Nathan Timothy
Ex-Lord of Arkandale
Werewolf, Chaotic Evil
Armor Class |
|
10(5) |
|
Str |
|
15 (18/25) |
|
Movement |
|
12 (15) |
|
Dex |
|
13 (19) |
Level/ Hit Dice |
|
5+4 |
|
Con |
|
13 (10) |
Hit Points |
|
40 |
|
Int |
|
16 |
THAC0 |
|
15 |
|
Wis |
|
12 |
No. of Attacks |
|
1 |
|
Cha |
|
12 |
Damage/ Attack |
|
2d4 or by weapon |
Special
Attacks |
|
Surprise |
Special
Defences |
|
+1 weapons to hit |
Magic
Resistance |
|
Nil |
Captain Nathan Timothy has curly, black hair, a full beard, and usually wears a wide salacious grin. He is middle aged and has an average height and build. He typically dresses in a dark wool sweater, trousers, and boat shoes. His hands are callused and his face brown from working hours under the sun.
Background. Despite a congenial facade, Captain Nathan Timothy is a powerful werewolf and
formerly darklord of Arkandale. A natural lycanthrope who has always been possessed with intense wanderlust, Nathan traveled the domains of Ravenloft aboard a riverboat, always moving and leaving a swath of destruction in his wake. Eventually, the Dark Powers took notice of him, and he was gifted with and confined to the domain of Arkandale. But Nathan had no ambitions toward rulership and continued to sail his riverboat up and down the Arden and its tributaries within the domain's borders. During the Grand Conjunction, he escaped the watchful eyes of whatever force holds sway of the demiplane, his domain ceased to be, and was is currently again free to roam. He now sails the waterways of the Musarde and Arden, bringing unsuspected prey onto his riverboat.
Role-playing. While he fosters the image of a rough and bawdy captain, Nathan is shrewd, devious, and heartless.
Combat. Timothy has all the combat abilities of a standard werewolf (the numbers in parentheses are for either of his two wolf-forms). Further, he still has the power he enjoyed and curses he suffered as a darklord:
he can only be harmed by magical weapons and regenerates 3 hit points per round when injured. However, he cannot travel more than a dozen yards from the river without feeling pain and disorientation.
He always carries a dagger +2, used as a tool more often than as a weapon. Timothy's only other magical item is a ring of water walking.
Matton Blanchard
Wolfwere, Chaotic Evil
Armor Class |
|
9(3) |
|
Str |
|
15 |
|
Movement |
|
12(15) |
|
Dex |
|
16 |
Level/ Hit Dice |
|
5+1 |
|
Con |
|
13 |
Hit Points |
|
40 |
|
Int |
|
14 |
THAC0 |
|
15 |
|
Wis |
|
11 |
No. of Attacks |
|
1 or 2 |
|
Cha |
|
17 |
Damage/ Attack |
|
2d6 or by weapon |
Special
Attacks |
|
Singing causes lethargy |
Special
Defences |
|
Iron or +1 weapons to hit |
Magic
Resistance |
|
10% |
Matton Blanchard is a tall, extraordinarily handsome man, apparently in his mid-thirties, with a long drooping mustache and the trace of a scar down his right cheek. He dresses in elegant,
dark green velvet overcoat and breeches, with tall black leather riding boots and a plumed wide-brimmed hat.
Background. Matton is an estranged lover of Gabrielle. He still loves the witch and would do anything to regain her affection. Originally from Kartakass, Matton traveled to Karina, where he used his considerable acting skills to masquerade as an aristocrat. He eventually met Gabrielle, and she tried to use evil eye to charm him into devotion. Although the attempt failed (since, contrary to appearances, Matton is not human, the charm person Gabrielle used was without effect), Matton fell madly in love with her. Now estranged from her, Matton will do anything to regain her affection. He is one of the few creatures who has geniuinely loved Gabrielle during her lonely existence, a tragic state of affairs, considering her hatred for wolves and related shapeshifters.
Role-playing. Matton addresses all aorund him with greasy cordiality and snobbish superiority. The exception to this are characters who he believes may be able to help him regain favor with his love; to them, Matton shows a face of desperate sincerity and tortured, unrequited love.
Combat. Matton to has all the abilities of a standard wolfwere, although he only assumes his animal forms in the most dire of emergencies now that he knows how they disgust his beloved. He rides a battle-trained black destrier named Storm. His bow and rapier +7 usually hang from the mount's saddle.
The Midnight Slasher
5th level Rogue, Chaotic Evil
Armor Class |
|
8 |
|
Str |
|
11 |
|
Movement |
|
12 |
|
Dex |
|
16 |
Level/ Hit Dice |
|
5 |
|
Con |
|
9 |
Hit Points |
|
17 |
|
Int |
|
10 |
THAC0 |
|
18 |
|
Wis |
|
7 |
No. of Attacks |
|
1 |
|
Cha |
|
8 |
Damage/ Attack |
|
1d4+1 |
Special
Attacks |
|
Backstab x3 |
Special
Defences |
|
95% MS/HS.
|
Magic
Resistance |
|
Nil |
Tall and slender, the Midnight slasher wears a wide-brimmed hat, a scarf across the face, and a billowing cloak of a dark fabric that seems to drink up the night. Most assume the Slasher is a man, but the killer is in fact a woman.
Background. As a child, the Slasher's parents were destroyed by Gabrielle Aderre, and she has devoted her life to avenging herself upon the evil witch. Until her day of retribution, the insane Slasher occupies herself with brutal murder.
Role-Playing. The Slasher is driven to kill by insane rage.
Combat. The Midnight Slasher only attacks when able surprise a single character. Her magical cloak and boots give her a 95% chance to hide in shadows and move silently. If she fails to attain surprise, she will flee, using a magical cloak and boots to vanish into the night.