Half-Elves
While marriages between members of different
demihuman races are rare, they are not unheard
of. The most common of these unusual unions
occurs between elves and humans. Children
born to such a couple are half-elves, and they often lead
difficult lives.
Exactly what criteria defines a half-elf is open to debate.
In general, it must be remembered that someone is
considered an elf only if he has absolutely untainted elf
ancestry. The smallest fraction of human blood makes one
an outcast from the fair folk. If a person has more human
ancestors than elves, he is considered to be human,
although his features may retain a hint of this ancestry.
Thus, it is quite possible for a human character to have one
or more elf ancestors.
Thus, in order to qualify as a half-elf, a character must
possess an equal mix of human and elven blood or have
more elf ancestry than human.
Description
Half-elves are fair of both complexion and hair. They tend
to have silver, blonde, or light-brown hair and generally
favor elven features. Their eyes are blue, gray, or very
light brown.
Members of this race can generally pass for either human
or elf. In the latter case, they are taken to be rather robust
and in the former, they appear somewhat slight. The typical
half-elf male stands just under seventy inches in height and
weighs roughly one hundred twenty-five pounds.
Half elves do not have the great lifespans of their elf
parents but do tend to reach ages greater than those aspired
to by men. The years generally claim a half-elf sometime
after his one hundred thirtieth birthday.
Players can use Table 58: Half-Elf Physical
Characteristics to generate the height, weight, and age of a
newly created half-elf character.
Table 58: Half-Elf Physical Characteristics
Trait |
|
Formula |
Height, Male |
|
60+2d6 inches |
Height, Female |
|
58+2d6 inches |
Weight, Male |
|
110+3d12 pounds |
Weight, Female |
|
85+3d12 pounds |
Starting Age |
|
15+1d6 years |
Maximum Age |
|
125+3d20 years |
Table 59: Half-Elf Aging Effects
Age |
|
Years |
|
Effects |
Middle (1/2 Base Max.) |
|
62 |
|
-1 Srt/Con; +1 Int/Wis |
Old (2/3 Base Max.) |
|
83 |
|
-2 Str/Dex; -1 Con; +1 Wis |
Venerable (Base Max.) |
|
125 |
|
-1 Str/Dex/Con; +1 Int/Wis |
Personality
Half-elves are rare in Ravenloft, just as they are in most
campaign settings. Given the fact that the few elves who
dwell on the Demiplane of Dread generally shun all contact
with mankind, it is easy to see why these crossbreeds are
almost unheard of.
Ravenloft's half-elves are looked upon as freaks in both
human and elf cultures. Such treatment tends to drive these
folk away from both of their parent races and forces them
into nomadic or hermitlike existences. While they are more
accepted in human society, they still find that many men
and women look upon them with mistrust and pity. A half-elf is almost never considered the equal of a true man, even
in the most open-minded cities of the Demiplane. Indeed,
less civilized realms often slay or enslave half-elves.
The fact that they are not accepted anywhere in Ravenloft
affects half-elves in two ways. First, they tend to reject the
notion of long-term friendships. No one trusts a half-elf, so a
half-elf trusts no one. Second, half-elves know that
xenophobic humans have been known to burn or hang
those they fear. As such, they live every moment knowing
that it could be their last. This doesn't mean that half-elves
live in fear of death, only that they live in anticipation of it.
The distinction may seem a subtle one, but to half-elves it is
very important.
With these facts in mind, it is easy to understand why
half-elves tend to be loners. With few places willing to
accept them or treat them with equality, they often become
wanderers. Because of the way they have been treated,
many half-elves are quick to anger when they see others
being treated cruelly.
Despite this bent to their personalities, half-elves tend to
be as curious and artistic as the fair folk. This is often the
justification that they use when explaining their wanderings.
By traveling the world, they explain, they can see more of
its splendors.
Half-elves have no society and no cultural norms. As
outcasts, however, they seldom have any use for the
names given to them by parents who either would not, or
could not, protect them from the cruelty of the world. Most
half-elves, therefore, give themselves names like "the
Scarlet Wanderer" or "the Friend of Shadows." In many
cases, they cannot even remember the true name given to
them at their birth.
Ability Scores
Although generally graceful and slender, half-elves are not
sufficiently different from humans to merit special ability
score adjustments.
Special Abilities
While they do not have all the wondrous abilities that one
associates with elves, members of this race are not without
their own gifts.
Magic Resistance
Half-elves inherit a fraction of the elf resistance to sleep- and
charm-based spells. Because of their diluted elf blood,
however, their resistance is only 30%. This is in addition to
any normal saving throws allowed for spells of this type.
Infravision
Like their elf ancestors, half-elves are gifted with vision that
extends into the infrared portion of the spectrum. Because
of this, they see as far as sixty feet in the dark. Items like
torches and lanterns spoil this ability with their glare. See
Chapter 13 of the Dungeon Master Guide for further details
on this optional version of infravision.
Secret Doors
Half-elves have an eye for detail that is every bit the equal
of an elf's. This makes it difficult to hide secret or concealed
doors from them. Occasionally, they even notice such
portals without actively searching for them (see Table 54,
page 234).
Iron Will
Half-elves have developed strong wills because of their
travels in the Demiplane. They have seen its many horrors
and borne the brunt of much injustice and even brutality.
Because of this, they gain a bonus of +1 to any fear or
horror checks. This is in addition to any normal modifiers
for exceptional Wisdom scores.