Elves
Elves are a splendid and magical folk, ill-suited to
the grim lands of Ravenloft. Despite this, they are
more commonly encountered than many of the
other demihuman races. This is primarily due to
the fact that they can often pass for human and, thus, have
escaped some of the hatred and bigotry that most humans
on the Demiplane of Dread feel for demihumans.
The largest concentrations of elves in the human realms
occupy the cities of Neblus, Nevuchar Springs, and Sidnar,
in the domain of Necropolis. The domain of Sithicus is
inhabited wholly by elves, but these folk are tied to that land
and seldom leave it. Another elf realm, the kingdom of
Arak, vanished in the wake of the Grand Conjunction, and
its whereabouts remain unknown to this day.
Description
The fair folk, as elves are often called, have elegant, honed
features. Perhaps their most notable characteristics are their
pointed ears, the distinctly almond shape of their eyes, and
the angular brows that slant across their high foreheads.
Elves are much more slender than humans and stand
somewhat shorter. On the average, a male elf reaches a
height of approximately five feet. Females are generally
about half a foot shorter.
A naturally lithe race, male elves seldom weigh more than
one hundred ten pounds. Females, who are even more
delicate than males, rarely reach one hundred pounds.
Players can use Table 52: Elf Physical Characteristics
to establish the physical characteristics of a newly created
elf character.
Table 52: Elf Physical Characteristics
Trait |
|
Formula |
Height, Male |
|
55+1d10 inches |
Height, Female |
|
50+1d10 inches |
Weight, Male |
|
90+3d10 pounds |
Weight, Female |
|
70+3d10 pounds |
Starting Age |
|
100+5d6 years |
Maximum Age |
|
350+4d100 years |
Table 53: Elf Aging Effects
Age |
|
Years |
|
Effects |
Middle (1/2 Base Max.) |
|
175 |
|
-1 Srt/Con; +1 Int/Wis |
Old (2/3 Base Max.) |
|
233 |
|
-2 Str/Dex; -1 Con; +1 Wis |
Venerable (Base Max.) |
|
350 |
|
-1 Str/Dex/Con; +1 Int/Wis |
Virtually all of the fair folk encountered in Ravenloft are
high elves. Indeed, apart from the dark elves of Arak, these
are the only elves known to exist on the Demiplane of
Dread. Of course, other elves appear in Ravenloft from time
to time, but these are always travelers drawn by the Mists
from other realms.
Ravenloft elves favor light fabrics, such as silks and
satins, and prefer pastel colors in their garb. They see the
tailor's craft as but another expression of their artistic
ability and always dress themselves with refined and
cultured style.
Adventuring elves favor lighter armor, seldom wearing
anything heavier than chain mail. For weapons, they usually
elect to carry blades, especially long swords. Elven
weapons and armor are invariably ornate as they, like
everything else, are seen as objects of art. Being master
archers, they seldom employ any other weapons besides
bows for missile combat. They especially disdain guns,
finding them far too loud and foul smelling to use.
Personality
In other lands, elves are known for their love of beauty,
pursuit of knowledge, and peculiar fascination with magic.
While this is true of the fair folk in Ravenloft as well, the
persecution that most demihumans suffer when traveling
outside of their home communities has led them to act more
reserved and secretive than usual.
Ravenloft elves are well aware of the prejudice that most
humans carry toward anything unusual or exotic. For that
reason, they only reluctantly make their presence known
and seldom seek the companionship of humans. Elves
remain a reclusive folk who do their best to keep their cities
hidden from the prying eyes of men and monsters.
While elves seem to be as rare as dwarves or the other
demihuman races, this may not be the case. The reclusive
nature of Ravenloft's elves suggests the possibility of elf
villages - perhaps even cities - so well camouflaged that
mankind has never discovered them.
Elves are great admirers of the natural world. They
wonder at the marvels of a lush forest, listen for hours to the
babbling of a brook, or breathe in the perfume of spring
flowers. Nothing is more splendid to an elf than the
tranquility of the forests and the peace of the wild.
While not greedy or covetous, elves also prize works of
art and jewelry. This leads them to seek out gems and other
objects of great value, though they do so for the splendor of
the prize, not its monetary value.
If one were to draw an analogy to human history, elves
would be most like the ancient Celtic, Gaelic, or Welsh
cultures. Because of that, they usually worship gods from
the Celtic pantheon. To be sure, names like Genevieve,
Ernan, and Moran are most suited to the elves of Ravenloft.
Ability Scores
Few creatures are as light-footed and graceful as elves.
Because of this, they receive a bonus of +1 to their starting
Dexterity scores.
Conversely, elves are not as hearty or robust as the other
demihuman races. Their light frames and slender builds
reduce their starting Constitution scores by one point.
Special Abilities
The elves of Ravenloft, like their kin elsewhere, have many
special abilities. These often enable them to survive in
places where lesser creatures might perish.
Magic Resistance
Elves have a 90% resistance to sleep and charm spells. This is
in addition to any normal saving throws allowed for the spell.
Weapon Expertise
As mentioned above, elves are masterful archers. In
addition, they find the grace and style of skilled swordplay
to be a joy in itself. Because of this, elves receive a +1
bonus to their attack rolls when using any form of straight
bow (that is, not a crossbow). They receive a similar bonus
when using short or long swords.
Surprise Bonus
Elves move as silently as hunting cats, often catching their
opponents completely off guard. Because of this, an elf
imposes a -4 penalty on an opponent's surprise rolls. If an
elf must open a door or other portal to reach the foe, this
penalty is reduced to -2.
An elf negates this ability by wearing metal armor or
traveling in the company of nonelves (other than
halflings). In the latter case, the elf must move at least
ninety feet away from his companions in order to regain
this advantage.
Infravision
Like many demihuman races, elves are gifted with vision
that extends into the infrared portion of the spectrum. Elf
infravision allows them to see as far as sixty feet in the dark.
Items like torches and lanterns spoil this ability with their
glare. See Chapter 13 of the DUNGEOH MASTER Guide for
further details on this optional version of infravision.
Secret Doors
Elves have an eye for detail that makes it difficult to hide
secret or concealed doors from them. In some cases,
they will even notice such portals without actively
searching for them.
Table 54: Secret/Concealed Doors
Condition of Search |
|
Chance to Find |
Passing within 10' of a concealed door |
|
1 in 6 |
Actively searching for a concealed door |
|
3 in 6 |
Actively searching for a secret door |
|
2 in 6 |
Iron Will
Elves, although they often appear to be flighty folk, are
difficult to shake. As such, they possess more resistance to
mental traumas than most other races. When an elf is called
upon to make a madness check during the course of play,
he receives a +2 bonus to his roll. This is in addition to any
bonus received for exceptional Wisdom.