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Vampire, Nosferatu

Climate/Terrain:    Ravenloft/Any
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Night
Diet: Blood
Intelligence: High to Genius (13-18)
Treasure: F
Alignment: Any evil
No. Appearing: 1
Armor Class: 1
Movement: 12, F 18(C)
Hit Dice: 8+3
THAC0: 11
No. of Attacks: 1
Damage/Attack: 1d6+4
Special Attacks: Constitution Drain, charm gaze
Special Defenses: magical weapon required to hit
Magic Resistance: Nil
Size: M (6' tail)
Morale: Champion (15-16)
XP Value: 2000

During the nighttime hours, a nosferatu looks like a normal member of its race, though its skin is unusually pale. At sunrise, however, the nosferatu falls into a death-like coma. If it has fed within the previous two hours, its skin ap- pears slightly flushed. If cut or stabbed at this time, the creature bleeds as would a living being. As the day wears on, the body loses its fresh appearance. By the following nightfall, the face is gaunt and the flesh a pale gray.

Nosferatu retain knowledge of all languages and skills (including magic, if any) that they possessed in life.

Combat: While the common vampire drains life-energy levels to gain sustenance and survive, the nosferatu drains Constitution points from it victims instead, via the victim's blood. Except as noted, nosferatu possess all the strengths and weaknesses of common vampires.

Many nosferatu fight empty-handed; they should be considered proficient in this mode of combat (no attack penalties, in other words). Its great strength (18/76) gains it a +2 attack bonus and a +4 damage bonus. Those nosferatu with access to magical weapons typically keep them close at hand, ready to use. Exceptional nosferatu also may retain PC-class skills that they possessed while alive.

Nosferatu typically feed from only weakened or charmed prey. To drain Constitution points, it must bite the victim - on the neck normally - and drink the victim's blood. If the victim actively resists this, the nosferatu needs a successful attack roll to drain Constitution points. Armor protects a victim normally (dexterity bonuses also apply), but shields offer no defense (and no AC adjustment).

Once a nosferatu has bitten a victim, Constitution draining happens automatically in subsequent rounds. Usually, the nosferatu drains 1 point of Constitution per round (the better to savor the victim's agony), though it can drain up to 3 points per round if it wishes.

While draining a victim, a nosferatu's only possible other action is its charm gaze. It can, of course, elect to cease draining the victim at any time. The victim, assuming he or she survives, regains lost Consitution points at a rate of 1 point for every two days. Those who perisk from the bloody kiss of the nosferatu rise again as a half-strength nosferatu under the control ol the nosferatu that created it. As noted elsewhere, this control is often transitory.

Using a unique form of telepathy, a nosferatu can charm from afar any person it has bitten. Once so charmed, the victim is subject to the nosferatu's will for the rest of the victim's life or until a remove curse spell is cast on the victim by a cleric of at least 14th level. This telepathic communication is one way; the victim cannot read the thoughts or influence in any way the nosferatu. The nosferatu can telepathically instruct its charmed victim as long as the two are within 360 feet of each other.

Habitat/Society: Most nosferatu live in cemeteries, crypts, mausoleums, or other abandoned-by-the-living locales. They hunt at night and return to their coffins at dawn. Nosferatu most often have coffins in several locations throughout their "territory" to prevent them from being easily caught (and destroyed) by the morning sun.

Ecology: Unlike the common vampire, nosferatu need the blood of (demi)humans to survive. Unless the creature drains 3 Constitution points each night, the nosferatu loses 1 HD. This loss is cumulative until the nosferatu drains sufficient Constitution points to make up for all it's missed (if a nosferatu doesn't feed at all for two nights, on the third night it must drain 9 Constitution points to regain its full strength) or until the nosferatu reaches 4 HD. 11 the creature is reduced to 4 HD, no further degradation occurs, but the nosferatu enters bloodlust (as defined in this tome) if a viable victim is within 40 feet of the creature.

Nosferatu can survive on the blood (and Constitution points) of animals if need be, but such feedings, not matter how frequent, leaves the creature 1 HD below normal.

Nosferatu also need sleep. They lose 1 HD per night without proper rest (8 hours in a coffin on soil from its original gravesite). A "tired" nosferatu can regain 1 HD per day of proper rest, provided it has drained at least 6 Constitution points during the previous night.

Nosferatu age as do common vampires and grow more powerful over the centuries. Consult the charts and rules in Chapter Two for details.

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