game terms, to good
and evil alignments; "ethical outlook" equates to the lawful and
chaotic alignments.
Goals and Desires
Many believe that lycanthropes are
dumb, ravening beasts, with only a
modicum of animal cunning and
certainly no real intelligence. This is
true in enough instances that the
belief has become firmly rooted in the
minds of man. Yet it is definitely not
the general case.
Why does this misconception
persist, when anyone who has had
personal experience with a lycanthrope
can testify to this fallacy? I believe that
the misconception is, perhaps, an
attempt to minimize danger
represented by werebeasts - that is, to
deny that they are as significant a
threat as they undoubtedly are. It is
less daunting to consider lycanthropes
as unintelligent, albeit still powerful,
animals. How much more terrifying
they become when one factors in
human-level intelligence... As I have
discovered many times in my travels,
humanity shows a remarkable capacity for self-delusion.
Each time a non-evil lycanthrope
hunts and kills a sentient victim, it
must save vs. polymorph. If it makes
this save, its alignment remains unchanged... this time. If it fails, however, the component of its alignment
moves one step toward evil. (For example, a chaotic-good werebear is
transported to Ravenloft. Each time
it hunts and kills intelligent prey, it
must save vs. polymorph. The first
time it faiis this save, its alignment
permanently changes to chaotic neutral. The second time it fails, its
alignment becomes chaotic evil.)
This rule applies equally to infected
and true lycanthropes.
This progressive change in moral
stance affects true lycanthropes in
all their aspects. Infected
lycanthropes, however, become
more malign only in their secondary
aspect. When in their primary
human aspect, their personality
remains unchanged.
Note that this rule refers only to
incidents where the lycanthrope kills
an intelligent quarry for food. Even
in Ravenloft, Sycanthropes aren't
punished for killing in self-defense.
Unless the DM rules otherwise for
special cases, a victim is "sentient"
if it has an intelligence of "Low" or
greater.
Infected Lycanthropes
In their secondary form, that of the
beast, infected lycanthropes come
closest to the stereotypical view of
ravening monsters - particularly during
the first few times that they transfigure.
When a newly infected lycanthrope
changes shape, its overriding desire is
to find food. While it may show some
level of animal cunning in hunting
down its prey. it will rarely exhibit
anything akin to true intelligence. Its
hunger is simply too vast - its sense of
freedom too overwhelming as the
beast within is released from
captivity - to allow it sober judgment.
The issue of bloodlust, too, is
something that comes into play here.
As discussed in more detail later in this
chapter, newly infected lycanthropes
are highly likely to be overcome by
this fiendish urge. Thus, the lack of
intelligent planning during early kills
and the greater propensity to enter
bloodlust ensures that an infected
werecreature is likelier to be detected
at the beginning of its "career" than
later on. Based on rather infrequent
encounters, I can only hazard that this
condition pertains to the first five or six
times an infected lycanthrope
undergoes transfiguration. Needless to
say, the goals and desires of a recently
infected werebeast differ from one that
has adjusted to its new iifestyle.
If the creature can avoid being detected and destroyed, after the seventh
transfiguration or so it begins to show
a little more intelligence and restraint
in its behavior. Its chance of entering
bloodlust also decreases at about this
time. Hunger and the lust to hunt are
still its dominant desires, but now the
creature seems able to analyze and act
upon these motivations a little more
dispassionately.
While a newly infected werebeast
will hunt quite openly (which is,
might add, the most opportune time to
track and kill these creatures), one
that has survived numerous transfigurations will be more cunning. It will
make the effort to cover its tracks and
to keep its true nature secret. For
example, a newly infected werebeast is
quite likely to attack its prey - often,
sadly, a loved one - in a relatively
public place, rending him or her within
clear sight of others. An "experienced"
(if I may use that term) werebeast is
more likely to sneak into the house of
its prey at night and drag the victim
into the woods. In a private, secluded
place, it will devour its quarry with
vicious glee, knowing that his or her
screams will never be heard.
Obviously, if an infected lycanthrope
has survived its first six or so
transfigurations, the chances of its
continued survival dramatically
increase. Once the werebeast begins to
apply its intelligence to the problem of
survival, the difficulty of hunting it
increases tenfold. For this reason, it is
vital to start the hunt as soon as a
werecreature has claimed its first
victim. If the culprit is a newly infected
lycanthrope, the chances are much
better of successfully hunting it if the
effort is made immediately.
True Lycanthropes
There is a wide variation in the goals
and desires of lycanthropes that inherit
their condition. Initially, when I first
became aware of the existence of
werebeasts, I suspected that this
variation was based along phenotypic
lines. In other words, I believed that
lycanthropes of the same phenotype
shared an overall set of behaviors and
views. Over the intervening years,
however, I have found that this is not
true - or, at least, not universally true.
Certainly, there are similarities between
lycanthropes of the same phenotype.
But, quite are often, the variability
within a phenotype is greater than that
between phenotypes. The inescapable conclusion is that lycanthropes are
individuals first and foremost. Indeed,
they show much the same disparities
and similarities as do humans and
demihumans.
The central aspect of any lycanthrope's philosophy is survival. Since
survival requires the creature to eat raw
meat, and since its preferred food (regardless of its origin or moral outlook)
is humanoid flesh, hunting intelligent
prey is at the heart of all its behaviors.
However, this does not mean that a lycanthrope that has inherited its illness
will be the conspicuous, ravening beast
that newly infected werebeasts often
are. (Certainly there are some true lycanthropes that seem to enjoy openly
terrorizing humans and thus attracting
attention to themselves, but they are
rare. I postulate that this is particularly
true because such creatures would
bring down the wrath of every werehunter in the region. As such, these lycanthropes are few and far between.)
It is possible to argue this point by
analogy. Humans must eat to survive.
(Granted, they do not have the dietary
restrictions of lycanthropes, but set
that consideration aside for the
moment.) Does this mean that a
human's every waking moment will be
spent concentrating on finding his next
meal? Does this imply that humans
think of nothing but food? Of course
not. The same logic holds true for
lycanthropes, whether hereditary or
infected ones that have adjusted to
their disease.
Indeed, for many werebeasts the
greatest motivation in their lives is that
of continuing the deceit that they are
normal humans or demihumans. I have
personally encountered several
lycanthropes that have crafted such
cunning, complete masquerades that
maintaining them interfered with their
ability to hunt. They would
undoubtedly have found it easier to
feed if they had relaxed their attention
to detail in their ruse. Yet they did not
do so.
It has been posited that lycanthropes maintain a human facade to
assure continued access to convenient
sources of food. In the numerous cases
I studied, this theory did not hold true,
for the cost of maintaining a deceit frequently proved detrimental to acquiring food on a regular basis. Thus,
these creatures must have been enjoying some other benefit gained from
their deceits. I believe this benefit is a
kind of personal satisfaction, a knowledge that they are capable of deceiving - and thus proving they are smarter
than - the humans surrounding them.
So important to such werecreatures is
this satisfaction that they will suffer obstacles to their hunting to maintain it.
This kind of demonstrated
"superiority" over humanity seems to
be a common motivator among
werebeasts. Yet it is by no means the
only one. Some of these fell creatures
seem to share many of the same
drives as humans and demihumans:
wealth, comfort, power. Such
lycanthropes tend to pursue wealth
and comfort in much the same ways
as mankind, through means honest or
criminal. If they choose the latter, their
unnatural powers provide them with
significant advantages over merely
human thieves.
It is interesting to note that true
lycanthropes' definitions of wealth and
comfort vary depending on phenotype.
For example, werebears or weretigers
relish a large house, with lots of space
and privacy. Wererats, in contrast,
prefer small, labyrinthine dwellings,
cluttered with shiny baubles. In terms
of artwork and other aesthetic
elements, the items chosen by
lycanfchropes often reflect their
underlying personality. Thus, the art
preferred by a werewolf might well
seem brutal, almost cruel, to humans.
(One must not forget that most
werebeasts are intelligent enough to
understand this and will subvert their
aesthetic tastes to maintain a facade, if
they desire.)
Lycanthropes define "power" in
either much the same way as humans
do or quite the opposite. I have learned
of werebeasts who pursued (and
attained) public office. I have also
encountered others who led human
bandits, and still more who organized
thieves' guilds, surrounding themselves
with followers who were unaware of
their leader's true nature.
One surprisingly cunning
individual - a wererat - accrued great
influence in a village by leading the
locals' efforts to counter the
depredations of the "mysterious beast"
that was terrorizing the region.
Although these efforts neither identified
nor destroyed the beast (which was, of
course, the wererat itself), they did
minimize its impact on the citizenry,
merely because the wererat scaled
back its attacks as soon as it gained
the position of power it had sought.
Fortunately, few lycanthropes seem to
be quite so cunning and enterprising.
Unfortunately, most lycanthropes
simply take the guise of a "mysterious
ravening monster" to remove anyone
who attempts to block their
advancement.
Regardless of phenotype, the vast
majority of true lycanthropes have as a
major goal the spreading of fear, pain,
and suffering. Werebeasts seem to
derive pleasure from tormenting
mankind. While some werebeasts are
quite blatant in this and go so far as to
instigate "waves of terror" in which
many innocents are slaughtered,
others enjoy more subtle
machinations. Through carefully
escalated acts that start with mildly
disturbing events and end with out-and-out atrocities, lycanthropes can
create an environment of growing fear
and paranoia, paralyzing and
eventually destroying an entire
community.
I suspect that some werebeasts
consider this kind of terrorism to be
the highest form of "art".
Bloodlust
I alluded to this topic earlier, and I include it here to present a
counterpoint to the two previous
sections on lycanthropic outlook and
goals and desires. Bloodlust is the
characteristic of lycanthropy perhaps
most familiar to the average person, and it is by far and away the most
frightening one. It is an uncontrollable
rage into which a lycanthrope can fly
when hungry, or when presented with
the sight and smell of freshly spilled
blood or fresh, raw meat.
Entering Bloodlust
Whenever a lycanthrope is exposed to a stimulus for bfoodtust, the creature
must save vs. polymorph. This saving throw suffers certain situational penalties
as noted in the following table.
Table 6: Bloodlust Saving Throws Penalties
Condition |
|
Penalty |
Other werebeast nearby already in bloodlust |
|
-2 |
Each day beyond 4 of food debt |
|
-1 |
Werebeast tastes blood |
|
-1 |
Werebeast has suffered 25% damage |
|
-1 |
Werebeast has suffered 50% damage |
|
-4 |
Werebeast has suffered 75% damage |
|
-7 |
Werebeast is infected lycanthrope |
|
-3 |
Werebeast is "new" infected lycanthrope* |
|
-9 |
Werebeast is a true lycanthrope undergoing puberty |
|
-3 |
* "New" means the creature has assumed animal form six or fewer times.
Hereditary lycanthropes are normally candidates for bloodlust only when in
animal or man-beast form. If they are reduced to less than 50% of their total hit
points while in human aspect, however, they must save vs. polymorph at -2 or
enter bloodlust. If they do succumb to btoodlust, they will immediately
transfigure into either of their other forms.
Effects of Bloodlust
A lycanthrope in btoodlust will attack the nearest living creature in a wild
attempt to slay it. During this berserk rage, it gains a +2 attack bonus and a +2
bonus to damage; its AC, however, is decreased two steps (that is, AC 4
becomes AC 6). If multiple targets are equally close, it will usually attack the
weakest creature, unless the DM decides this ieads to a ludicrous situation (a
lycanthrope faced by three warriors attacking a nearby rabbit, for example).
Shaking Off Bloodlust
Once a lycanthrope in bloodlust has consumed enough flesh to satiate its
urges, it must again save vs. polymorph. All previous modifiers are eliminated.
except for any relating to damage suffered. In addition, the creature gains a +2
bonus. The lycanthrope must make this saving throw each round until it
succeeds. Once it makes the save, it leaves bloodlust and regains control of its
actions. Its subsequent behavior will, of course, depend on the situation.
Lycanthropic bloodlust can be
compared to the rage of a berserker or
a feeding frenzy among sharks, where the creatures lose all inhibitions and
forget all caution in the desire to feed.
During bloodlust, werebeasts lose all
inhibitions. They fly into a rage that is
horrifying to behold, falling with
incredible fury upon anyone and
anything unfortunate enough to be in
the vicinity. During bloodlust, all
lycanthropes become the heartless,
ravening monsters from folktales - and
then some. They will attack and
attempt to slay anyone nearby,
regardless of whether it is prospective
prey or an erstwhile ally. They will fall
upon that person and then feed to
satiation. If the werebeast in bloodlust
is well fed (that is, if it has been eating
its normal food requirements over the
past few days), it will eat only its
regular amount... plus, perhaps, a
little extra, if it has been denied food
over the last several days (if it is
suffering from progressive starvation or
food debt as described in Chapter
Two), it will eat enough to eliminate
this food debt totally... and again,
perhaps a little extra.
The primary stimulus for bloodlust
is proximity to a source of food,
combined with the sight, smell, or taste
of fresh blood. Hunger, predictably,
exacerbates the problem, as does the
proximity of any other lycanthrope that
has already entered bloodtust. The
chance of losing control is also
increased if the werebeast is seriously
wounded; apparently, pain diminishes
the creature's self-control. There are
other aggravating factors: puberty (for
true lycanthropes), and the
unfamiliarity of the lycanthropic state
(for newly infected werebeasts).
Infected lycanthropes can enter
bloodlust only when they are in their
secondary form. True lycanthropes are
much more likely to enter bloodlust in
their secondary or tertiary form,
although if they are severely wounded
they may also succumb while in their
primary human aspect.
Once it has entered this state, a
lycanthrope will remain in bloodlust until it has eaten its fill. Then it will
slowly regain control. This effort may
be immediate or may take several
minutes. If the bloodlust continues
after the creature has eaten its fill, it
will not gorge. Instead, it will continue
its slaughter, but it will not feed on the
bodies of its victims.
Obviously, bloodlust is a hideous
thing to witness. Lycanthropes -
intelligent ones, at least - fear its onset,
since it can easily destroy years of
effort in building up a subterfuge. I shudder to write this, but I have heard
that certain lycanthropes have
learned how to initiate bloodlust
willingly. I do not know how much
credence to put in this claim, having
never personalty encountered a
werebeast capable of this act. Having
witnessed - and barely survived - a
bloodlust engendered by a young
lycanthrope, I can only cringe at the
idea of confronting a wily, adult
werebeast that chooses to enter
bloodlust. [If DMs decide that this is
possible, the ability to initiate
bloodlust at will should be very rare
indeed.]
Relationships Between Lycanthropes
Speaking generally, infected
lycanthropes are solitary creatures,
looking out for their own individual
interests. (The only exception to this
rule seems to be when they come
under the influence of a true
lycanthrope.) Werebeasts that are born
to their disease, however, can be quite
social creatures.
Within a Single Phenotype
In general, a lycanthrope's outlook
toward others of the same phenotype
will depend on its ethical view of the
world. Thus, some werebeasts will be
solitary, while others will be more
social. Most, perhaps, will fall
somewhere in the middle. Let us examine, for example, creatures at
the two extremes: werebears and
wererats.
Werebears have a highly
individualistic outlook on life. They are
more concerned with their own
freedoms and prerogatives than they
are with the rights and concerns of
others. They are naturally solitary
creatures, not given to seeking the
companionship of their own kind
except when it is time to mate.
Werebears are extremely territorial and
will frequently resist the incursion of
others into their domains. (Werebears
are also highly intelligent, so one
masquerading as a human in a village
will certainly not automatically respond
to the arrival of another werecreature
by changing form and attacking.)
In direct contrast, wererats are
highly social, gregarious creatures,
with respect to their own kind, that is.
They demonstrate this enjoyment in
ways that seem strange to most
humans. The creatures are almost
continuously in competition with each
other: for mates, for standing within
their community (and their "adopted"
human community as well), for
wealth, and for other tangible benefits.
By human standards, this competition
is not friendly; it is more sly and
conniving than anything. Most
humans would describe multiple
wererats living a ruse in the same
community as enemies, or at the very
least ardent rivals. Yet, to the wererats
themselves, this behavior does not
illustrate any ill will; quite the
opposite, in fact.
Weretigers and werewolves are
examples of lycanthropes that fall in
a middle ground. The former
phenotype forms strong bonds within
a "pride", or extended familial group.
A pride will establish a territory and
consider other weretigers that enter
this region as rivals or even enemies.
Interlopers are occasionally invited to
join a pride, at which point such
rivalry ends.
Werewolves are, generally speaking,
loners. Yet under certain conditions
they evince strong social behavior. For
example, like their natural lupine
cousins, werewolves can form packs
(extended familial groups, generally
larger than weretiger prides). Members
of a pack will usually forget personal
differences and work together if the
pack is threatened, whether through
the actions of locals or through the
invasion of another pack. Yet, when
there are no such direct threats, a
werewolf pack is characterized by
machinations, politics, and backbiting
that makes most human political
maneuvering look tame by
comparison.
The leader of a pack is the strongest
individual, usually judged through
personal challenge and combat in
animal or man-beast form. Other
positions of authority fall to those who
have the wherewithal to take them and
hold them. Challenges and internecine
squabbles within a pack are
occasionally fatal, but this does not
diminish the vehemence with which
individuals pursue them.
It is important to note that
characteristic behaviors hold true no
matter what form the werebeasts
involved are in. For example, two
werewolves who are both
masquerading as human merchants
might extend their pack - based rivalry
into the marketplace and engage in
vicious price wars.
It is vital to realize that the above
discussions are generalities only.
Lycanthropes are individuals; even
though they may be genetically
predisposed to certain behaviors, they
have the freedom to choose their own
paths. Thus, though most wererats are
social creatures, it is not impossible to
encounter a solitary example of its
kind. Similarly, atypical werebears may
form a tight-knit social group. It is my
belief that one who blindly trusts to
trends and generalities is as foolish as
one who categorically ignores them.
Between Phenotypes
Generally speaking, lycanthropes of
one phenotype tend to shun those of
another phenotype. They are liable to
ignore the others' actions unless those
actions would bring direct harm or
disadvantage to themselves.
This said, I must again stress the
unreliability of generalities. Some
werebeasts show extreme antipathy to
lycanthropes of different phenotypes
(whether they act overtly on this
antipathy is another question, of
course); others show the opposite
behavior and actively seek them out. It
is impossible to predict the behavior of
any individual werebeast. Further,
there seems to be no phenotypic
correlation with this behavior range: in
other words, no phenotype is more or
less likely to diverge from the norm. In
this matter, then, phenotype is of no
significance, while individual
personality is of paramount import.
I have sometimes thought that
collaboration between lycanthropes of
different phenotypes would be
beneficial, perhaps even favoring
natural selection, and thus likely to
become more common. While this has
not proved to be the case over the
decades I have studied lycanthropy, I am not yet ready to discard my
hypothesis. Perhaps the increase in
interphenotypic collaboration is so
slow that I have been unable to
measure it. Or, more disturbingly,
perhaps collaboration is so successful
that, where it occurs, the werebeasts
involved are never detected and thus
never destroyed...
Even when lycanthropes feel the
strongest of antipathies toward each
other, they will rarely abandon their
own subterfuges to act on their hatreds.
Even the most virulently hate-filled
werebeast might suffer the
presence of another, simply because
taking action against the intruder
would put itself at unacceptable risk. In
all but the rarest cases, lycanthropes are highly pragmatic:
they are practical enough to put
enlightened self-interest ahead of any personal animosity.
From my experiences, most
lycanthropes seem able to recognize
and identify others of their ilk,
regardless of what forms they take.
This explains, perhaps, why
werecreatures who meet in man form
in, say, the local market, do not react
and attack. Perhaps this recognition is
based on smell; yet, then, why would
dogs not detect the difference? Or it
could be visual cues too subtle for men
to recognize. Most likely, however, is
the supposition that lycanthropes
exude a kind of "psychic taint" that
others of their kind can detect. After
all, in so many other ways it seems
that Evil recognizes its own.
A resident werefox I once knew
sensed that a newcomer to town was
actually a lycanthrope in disguise. I admit to believing the werefox was in
error, for I had detected nothing out of
the ordinary from the stranger. But not
only did the werefox know the man
was an interloper, she knew too that he
was a weretiger of excessive cunning.
Sadly, I still did not believe the fox, and
she paid for my disbelief with her life
when the weretiger decided to invade
her territory. By then, of course, I believed my confederate. Try as I did,
however, the weretiger eluded all my
attempts to hunt and kill him. He
escaped one night, and I have never
seen him since.
Compiler's Note: This off-hand
reference to the werefox poses many
questions. For some reason, he doesn't
mention, Dr. Van Richten obviously
knew of this werebeast's existence, but
did nothing to eliminate the threat.
Perhaps he only discovered the
werefox's true nature when it came to
him with news of the weretiger, arid
the werefox was killed by the second
werebeast before the good doctor could
act on his own.
- GWF
That was my first glimpse into
understanding how keen the senses of
werecreatures must be in order to
recognize someone not quite of their
kind, regardless of what form they are
in. On more than one occasion, this
belief has been upheld and even
fortified. Yet, on others, the creatures
have seemed absolutely unaware of
another's presence or specific
phenotype. Does this mean that some
werebeasts have the power to make
the determination while others do not?
I cannot say, but I maintain that this
ability is a highly dangerous quality for,
if a lycanthrope is able to detect the
presence of others of its kind, how
unlikely is it that it will not be able to
detect a werehunter?
Relationships Between Lycanthropes and Humanity
In its most basic terms, the
relationship between lycanthropes and
humans (or any humanoid race) is one
of hunter and the hunted, predator and
prey. Yet there are some interesting
twists and complexities to the
relationship that belie this apparent
simplicity.
First and foremost, all lycanthropes I have encountered consider themselves
undeniably superior to other races. As
discussed in Chapter One, most of
these creatures consider themselves to
be the next logical step in evolution
beyond humanity. Even those who do
not fully embrace the evolutionary
view believe that their ability to change
shape and their immunity to
nonmagical weapons make them
definitely superior.
Still, many lycanthropes evince a
need for mankind as more than handy
prey. These are the werebeasts whose
goals and desires extend beyond
finding their next meal. Those
lycanthropes that do feel a need
beyond that of food are hardly ever
creative; they can produce nothing,
neither works of art nor items of practicality. Their rapacious natures
inhibit, distort, and finally destroy
whatever finer impulses might run
through their veins. Instead, they must
depend on humanity to provide for
their material needs. Similarly, those
werebeasts that desire repute and
notoriety are dependent on humans
simply because they need a means to
achieve that end.
Werebeasts that infiltrate human
society generally do so for multiple
reasons. The first, of course, is to
surround themselves with a food
source. The second, however, relates
to security. A lycanthrope that
successfully maintains its subterfuge is
safer from hunters than is one living in
the wilderness, or so I have concluded.
If the disguised werebeast has properly
infiltrated the society, it will have a
group of "supporters". These people
know and deal with the lycanthrope,
yet are unaware of its true nature; they
will, consciously or unwittingly, help
defuse any suspicion that their
associate is actually a ravening
monster. A lycanthrope that has
successfully infiltrated a village or town
will use its neighbors to defend it from
threats, particularly if a group of
werehunters arrive in the region. Note
that the longer a werebeast has been
living in society, the less likely the
locals will be to entertain suspicions
against it. Although there are other
reasons for this, one of the central
motivations is that few people like to
entertain the possibility that they may
have been very wrong about someone.
This unwillingness to consider the
unpleasant has caused the death of
more than one hapless villager.
Werebeast-led Groups
Although it is attractive and reassuring
to think so, werebeasts have no
monopoly on evil or ill will. There are
those individuals who would not
hesitate to knowingly throw in their lot
with a lycanthrope. Fortunately, this situation is rare. But, when the
condition does arise, the suffering and
woe it can promote is considerable.
I am thinking specifically of a small
settlement that used to exist in
northern Nova Vaasa, a large village
known as Mel Fira. Some decades ago,
an ambitious wererat moved into the
village disguised as a human
merchant. Over a period of months, he
picked out those residents of Mel Fira
who were evil of heart, who were
willing to bring woe to others to satisfy
their own desires. To these individuals,
the wererat revealed its true nature. If
these individuals would work with it,
the werebeast promised, they would
enjoy wealth and personal power
beyond their imagining. According to
my sources, only one person out of the
dozen approached refused the offer; of
course, the lycanthrope killed her on
the spot.
The wererat's band quickly took
control of the village. The government
was already corrupt, but this band
raised matters to new heights of
depravity. Throughout this period, the
wererat brought more of its kind, also
masquerading as humans, to Mel Fira.
Apparently, none of the members of
the creature's original band knew the
true nature of these "new arrivals",
believing instead that they were other
human comrades of the wererat.
Although the townsfolk were
unaware that there were wererats in
their midst, they did not long remain
ignorant of the presence of
lycanthropes in the vicinity. Mysterious
disappearances and deaths were on
the rise, and various witnesses
reported seeing twisted, almost-human
shapes that could only be werebeasts.
The wererats were careful, however,
sharing the kills they made. Each
creature needed only about two
pounds of meat a day, and enough
prime flesh to sate several wererats
could be "harvested" from even the
smallest human victim. The
werebeasts were also careful not to spread their lycanthropy, which would
undeniably prove the nature of the
threat to the town.
The village government, under the
sway of the wererats by this time,
constantly acted to sow dissension and
confusion, to allay people's fears, to
cast doubt on the belief that the deaths
were the acts of lycanthropes, and to
prevent the villagers from taking any
concerted action. Any strong leaders
who arose among the uncontrolled
populace "coincidentally" fell victim to
the "mysterious monster" threatening
the village.
Finally, someone suspected what
was occurring and managed to get
word to a small band of adventurers
who were currently traveling through
the region. This group, which included
several magic-armed warriors, quickly
saw the true situation and identified the
original wererat and its human
followers. They did not suspect that
there might be more of the creatures in
Mel Fira, however.
The hour of transformation is at
hand... I feel the bite of my own
teeth as my mouth distorts and
fangs emerge between, suddenly
hard lips. My hands tremble as they
twist and curve into claws that
make a mockery of human
fingernails. My skin prickles and
crawls with an unholy terror as
bristles ofjet hair emerge across my
body.
And - O! - the stench of it all!
The choking, putrid smell that is
beyond description! The charnel
smell of dried blood and burnt hair
corrodes my nostrils as my face
contorts into that of a werewolf. The
rank smell of transformation haunts
my waking hours, and it invades
my dreams as well. I cannot rid
myself of the fetid odor: it is driving
me mad.
The waxen moon rises above the
line of trees surrounding, sheltering me, and I fail to all fours. The hour
of evil is at hand, and I must
succumb to what is now my nature.
I know now the shape of
madness, of ravening insanity, and
it is me!
- Anonymous
The final act of this tragedy took
place in a general town meeting, at
which the visiting adventurers accused
the central figure of being a wererat.
Rather than denying it, the creature
transfigured into its man-beast form.
Simultaneously, some eight or so
other "townsfolk" also transfigured,
causing absolute panic. The ensuing
chaos culminated in a fire that
virtually razed the village. Many
townsfolk died, as did several human
associates of the wererat, a couple of
lycanthropes, and all but one or two of
the adventurers. Most of the wererats
escaped into the surrounding
wilderness, but not before attempting
to infect as many innocents as
possible with their dread affliction. Mel
Fira effectively ceased to exist that
night and has never been rebuilt. The
region where the village used to stand
is considered one of ill omen, if not
cursed. Although I have no firm
evidence, I fear that the wererat that
started the entire debacle escaped
with its life. It may well be repeating
its actions in another village.
The point of this story is to illustrate
the vulnerability humans possess. Most
men revere, and will gladly follow, any
creature that proves itself more
powerful than they. This theory also
applies to demihumans and those of
humanoid origins. Since a wereboar,
for example, is considerably more
intelligent and powerful than an
average goblin, the lycanthrope would
have little difficulty taking over
leadership of a band of the small
humanoids, should it so desire.
Lycanthropes typically consider
humanoids to be even lower forms of life than humans, which are already
inferior to themselves. There is no
reason, however, why they cannot
suppress their distaste and
condescension if it suits their purposes.
Humanoid followers do not offer the
same potential for cunning and guile
as do human devotees, but they do
represent excellently expendable
troops that can be used (and used up)
in combat.
Infiltrating Society
It is sad but true that it is almost more
difficult for a real person to become
an accepted member of a town than it
is for a werebeast to infiltrate the same
society. Most townsfolk or villagers are
highly suspicious of strangers. Initially,
both "candidates" - a real human and
a werebeast in human form - are on
an even basis. Few normal humans
are as socially adept as most true
lycanthropes are, however. A human
expresses his own personality, and it is
a fact of life that not everyone is going
to like that personality.
Lycanthropes, too, have their own
personalities... but, almost from
birth, they have learned to suppress
their true manners and emotions. They
have learned to watch the reactions of
the humans around them and to tailor
their delivery to make those reactions
as palatable as possible.
A werebeast dissembling as a
human might make an ambiguous
comment about elves to the human
farmer it meets. When the farmer
expresses distrust of all nonhumans,
the werebeast echoes the sentiment,
tailoring the intensity of its opinion to
match the emotional climate of the
farmer. Since werebeast and farmer
now have something in common -
bigotry toward nonhumans - the
lycanthrope is well on the way to
earning the farmer's trust and even
friendship. Obviously, this technique
must be used in a subtle manner,
particularly in group situations, where not everyone will share the same
outlook. The basis remains the same,
however. Lycanthropes are masters of
this skill.
One characteristic I have noted
among natives of more remote locales
is the tendency not to ask questions
whose answers might be disturbing.
These people prefer not to reflect
upon mysteries, the bases of which
might be too frightening to
contemplate. (Frankly, this is an
attitude I find altogether frustrating
and impossible to understand.) This
tendency to shy away from "things
man was not meant to know", to
paraphrase what one old man shouted
at me once, easily works to the benefit
of lycanthropes. Once an individual -
human, lycanthrope, or something
else - has earned a level of superficial
trust and acceptance, it is frequently
free of any subsequent suspicion.
People will not pursue nagging doubts,
preferring instead to ignore them. An
annoying, and often deadly, human
trait I'm afraid, but one that the werehunter must keep in mind when
dealing with townsfolk.
It is, perhaps, fortunate in some
ways that there are always new arrivals
to Darkon and other lands. Most of
these new souls have not learned this
tendency to shy away from unpleasant
possibilities. Without such individuals
who still maintain a natural level of
curiosity, lycanthropes would have an
even easier time infiltrating human
society than they do already. Perhaps
their fresh outlooks can excite the
jaded townsfolk into a higher regard for
safety and fife.
Obtaining Skills and Abilities
Perhaps the most successful
lycanthropic infiltrators in society have
the ability of which I am about to
describe. Apparently, or so I have been
told, certain true lycanthropes have
been able to learn the skills and
abilities normally allotted only to those people who have dedicated themselves
to pursuing an adventuring career. In
other words, certain lycanthropes have
learned the skills specific to trained
warriors, rogues, mages, and perhaps
even priests.
This possibility terrifies me, I must
admit. I draw solace only from the fact
that I have yet to encounter such a
skilled werebeast, which leads me to
believe this potential is exceptionally
rare. I pray that my thinking on this is
clear and not clouded by the human
tendency to ignore unpleasantries.
"You call us the beast", the
lycanthrope said, stroking its
handsome human face. "You say
we are dark, twisted reflections of
you. Is that not so?"
I had to nod in agreement.
"Yet we see things differently",
the creature continued, musingly.
"We see ourselves as the next
logical progression, the next step
above humans. Tell me, " it said,
leaning forward, "you have the
beast, the rage within your soul, do
you not?" It waited not for my
answer. "Of course you do", it
stated. "'Overpowering rage, ' is that
not a common human phrase? That
describes when the beast within
you is beyond your control.
"Such is not the case with me. I am the beast, the beast is me. Arid
thus it is always my will, not an
inadequately leashed beast, that is
in control. " He smiled.
"How, for example, " And with
that, the creature began the
transfiguration...
- From the personal journal of Dr. Van Richten
Character Class Skills
Qenerally speaking, no more than 5% of
true lycanthropes - and possibly a lower
percentage than that, at the DM's option - should be able to team any character class
skills. Of those that can learn these skills,
he most common character class is warrior
(note that werebeasts can't become specialized subclasses, except in the rarest of circumstances). The rationale is that these
creatures are physically fit and highly aggressive, two of the prime characteristics of
good warriors. Some lycanthropes lean
toward the rogue class (most notably wererats) since the characteristics of this class
fit in welt with their sly and manipulative
nature.
Certain lycanthropes could conceivably
become wizards or priests, but this should
be exceptionally rare; perhaps only one-tenth of those lycanthropes capable of
learning class skills. Both of these classes
require much more introspection, cerebration, and self-discipline than the majority of
werebeasts could muster. Lycanthrope clerics will, obviously, devote themselves to
deities whose precepts match their own outlook on life. Good lycanthropes are likely to
be priests of forest deities or guardian
deities. Evil lycanthropes would be priests
of storms, destruction, rage, or war.
Psionicist lycanthropes are likely to be
even more rare an occurrence than the
mage or priest werebeast. If the Dungeon
Master is willing to permit these creatures
into his or her campaign, they are only allowed to study the psychometabolic,
psychokinetic, and telepathic disciplines.
Note that iycanthropes can use their
character class skills when they are in
human or man-beast form only.
The following table lists the character
classes open to the most common types of
werebeasts, along with the maximum level
the creature can attain. If a particular class
doesn't appear for a creature, it is incapable
of learning that class. The order in which
the classes appear indicates their relative
frequency. DMs can also use the information in the table to extrapolate for additional
phenotypes of lycanthrope.
Allowable Character Classes
Phenotype |
|
Potential Character Classes (Maximum Levels) |
Werebadger |
|
Warrior (3rd), priest (2nd) |
Werebat |
|
Rogue (4th), wizard (3rd), psionicist (2nd) |
Werebear |
|
Ranger (3rd), wizard (3rd), priest (3rd) |
Wereboar |
|
Warrior (3rd), druid (2nd) |
Werecrocodile |
|
Warrior (4th), priest (3rd) |
Werefox |
|
Rogue (2nd), bard (6th), illusionist (4th), psionicist (3rd) |
Werejackal |
|
Warrior (3rd), wizard (2nd) |
Wererat |
|
Rogue (6th), wizard* (3rd), psionicist (2nd) |
Wereraven |
|
Ranger (3rd), wizard* (6th), psionicist (4th) |
Wereseal |
|
Warrior (3rd), rogue (2nd), psionicist (2nd) |
Wereshark |
|
Warrior (3rd), priest (4th) |
Weretiger |
|
Warrior (6th), priest (4th), druid (4th), illusionist (5th) |
Werewolf |
|
Warrior (3rd), wizard (2nd) |
* These werebeasts can become specialist mages.
None of the lycanthropic phenotypes listed in this table get the THAC0 or Hit Dice size
advantages for their ciass. However, they do get the best of both saving throw values,
proficiencies (weapon and nonweapon), and other specialized class skills (such as spellcasting).
All werebeasts pay twice the normal Experience Point values to advance in levels. This
reflects the fact that the self-discipline required for training doesn't come easily to these
creatures.
Individual DMs can decide whether dual-classed or muttictassed lycanthropes are
possible. If so, they should be even rarer than lycanthropic wizards, priests, or psionicists.