The blood of me parents runs through my veins... with all that this kinship implies. Is
this blood that we share cursed, tainted? Or is it blessed, somehow sanctified by a power
greater than that of humanity? My father would have me believe the latter - that our
kinship marks us as far above the bustling hordes of humanity as they are above the cattle
they slaughter for food.
Yet in these latter days, I have trouble believing that. I hear their screams as fall upon them and I have to believe they are not so unlike us. We, too, are kin in some sense - humanity, and that wgich my blood tells me I am. They consider my kind
monsters, and sometimes I wonder whether they are right.
But when I feel the fierce elation of the metamorphosis come upon me, then how
can I not consider myself blessed, as one small step below the gods?
- Excerpt from a Werebeast's Journal
An Overview of Lycanthropy
Since my encounter with
the werebeast in the hills
near Varithne almost two
decades ago, I have
endeavored to learn all
that I could about its foul kind. This
has proved to be difficult, although not
for the same reasons that my research
into the nature of other supernatural
beasts was so challenging. No, the
degree of variability between two
werebeasts sharing the same
animalistic form is far less than the
variability shown by vampires, for
example.
The difficulty of the research stems
more from the fact that the werebeast
is such an emotionally evocative
symbol. So many descriptions, tales,
and legends that refer to werebeasts
incorporate purely symbolic material.
It seems, in fact, difficult verging on
impossible to find any discussion of
werebeasts that sticks entirely to the
unembellished truth. While
understandable, as a researcher I find
this highly irritating. Nevertheless, I have been able to separate - to some
degree, at least - the truth of the
matter from the symbolic
elaborations.
There are, of course, many
phenotypes of lycanthropes:
werewolves, wererats, werejaguars,
even werebadgers, to name but four I have encountered personally. (The
word "phenotype" was introduced to
me by a sage from a mysterious and
distant land. I find it more descriptive
than "species".) I shall outline the
characteristics of each phenotype in a
subsequent chapter. In this section,
however, I shall concentrate on the
two basic classifications of
werebeasts: true lycanthropes, who
inherit their condition, and infected
lycanthropes, who acquire their
affliction through a werebeast's
attack. Because the latter condition
more closely resembles a disease and
can be cured (albeit through
extraordinary means), I have dubbed
it pathologic lycanthropy. There is a
third classification as well, which is
curse-induced, or maledictive,
lycanthropy. However, examples of
this class are so rare, and their
characteristics so diverse, that I shall
only touch briefly upon the subject.
Finally, at the end of this chapter I shall share with you my theory on how
lycanthropy arose.
Heritable Lycanthropy
This is the archetypal form of the
scourge that is lycanthropy. Often
called true lycanthropy, it is an
inherent, self-sustaining condition that
can neither be cured nor contracted by
others. If one is not born a true
lycanthrope, then one can never
become one. If one is so born, then it
is impossible to alter or cure the
condition, much as it would be
impossible to cure an elf of the
condition of being an elf.
True lycanthropes have their own
society as well as their own rules of
conduct. Although they may move
through normal human society, they
are not of that society. This is
discussed in considerably more detail
in Chapter Three. For the moment,
suffice it to say that when it comes
time to choose a mate, most true
lycanthropes select another of their
kind. The offspring of such a union will
always prove to be heritable
lycanthropes themselves.
Sometimes, for whatever reason, a
true lycanthrope will breed with
someone who does not suffer the
scourge. If it is the male who is the
true lycanthrope and the female who is
free of the contagion. I estimate a
simple 50 percent chance that any
offspring of the union will be a true
lycanthrope. If the offspring does not
inherit true lycanthropy, it should be
completely free of the taint (although
the father may well come back at
some later time to transmit the
contagion through an attack, thereby
infecting his own child).
If it is the mother who bears the
scourge of true lycanthropy, however,
the offspring cannot be so lucky as to
escape the taint. There is still a 50
percent chance that any offspring will
be a true lycanthrope, inheriting the full form of the condition. If this does
not come to pass, however, the child is
not completely spared: instead of
becoming a true lycanthrope, it
becomes an infected, one. Thus, every
offspring of a lycanthropic mother will
suffer one form or the other of the
scourge.
Transfiguration
Transfiguration is the term I apply to a
werebeast's ability to change forms, or
aspects. With few exceptions, a true
lycanthrope has three aspects, any of
which it can adopt at wilt. In contrast,
an infected lycanthrope normally
displays but two forms (to the best of
my knowledge). Furthermore, the true
tycanthrope is generally unaffected by
the triggers that initiate transfiguration
in infected lycanthropes. Thus, a true
werewolf need never fear that the full
moon will trigger an unwanted
transfiguration.
It is important to stress that the
actual process of transfiguration is not
typically a rending, burning agony for
true lycanthropes, but it is often so for
the pathologic variety. In fact, many of
the true lycanthropes with which I have
spoken (before destroying them) have
claimed that the experience is one of
transcendent ecstacy.
Furthermore, true lycanthropes
retain all of their mental faculties while
in any of their forms. At no point do
they forget what occurs when not in
human aspect, nor do they lose control
of their actions. In addition, they
always retain their immunities and
most of their abilities.
Primary Aspect
The first aspect of a true lycanthrope is
human (or demihuman, of course),
and the human aspect is characteristic
of the individual. In other words, when
in human form, it will always look the
same. A werebeast cannot use the
transfiguration to alter its human
appearance or create disguises.
To an astute observer, certain
characteristics of the true werebeast's
human form can provide hints of the
individual's inhuman nature. Almost
invariably the human form shows one
or more bestial features: slightly
pronounced canine teeth, unusually
bushy brows which meet above the
nose, slightly pointed ears, abnormally
pronounced body hair, hair on the
inside of the wrist and on the palm, or
perhaps exaggerated finger- or toe-nails, for example. Furthermore, many
true lycanthropes have overly long
forefingers, equal in length to the
second finger of each hand.
Of course, it should be pointed out
that none of these physical traits is
sufficient to incontrovertibly label a
subject as a werebeast. I have
personally met folk who have never so
much as seen a lycanthrope, yet they
themselves exhibited one or several of
these telltale signs. In truth, I feel
somewhat uncomfortable over having
listed these apparent signs at all, since
they can be (and have been) misused
to accuse innocents of being
werebeasts.
Secondary Aspect
The second form that any true
lycanthrope can assume is that of the
beast. In this aspect, the individual
appears as an animal. Again, the type
of animal and the specific details of its
appearance are characteristic of the
individual. Details such as eye color,
pelt markings, and other distinguishing
features do not change, which makes it
possible for an astute observer to
distinguish between individuals, just as
an owner of hounds can tell the
difference between two members of the
same breed.
A true lycanthrope's animal aspect
is usually larger than average, when
compared to normal animals of the
same type. Remember, however, that
there is a wide variability in sizes
among natural animal populations.
While it is true that lycanthropes in
animal aspect are larger than the
average for that species, it is not
always true that werebeasts are larger
than all other specimens. If a werewolf
is leading a pack of timber wolves, the
lycanthrope need not automatically be
the largest creature in the pack.
(Wererats pose a special case: their
secondary aspect resembles a giant
rat, not a normal rodent. With that
caveat, my remarks above still hold,
with wererats frequently appearing as
larger-than-average giant rats.)
Many tales and legends claim that
lycanthropes in their secondary form
can be distinguished from natural
animals by their sense of intelligence,
unnatural wisdom, and anomalous
watchfulness. This can be true in some
cases, but only when the werebeast
wants the observer to discern its true
nature. True lycanthropes in their
animal aspect retain their full
intelligence, which makes them much
more intelligent and aware than natural
animals that may surround them. Yet
the monsters are also in touch with
their animalistic nature - the beast
within - in the form of natural senses
and instincts. They can, if they so
wish, allow these senses and instincts
to overshadow their human intelligence
and thus behave identically to a
natural animal. This knack for
subterfuge makes it exceedingly
difficult to distinguish a werebeast from
a normal animal.
It is important to point out the
fallacies in some legends and tales.
While it is true that lycanthropes in
animal aspect can still understand the
languages of mankind, it is not true
that they can speak them. The
anatomy and physiology of animals
precludes this. For example, the throat
and mouth of a rat is incapable of
human speech; thus, so is a wererat in
animal aspect. (The wererat would be
able to both speak and understand the
limited communication of natural rats,
however.) Similarly, while in animal aspect most werebeasts have neither
hands nor fingers, and thus cannot
easily manipulate their environment.
Accordingly, those tales which describe
werewolves in wolf form opening
intricate locks or latches are most
obviously fantastical.
It seems obvious that natural
animals can distinguish a werebeast in
animal aspect from one of their own
kind. Natural animals' responses to
werebeasts vary quite widely, however.
Pack-oriented or herd-oriented
creatures will usually cede dominance
of the group to the werebeast. Thus,
wolves will almost always signal their
submission to a werewolf in their midst
and allow the lycanthrope to lead the
pack. Trained animals such as
domesticated dogs will be more likely
to react with unease or even distress if
a werebeast is in the area. Naturally
solitary animals will usually respond by
avoiding werebeasts in animal aspect.
As an aside, there are many tales in
which faithful house pets detect the
inhuman nature of true lycanthropes in
human aspect, and react by growling,
whining, or even attacking. I can
neither support nor deny these
contentions. I have seen no evidence
on either side of the issue.
It was a travesty of justice, of
course. While I can well understand
the townsfolk's fear over the
wereboar's predations, I could never
sanction their response to that fear.
That response was hysteria, pure
and simple. They needed someone
on which to vent their rage and
their terror. They selected the hermit
who Uued on the outskirts of the
uillage. nicknamed the "terrible old
man", he was actually a harmless
soul, cursed by diminishing mental
faculties. Encroaching senility made
him something of a curmudgeon.
and he had earned the enmity of
many of the villagers. His
appearance was unkempt: his hair was wild, his clothing ragged, his
teeth discolored and crooked. All in
all, his appearance could well be
described as feral, and that was all
the villagers needed.
Their response was brutal in its
immediacy. To this day I blame
myself for not acting fast enough to
stop it. But before I even knew what
was happening, the old man was
writhing in terminal anguish,
impaled on the sharpened stake the
villagers had set up in the square.
It did not take the villagers long
to realize their mistake. The night
after the old man's grisly end, the
wereboar was on the hunt
again...
- From the personal journal of Dr. Van Richten
Tertiary Aspect
The true werebeast's third aspect - half
man, half beast - is indeed the most
dreadful. This is the form most
commonly associated with true
lycanthropes in tale and legend. The
man-beast has the features of both
human and animal forms, creating a
horrifying, unnatural blend.
The actual details of the man-beast
aspect vary from phenotype to
phenotype, and even from individual to
individual within a single phenotype.
Any given individual will always look
the same in his or her tertiary aspect,
however.
In general, the body's overall form is
humanoid, although there may be
noticeable differences in musculature,
The head closely resembles that of the
animal, but with some disturbingly
human features. The eyes are typically
human in appearance, albeit frequently
bloodshot and glaring - malignant
intelligence seems to gleam within
them. The entire body is usually
covered in fur, which is similar in color
and texture to that of the natural
animal. The pelt is typically thicker around the head and shoulders,
especially at the back of the neck.
Hands and feet usually sport elongated
nails - not quite claws, but definitely
reminiscent of them, and capable of
inflicting gruesome wounds.
The tertiary form always has
characteristics symbolic of the
phenotypical animal. Thus, if the
natural animal type is powerful, then
the man-beast form based on it will
also be powerful, as in the case of
werebears for example. If the animal
type is exceptionally agile, then the
man-beast form will reflect this, too,
and thus wererats are slender, fast-moving things. It is interesting to point
out that this characteristic is based
more on symbolism than anything
else. If the animal type is symbolic of
some attribute, whether it actually
possesses it, then the man-beast form
will incorporate that attribute into its
appearance.
True lycanthropes in man-beast
aspect retain the ability to use
language. Their voices are usually
harsh and growling, however. The
creatures also retain their full dexterity
in man-beast form, and thus can
manipulate their environment easily.
The chance of a character
contracting lycanthropy in the
Domains of Dread is 2% per hit
point of damage suffered from a
werebeast's attack. (On other
planes, the chance is only 1% per
hit point.) The damage must be
inflicted by the "natural weapons" of
the werebeast: teeth, claws, or (in
human or demihuman aspect)
unarmed attacks. If the werebeast
uses a weapon, damage inflicted by
that weapon is not taken into
account when determining whether
the victim is infected or not.
To minimize bookkeeping, DMs
may decide to include damage
inflicted by weapons in the total, on
the rationale that such wounds
decrease the victim's systemic
resistance to infection. Note that
infection is possible, under this rule,
only if the lycanthrope's natural
weapons have inflicted at least one
point of damage.
Further, other types of "close
contact" may pass the infection on.
if a werebeast's blood or other fluids
were to enter a living human's eyes,
mouth, or open wound, there's a
small chance (2% to 8%, for
example) that the lycanthropic
infection will be passed on. A kiss,
for instance, is unlikely to pass on
the infection, but more intimate
contact could do just that.
Pathologic Lycanthropy
This is the dreaded disease described
in hundreds of folktales, the cursed
affliction that turns an innocent victim
into a ravening beast. No race or sex is
immune; it is a plight to which every
man, woman, and child is susceptible.
Unlike true werebeasts, infected
lycanthropes are not born with their
affliction. Their condition more closely
resembles a disease, in that it can be
contracted and passed on. If the victim
is very fortunate, it can even be cured,
though not as any ordinary disease
might be (see Chapter Four: The
Pathologic Scourge for a more indepth discussion of cures). This form
of lycanthropy can be acquired
through contact with the saliva, blood, or other secretion of either a true
werebeast or another infected werebeast (and perhaps even that of a
maledictive one).
Compilers' Note: It seems that, once
again, Dr. Van Richten's theories have
proved to be the truth. My sister and I have found, evidence that supports the
Doctor's position that maledictive
werebeasts can indeed infect hapless
innocents.
- GWF
Simply touching a werebeast or its
bfood will not transmit the contagion,
however. Conventional wisdom - which
I have found little evidence to
discount - is that the infective agent
must be insinuated into the
bloodstream of a victim through some
wound. (A handful of legends suggest
that more intimate contact may
convey the affliction, but this is beyond
the range of my expertise.) The
chance of a victim succumbing to the
scourge seems to be proportional to
the severity of the wounds inflicted.
As described in a subsequent
chapter, infected lycanthropes are
(initially at least) unaware of their
affliction. When in nonhuman aspect,
they have the mentality of an animal, a
ravening beast. Thus, infected
lycanthropes cannot have the same
kind of distinct society enjoyed by true
lycanthropes.
The offspring of a father who is an
infected werebeast does not automatically suffer the same affliction.
Remember, there is no genetic or heritable component to this form of the
scourge. However, a child born to a
mother who is infected with lycanthropy will be similarly blighted. This
is because the intimate, nourishing
bond between the mother and her
unborn child. The offspring does not,
strictly speaking, inherit the affliction;
rather, he is infected before birth. This
distinction makes little difference to the
innocent child, except that a cure is
still possible. If the infected mother is
cured of her lycanthropy before the
child comes to term, the poor offspring
is still susceptible to the affliction. In
my estimation, such a child must undergo its own cure if it would be rid of
the scourge.
Transfiguration
While most true lycanthropes have
three forms, an infected lycanthrope
has only two: human or demihuman, and either animal or hybrid. Further,
unlike the true lycanthrope, an infected
werebeast has no control over its
transfiguration. Each infected
individual has a characteristic
"trigger" - an event, circumstance, or
set of circumstances that initiates the
transfiguration. The archetypal trigger
for werewolves is, of course, the full
moon, but there are many more
possibilities. Sometimes extreme
emotion triggers the change - usually
anger or fear, but sometimes
(tragically) even love. In other
individuals, the trigger is physical pain
or proximity to violence. And for some
particularly unfortunate victims, every
sunset or sunrise may bring about the
metamorphosis.
For an infected werebeast, the
experience of transfiguration is usually
one of tearing, rending agony. Such is
the nature of the affliction, however,
that the victim almost always
suppresses all memories of this
agonizing pain.
Primary Aspect
This is, of course, the natural and
original form of the infected victim.
According to many folktales, the same
signs by which a true lycanthrope can
be identified - the long forefinger,
slightly bestial features, etc., - also
mark the victim of infection. My own
studies neither support nor contradict
this contention; in truth, I have found
little evidence on one side of the issue
or the other.
Certainly, a few of the infected
lycanthropes I have encountered have
shown progressive development of
bestial features. Yet I am not convinced
that this progression was actually a
result of the lycanthropy itself. Outside
my study of lycanthropes, I have seen
the appearance of an individual begin
to change as his or her heart darkened
through crime or sin. Perhaps that
person's actions or desires attracted
the attentions of some malign agency, which in turn caused the physical
alteration. Or perhaps one's body can
truly become a mirror of one's soul.
At any rate, if such physical
changes can occur among those who
are not lycanthropes, it seems quite
possible that it could hold true for an
infected lycanthrope as well. For this
reason, I cannot embrace the widely
held belief that infected lycanthropes
will always, in time, display some
physical manifestation of their curse.
More likely, such a notion is no more
than a feeble attempt at self-reassurance. And the disturbing truth
is that one cannot directly detect the
taint of lycanthropy until the
transfiguration is actually triggered.
Fortunately for those who hunt the
lycanthrope, other clues sometimes
exist, pointing at the fearful truth. Most
notably, infected lycanthropes often
return to their primary aspect bearing
wounds, bruises, or abrasions...
which they cannot remember
sustaining.
Secondary Aspect
The secondary aspect of an infected
lycanthrope can be either a normal
animal or a man-beast similar to the
true lycanthrope's tertiary form. Each
infected individual has a characteristic
secondary aspect and always assumes
this form when the trigger condition
occurs. There seems no way of
predicting beforehand (that is, before
the lycanthropy is acquired) what
one's secondary aspect will be.
Compilers' Note: Further "researches"
on our part have shown that, in about
two of three cases, the infected lycanthrope will gain the secondary aspect
ofthe werebeast that infected it. Also,
in at least 4 of 5 cases, this secondary
aspect is the animal form.
- LWF
If the secondary aspect is an
animal, it largely shares the features discussed for a true lycanthrope's
animal form. Thus, it is larger than
average for the animal type and
frequently becomes the leader of a
pack of tike creatures. A man-beast
secondary aspect also largely
conforms to the description provided
earlier.
The important difference between
infected and true lycanthropes is that
the former do not retain their normal
mentality when in their secondary
aspect. Instead, they take on the
personality - if that is the correct
word - of a ravening, predatory animal.
The beast within comes to the fore,
taking control and suppressing all
elements of the human character. The
new personality incorporates elements
of the phenotype's behavior. Thus,
wereboars tend to be blindly
aggressive, while wererats show more
low cunning. In any event, the major
elements of the secondary aspect's
persona are aggression and hatred.
The werebeast will kill anyone or
anything it encounters, initially to feed,
although it may still attack even if its
appetite is totally sated.
It has frequently been stated and
seems to be true that the preferred
victims of an infected lycanthrope in
secondary aspect are those individuals
closest and most important to the
werebeast when he is in human form.
In other words, loved ones are the
most likely to be harmed by the beast.
This tragedy seems to confirm the old
saw that love and hate are closely
related emotions.
When he returns to his natural form,
the werebeast rarely remembers any
details of his actions while in his
secondary aspect. If he does recall
anything at all, it will have a hazy,
indistinct, cast to it, much as a
nightmare is vaguely recalled upon
waking. In fact, many infected
lycanthropes believe at least initially
that such memories are nightmares.
Only when they find that reality
matches elements from their dreams might they realize what is happening,
and not alt individuals understand (or
admit that they understand) even then.
Humans have an almost infinite
capacity for self-delusion.
Maledictive Lycanthropy
Maledictive is the term that I have
coined to describe those unfortunate
victims who suffer from lycanthropy as
the result of a curse. While powerful
magics such as a wish might also
induce lycanthropy, such maleficent
enchantments are fortunately very
rare. On the other hand, a curse that
somehow summons the beast within is
not so uncommon that it can be
ignored.
In the lands with which I am familiar,
maledictive lycanthropy is a very real
risk of which all residents and visitors
must be aware. While I have heard
travelers speak of distant lands where
curses generally are not strong enough
to cause this affliction, I myself have
never visited a place.
Three general forms of curse exist,
each of which may result in
lycanthropy. These can cause a
condition that is indistinguishable from
the pathologic form of lycanthropy
with one exception: the victim of such
a curse may or may not be able to
infect others with his contagion.
Self-Inducted Curses
This is an incidence of a dark desire,
where an individual lusts for some
power or boon, and that lust is acted
on in a transport of terrible evil. In
effect, this situation is a kind of cry for
help, which some mysterious and
malign agencies wilt sometimes grant,
but always in a way that causes
suffering and despair in the long run for the recipient.
Both the divine curse and ancient
curse spells can be found in
Domains of Dread, pp. 177-178.
I know the details of only one curse
of this kind (which is not to say that
other cases do not exist, of course).
The curse's recipient was a man
named Talbot, the servitor of a petty
noble in Darkon. Talbot was a soft-spoken, sensitive man who seemed
cowed by every circumstance, and
particularly by the reactions of others.
He appeared incapable of standing up
for his own rights; an impotent sort
who could not defend himself against
the anger of others. If blamed for an
act he had not committed, he typically
hunched his shoulders, turning in on
himself. In other words, he acted as
though he were crippled with guilt for
acts he had never performed.
In contrast, his master Lord Meritu
was a verbal and emotional bully. Meritu
verbally abused Talbot at every opportunity, and while virtually any other person
would eventually have responded with
anger, Talbot simply endured the torment. The servitor seemed incapable of
expressing the natural anger (and even
hatred) that Meritu would certainly engender in another man.
Eventually, a tremendous internal
conflict arose between Talbot's self-effacing mien and his unquenched
rage, which ultimately led to a tragic
conclusion. Rather than facing the
author of his misfortune, Meritu
himself. Talbot vented his fury upon
Meritu's young children. In short,
Talbot poisoned these innocents and
then ran off to the countryside.
Although Talbot never expressed it,
his actions were the result of a desire
to express his indignant wrath.
Apparently some dark agency
responded to this unspoken cry for
help by turning Talbot into an infected
lycanthrope. He became a wererat, in
fact, with sunset as the trigger of his
transfiguration. Now, every evening
when the sun goes down, Talbot is
finally able to express the rage within
him. Unfortunately, however, he has no
control over who becomes the victim on this rage...
Curses of Vengeance
The fact that infected lycanthropes
frequently turn on those they love
makes this affliction the logical result
of a curse of vengeance. Although I have yet to personally encounter such
a case, I have heard of almost a dozen
Incidents, all of which follow similar
lines. An individual kills or seriously
harms the loved ones of another, and
in a transport of hatred this other cries
out for a curse to fall upon the killer.
The killer, in a form of divine justice
perhaps, is then blighted with
lycanthropy. In all of those cases,
among the first victims of the new
werebeast were his or her loved ones.
However, in three rather unusual
episodes, the person who brought
down the curse eventually fell victim to
the werebeast as well: such is the
ironic justice of curses.
Mystical Curses
Magics such as a wish spell or the
more specific divine curse and ancient
curse spells also can inflict
lycanthropy. As many spellcasters
know, the intent of a wish is frequently
perverted in some dire manner. Thus,
when a wish causes lycanthropy, it is
quite likely that this outcome was not
what the caster intended.
Neither the divine curse nor the
ancient curse spell suffers the same
risk of perversion of intent. However,
for the curse to take effect, the casting
priest's deity must approve it. Only the
most malignant deities would
countenance the infliction of
lycanthropy on anyone.
Removing a Curses
Most curses of vengeance and magical
curses include some kind of escape
clause. If the action in this clause is
performed, the victim is freed of the
taint of lycanthropy. This is not necessarily the case for others who
have contracted the dreaded affliction
from the original curse victim. The fate
of these secondary victims depends in
large part upon the details of the
original curse. Their own affliction may
end the moment the curse is lifted
from the original victim. If the original
curse is particularly powerful, however,
this may not happen. Once the original
victim is free of the curse, all
secondary victims can potentially be
cured, Just as if the original source of
the affection had been slain.
Other Characterictics
Most maledictive lycanthropes
resemble infected lycanthropes in all
particulars. Otherwise, no set of
characteristics is typical of the
maledictive class; each curse can be
unique. For that reason, and because
maledictive lycanthropes are
comparatively rare, I shall confine my
discussions in subsequent chapters to
heritable and pathologic lycanthropy.
Shapechangers and Lycanthropes
Lycanthropes are men and women
who assume the shape of animals.
They are not to be confused with other
shapechangers such as wolfweres and
jackalweres, which are animals that
can masquerade as men and women.
Despite their superficial likenesses,
both types of creatures are profoundly
different. All of the discussions in this
volume concern lycanthropes.
Animalistic shapechangers do enjoy
some magical benefits similar to those
shown by lycanthropes. For example,
jackalweres are harmed only by
enchanted weapons or by those forged
from cold iron. They also have the
ability to change at will between three
(or, in some rare cases, only two)
aspects. Surely, some sages argue, this
makes them kin to werebeasts.
Not so, I suspect. The major distinction is that shapechangers pass
on no contagion to victims of their
attacks. It is impossible to contract
lycanthropy from a jackalwere, and
that is the vital difference between the
creatures.
I believe that there might, once,
have been some kinship between
lycanthropes and other shapechangers.
Many centuries ago, it may be that a
union between a lycanthrope in animal
aspect and a normal animal gave rise
to these beastweres. Unfortunately,
there are few means to test and
validate my hypothesis.
Origins of Lycanthropy
How did the blight of lycanthropy first
come into the world? Many sages and
scholars have addressed this problem.
And many more legends - most quite
literally incredible - have proposed
more or less far-fetched answers.
One theory, embraced by many true
lycanthropes, is that the creatures naturally evolved from normal, nonlycanthropic humans and demihumans. The
symbolism incorporated into this view
is compelling, if not totally convincing.
First came the beast, in the form of
proto-humanity, the precursors from
which humankind arose. Then came
humanity itself, in which the beast still
exists, yet is suppressed and driven
deep into the subconscious. And finally
comes the lycanthrope, in which the
beast and the socialized human are
united in a balanced form. The beast is
no longer denied or suppressed; instead, it is accepted, welcomed, cherished... utilized, instead of conflicting
duality, there is now unity. How this can
not be considered progress and evolution, the proponents of this idea argue.
Then there are scholars, many of a
theological background, who argue
very much the opposite. Lycanthropes
are the result of devolution, these
sages propose. If progressing from
animal to socialized human was
evolution, how could releasing the suppressed beast be anything but
regression?
I find myself unable to fully accept
either proposition. The latter position
argues from ethics and morals, and
hence is somewhat suspect. Not that I discount morals and ethics; quite the
opposite, I consider them to be of
overreaching importance. Yet morals
and ethics are based on individual
choice. They are not laws of nature,
and the path from unethical or amoral
action to what we consider civilized
behavior is not a natural or preordained progression.
The former position also lacks
empirical substance. In my view of
evolution, the next logical step for
humanity would be a super-race, in
which the beast is not present at all.
The beast is loose. It prowls the
night around my village. At first it
fed only on livestock, but now its
tastes have - matured. In the past
fortnight, full seven of my friends
and neighbors have fallen to the
beast, their throats torn out by its
ripping teeth.
And yet, the nighttime landscape is not the only place the beast
prowls, it haunts the internal landscape of my dreams as well. Is there
some mental link between me and.
this fell creature? I must accept that
there is, since my dreams seem to
echo with details of the foul murders - details I could not know were
our minds not somehow linked.
Yes, that must be the answer...
- Anonymous
The Parasitic Theory
After considering the facts and
speculations, I bold that true
lycanthropy, that form which is
genetically heritable, arose originally
as an infection similar to the pathologic lycanthropy we see in the
world today.
I believe that the infective agent
involved was a magically active
parasite - perhaps akin to the tiny,
unseen entities to which some sages
attribute the spread of disease. I imagine, although I have little enough
evidence for my position, that this
parasite arose naturally, although
perhaps in a time and place where the
magical influx was somehow greater. It
infected humans and demihumans
alike, causing behavioral symptoms
similar to those of hydrophobia, or
rabies, which in effect unchained the
beast within its victims. Yet since it was
also magically active, it had other,
more pervasive effects. In the manner
of sympathetic magic, as the beast
was released from within the victim, so
did his body alter to reflect his
symbolic nature.
At first I imagine that the destruction
and suffering caused by those initial
victims was great in the extreme, for in
the first flush of its rage the beast
cares little for others. In its earliest
form, I believe that the infective agent
proved to be a generally unsuccessful
parasite, in that it caused the death of
its hosts - not in the way of most other
diseases, where sickness causes systemic damage that eventually proves
fatal. Rather, the parasite led to death
by forcing those around the victim to
slay him in defense of their own lives.
Yet parasites adapt, given time. The
lycanthropy agent probably did so,
possibly by lessening the intensity of
the bestial rages it caused. It allowed
its victims to retain some of their intelligence, or perhaps mere animal cunning. At this point, I imagine that the
victims of the parasite began to form
small communities of their own, analogous to wolf packs or hunting groups.
This allowed the infectious agent to
undergo its most significant and
pernicious adaptation. Gp to this point,
I envision that the parasite was passed
on in much the same way as today's pathologic lycanthropy: through the
saliva or perhaps the perspiration or
other secretions of a lycanthrope,
insinuated into the bloodstream of a
victim. Now, however, a new vector of
infection presented itself. The infected
victims were able to breed.
Initially, the blight of lycanthropy
was passed on from mother to
offspring, due to the mixing of blood in
the womb. In essence, progeny of
lycanthrope parents were infected
before birth by this time.
This, too, changed with time, or so I believe. Eventually the infective agent,
the parasite, became incorporated into
its victims (now its hosts). Eventually
it became incapable of existing in its
true form, separate from the host. In
essence, it became a natural, innate
characteristic of its hosts, passed on
from generation to generation, now
according to the laws and patterns of
heredity and not of infection, much as
are hair color and other attributes.
At this point, I believe that the
various phenotypes of true werebeasts
split off from the human and
demihuman races. Werebeasts,
regardless of their ability to assume
human or demihuman form, are not
human or demihuman. They have
become totally distinct races. Some
taxonomists consider them as distinct
species, but I do not fully share this
approach. True werebeasts can
interbreed with humans and
demihumans, producing fertile
progeny, which implies that they are
not distinct species after all.
Such is my belief, at least. It seems
to me very unlikely that the truth of this
theory will ever be determined. Not
even the deities have been of assistance; in fact, they have been singularly
unforthcoming when I have questioned
them via commissioned spells.
In practice, of course, it hardly
matters how lycanthropy first arose.
The fact that it exists, and that it
remains quite disturbingly prevalent, is
sufficient for most people.
Some important distinctions can
be drawn between lycanthropes that
exist on the Prime Material Plane and
those that are born or infected specifically in the Demiplane of Dread.
First, the victim of a Prime Material
lycanthrope has various options by
which he or she might avoid the affliction. As described in Monstrous
Manual tome, if the victim eats belladonna within an hour of the attack,
there's a 25% chance that this will
cure the affliction (or, more precisely,
stop it from occurring in the first
place). This possibility of reprieve
isn't available to victims of Ravenloft
werebeasts. Victims of such a monster's attack can certainly eat belladonna (and suffer the 1d4 days of
incapacitation that this poison inflicts), but there's exactly zero chance
that it will prevent the onset of lycanthropy, should the die roll (2% per
point of damage suffered) indicate infection. The PCs don't have to realize
this, of course.
Furthermore, curirng lycanthropy is
considerably easier outside Ravenloft.
Outside the Demiplane of Dread, all
that's required is the casting of a
remoue curse on the night of a full
moon (or on the night preceding or
following a full moon), if the infected
character makes a successful save
vs. polymorph, the curse is broken.
Not so within the Demiplane; the
process is much more involved. First,
the original source of the contagion,
the true lycanthrope that infected the
victim or started the chain of contagion, must first be destroyed. If that
creature is not destroyed, no cure of
its victims (or its victims' victims) is
possible.
Once the master lycanthrope is
dead, the victim must perform a ritual
of piety and penance to cleanse
himself. The specifics of this ritual are
left to the DM, to be determined by
the circumstances and character in
question.
Next, the victim must assume his
bestial form (this form must somehow be triggered). While in this form,
a priest must cast the following spell
upon the victim: atonement, cure disease, and remove curse. During this
time, the victim's player must make a
saving throw vs. death magic (due to
the excruciating pain). Success indicates the cure is complete. Failure
means that the victim is likely
doomed to the dual existence of a lycanthrope for the duration of his life.
in many cases, this life is fortunately
brief, as the priest or other attendants
commonly slay the victim on the
spot. In death, the victim regains his
human form on final time.
Additionally, 10th-level rangers
have the ability to create an herbal
draught that has a chance to cure lycanthropy. This ability is defined in
Appendix of the Domains of Dread
book and may be used to supplement
or replace the rules above.
Furthermore, there's more variability among Ravenloft werebeasts than
in those found elsewhere. Not all lycanthropes are triggered by the full
moon, and not all are vulnerable to
silver. Certainly each infected lycanthrope has a trigger, and each werebeast (regardless of classification)
has a nonmagical vulnerability.
However, in the Demiplane of Dread
it's much harder to predict what these
elements are.
Finally, infected lycanthropes in
Ravenloft are much more likely to
choose friends and loved ones as
their victims. Outside the Demiplane,
werebeasts target either personal
friends or enemies, making no distinction between the two. (As stated
in the Monstrous Manual book, all
that matters is the strength of the
love - or hate - binding werebeast and
victim.) Such is the dark, horrifying
nature of Ravenloft that friends,
family, and lovers are much more
likely to suffer.