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Monster Index
Many different creatures appear throughout the course of this adventure. For ease of reference, they are compiled here in alphabetical order. For additional information about any monster, refer to the Monstrous Manual volume. Blood elemental (elemental, water) (1): AC 2; MV 6, Sw 18; HD 8; hp 47; THACO 12; #AT 1; Dmg 5d6 (wave); SD +2 or better weapon to hit; SZ L (8' tall); ML champion (16); Int low (5); AL M; XP 2,000.
Bugbear (1): AC 4; MV 9; HD 3+1; hp varies with
foe's class; THACO 17; #AT 1; Dmg 2d4; SA surprise;
SZ L (7' tall); ML elite (13); Int low (5); AL CE; XP 120.
Caryatid column (golem, stone variant) (6): AC 5;
MV 6; HD 5; hp 22; THACO 15; #AT 1; Dmg 2d4
(sword); SD see below; SW see below; SZ M (7' tall);
ML fearless (20); Int non (0); AL N; XP 420.
Cyclopskin (giant, cyclops) (6): AC 3; MV 12; HD 5; hp varies with foe's class; THACO 15; #AT 1; Dmg 1d6+4 (spear or sling, plus Str bonus); SW -2 penalty to missile attack rolls; SZ L (7'6" tall); ML very steady (13); Int low (5); AL CE; XP 270.
Earth elemental (1): AC 2; MV 6; HD 16, 12, or 8; hp
100, 75, or 50; THACO 5, 9, or 13; #AT 1; Dmg 4d8;
SW see below; SZ H to L (16', 12', or 8' tall); ML
fanatic or champion (17, 16, or 15); Int low (7); AL N;
XP 10,000, 6,000, or 2,000.
Ettin (giant) (1): AC 3; MV 12; HD 10; hp varies with foe's class; THACO 10; #AT 2; Dmg 2d8/3d6 (armed with clubs) or 1dl0/2d6 (fists); SD infravision up to 90';SZ H (13'tall); ML elite (14); Int low (5); AL CE; XP 3,000.
Eye of the deep (beholder-kin) (5): AC 5; MV Sw 6;
HD 10; hp 58; THACO 11; #AT 3; Dmg 2d4/2d4/1d6
(pincer/pincer/bite); SA spells; SZ M (5' in diameter);
ML champion (15); Int very (11); AL LE; XP 4,000.
Caleb duhr (1): AC -2; MV 6; HD 8; hp 43; THACO 13;
#AT 2; Dmg 2d8; SA spells; SD immune to lightning
and normal fire, resistant to magical fire; SW cold; MR
20%; SZ L (9' tail); ML fanatic (17); Int very (12); AL
N; XP 8,000.
Gargoyle golem (1): AC 0; MV 9; HD 15; hp 60;
THACO 5; #AT 2 (same target); Dmg 3d6/3d6 (claws);
SA leap, petrification; SD see below; SW see below; SZ
M (6' tall); ML fearless (20); Int non (0); AL N; XP
14,000.
Glass golem (5): AC 4; MV 12; HD 9; hp 40; THAC0
11; #AT 1; Dmg 2dl2 (sword); SA see below; SD see
below; SW see below; SZ M (6' tall); ML fearless (20);
Int non (0); AL N; XP 5,000.
Gnoll (1): AC 5; MV 9; HD 2; hp varies with foe's class; THACO 19; #AT 1; Dmg 1d8 (battle axe); SZ L (7'6" tall); ML steady (11); Int low (5); AL CE; XP 35.
Lava mephit (imp) (1): AC 6; MV 12, Fl 24 (B); HD 3;
hp 18; THACO 17; #AT 2; Dmg 1d8+1/1d8+1 (claws
and heat damage); SA gate, melt, breath weapon,
shapechanging; SZ M (5' tall); ML avg (10); Int avg
(8); AL CE; XP 420.
Lizard king (lizard man) (1): AC 3; MV 9, Sw 15; HD
8; hp varies with foe's class; THACO 13; #AT 1; Dmg
3d6+2 (trident); SA skewer; SZ L (8' tail); ML
champion (16); Int avg (9); AL CE; XP 975.
Minotaur (1): AC 6; MV 12; HD 6+3; hp varies with
foe's class; THACO 13; #AT 2; Dmg 2d4/1d10+2
(head butt/halberd); SA charge, +2 bonus to surprise;
SD infravision, immune to maze; SZ L (7'6" tall); ML
elite (13) +3 in combat; Int low (5); AL CE; XP 1,400.
Ogre (1): AC 5; MV 9; HD 4+1; hp varies with foe's class; THACO 17; #AT 1; Dmg IdIO; SZ L (9' tall); ML steady (12); Int low (8); AL CE; XP 270. Orc (1): AC 6; MV 9; HD 1; hp varies with foe's class; THACO 19; #AT 1; Dmg 1d6 (spear); SZ M (6' tall; ML steady (11); Int avg (8); AL LE; XP 15.
Sandling (elemental, earth kin) (1): AC 3; MV 12, Br 6; HD 4; hp 23; THACO 17; #AT 1; Dmg 2d8 (lunge or
abrasive pseudopod); SD immune to mind-affecting
spells and attacks; SW water; SZ L (10' diameter); ML
unsteady (7); Int non (0); AL N; XP 420.
Stone golem (1): AC 5; MV 6; HD 14; hp 60; THACO
7; #AT 1; Dmg 3d8 (fists); SA slow, SD see below; SW
see below; SZ L (9'6" tall); ML fearless (19); Int non
(0); AL N; XP 8,000.
Stone guardian (golem) (1): AC 2; MV 9; HD 4+4; hp
27; THACO 15; #AT 2; Dmg 1d8+1/1d8+1 (arms); SD
see below; SW see below; SZ M (6' tall); ML fearless
(20); Int non (0); AL N; XP 420.
Tyravinorr (red dragon, modified): AC -11; MV 9, Ft 30
(C), Jp 3; HD 23; hp 250; THACO 5; #AT 3+; Dmg
2d10+12/2d10+12/6d10+12 or 24d10+12
(claw/claw/bite or breath weapon); SA dragon fear (50
yd. radius), kick, tail slap, wing buffet; SD immune to
normal missiles, detect invisibility 72 (7 radius,
clairaudience 240 radius; MR 65%; SZ G (over 1,000'
long); ML fanatic (18); Int exc (16); AL CE; XP 24,000.
Umber hulk (1): AC 2; MV 6, Br 1; HD 8+8; hp varies
with foe's class; THACO 11; #AT 3; Dmg
3d4/3d4/1d10 (claw/claw/bite); SA confusion; SD
infravision 90'; SW slow movement; SZ L (8' tall, 5'
wide); ML elite (13); Int avg (8); AL CE; XP 4,000.
Wearbear (lycanthrope) (1): AC 2; MV 9; HD 7+3; hp
varies with foe's class; THACO 13; #AT 3; Dmg
ld3/ld3/2d4 (claw/claw/bite); SA hug; SD silver or
+1 or better weapons to hit; SZ L (7' tall); ML elite
(14); Int exc (11); AL CG; XP 1,400.
Xorn (1): AC -2; MV 9, Br 9; HD 7+7; hp 47; THACO
13; #AT4; Dmg 1d3/1d3/1d3/6d4 (arm/arm/arm/bite);
SA surprise; SD see below; SW see below; SZ M
(5' tall; ML champion (16); Int avg (8); AL N;
XP 4,000.
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