Humans
By far the most common race inhabiting the
Demiplane of Dread, human characters are the
standard by which all others are judged.
Description
Humans are the shortest lived of any demihuman races. Seldom does one of these folk live to see the age of one hundred years, even in less sinister places than the Demiplane of
Dread. The average Ravenloft human male stands about six
feet tall and weighs one hundred seventy pounds. Females
are shorter and lighter, as a rule. Table 69: Human Physical
Characteristics can be used to determine the height, weight,
and other characteristics of a human character.
Table 69: Human Physical Characteristics
Trait |
|
Formula |
Height, Male |
|
60+2d10 inches |
Height, Female |
|
59+2d10 inches |
Weight, Male |
|
140+6d10 pounds |
Weight, Female |
|
100+6d10 pounds |
Starting Age |
|
15+1d4 years |
Maximum Age |
|
90+2d20 years |
Table 70: Human Aging Effects
Age |
|
Years |
|
Effects |
Middle (1/2 Base Max.) |
|
45 |
|
-1 Srt/Con; +1 Int/Wis |
Old (2/3 Base Max.) |
|
60 |
|
-2 Str/Dex; -1 Con; +1 Wis |
Venerable (Base Max.) |
|
90 |
|
-1 Str/Dex/Con; +1 Int/Wis |
The men and women of Ravenloft range from the fair-skinned folk of Dementlieu or Richemulot to the ruddy, olive
complexions of the men and women of Hazlan and Nova
Vaasa. Hair and eye color also vary greatly from one realm
to another. Within the confines of reason, a player is free to
describe his human character however he wishes (subject to
Dungeon Master approval).
The clothes worn by the inhabitants of various domains
reflects the nature of life in a given region. The sections of
this book describing the various domains include specific
types of clothing, arms, and armor for each realm. When a
player creates a character from Ravenloft, he should
describe his character in a manner suited to his homeland.
Minor deviations are okay, but most of Ravenloft's folk are
conservative and somewhat xenophobic, so any marked
change or highly eccentric variation should be approved by
the Dungeon Master.
Personality
Although humans are the most diverse race in Ravenloft, it
is possible to make some general comments them.
As a people, those native to the Demiplane of Dread are
far more xenophobic and suspicious than their peers on
other worlds. No matter where in Ravenloft they hail from,
people have learned to mistrust strangers and fear the
unknown. Anything different is, by definition, potentially
dangerous and frightening.
Although individual customs vary from domain to
domain, every region of this shadowy land is rich with
traditions and practices believed to repel (or lure) bad luck,
evil spirits, ghouls, and so on. So intense is the belief in the
supernatural that it even overshadows the typical person's
prejudice to outsiders. In most cases, the superstitions of a
stranger will be respected. To do less is to invite disaster.
After all, the newcomer might know something you do not.
Because the various realms of Ravenloft are drawn from a
multitude of places, any period in history or social structure
is likely to be found somewhere in the Mists. As one might
expect, any individual's outlook on life (and death) is largely
based upon the values of his society.
Perhaps the most important element of human
psychology in Ravenloft concerns the mysterious Vistani.
The men and women of Ravenloft almost universally distrust
these traveling gypsies and make them ready scapegoats
for any mystery or unsolved crime.
Ability Scores
For all their differences in dress, behavior, and physical
appearance, people are people. As such, no special
adjustments are made to a human character's ability scores.
Special Abilities
The men and women of Ravenloft are not gifted with
infravision or otherwise able to do things that
human beings from other lands find
impossible. This is not to say, however, that
no difference exists between a person born in
Lamordia and another
person raised in
Zherisia. Chapters Two,
Three, and Four
contain character
adjustments that
reflect the nature
of life in
Ravenloft's
domains.