Character Races
In the average AD&D campaign, players may
choose to fashion heroes from a great many
races. These range from the majestic elves of
Krynn to the powerful muls of Athas. The
diversity of creatures found in these campaigns make for a
wonderful study in contrasts, cultures, and talents.
Minimum Ability Requirements
Amid the swirling Mists of the Demiplane of Dread,
the demihuman races are far less common.
Exactly why this is, no one can say for certain. It
may be that the racial paranoia common to many
domains has resulted in the attrition of a demihuman
population that may have once been far more substantial.
After all, in some realms being an elf (or dwarf, or halfling,
and so on...) is a crime punishable by death.
For whatever reason, mankind far outnumbers the other
intelligent races in Ravenloft. Because of this, players must
meet certain criteria before they can make their characters
anything but human. If a nonhuman character does not
have the ability scores required for the race his player
chooses, then the character cannot be of that race.
It is important to note that these minimums apply only to
player characters and only during the actual creation of the
character. For example, if a later adjustment drops an elf character's Intelligence score to 12 or less, he still remains an elf.
Table 46: Racial Requirements
Race |
|
Str |
|
Dex |
|
Con |
|
Int |
|
Wis |
|
Cha |
Dwarf |
|
13+ |
|
- |
|
15+ |
|
- |
|
- |
|
- |
Elf |
|
- |
|
15+ |
|
- |
|
13+ |
|
- |
|
- |
Gnome |
|
- |
|
15+ |
|
- |
|
- |
|
13+ |
|
- |
Half-elf |
|
- |
|
13+ |
|
- |
|
10+ |
|
- |
|
- |
Half-Vistani |
|
- |
|
- |
|
- |
|
- |
|
- |
|
- |
Halfling |
|
- |
|
15+ |
|
13+ |
|
- |
|
- |
|
- |
Human |
|
- |
|
- |
|
- |
|
- |
|
- |
|
- |
Racial Ability Limits
Beyond the limits listed for player characters,
minimum and maximum values are assigned to
each of the ability scores for each of the available
demihuman races. Both player characters and
nonplayer characters must have ability scores that fall
within these limits. Of course, the Dungeon Master may
introduce characters with ability scores that fall above or
below these ranges. Encounters with such people should be
rare, however, and have a special justification.
Table 47: Racial Ability Limits
Race |
|
Str |
|
Dex |
|
Con |
|
Int |
|
Wis |
|
Cha |
Dwarf |
|
8-18 |
|
3-17 |
|
11-18 |
|
3-18 |
|
3-18 |
|
3-18 |
Elf |
|
3-18 |
|
6-18 |
|
7-18 |
|
8-18 |
|
3-18 |
|
3-18 |
Gnome |
|
6-18 |
|
3-18 |
|
8-18 |
|
6-18 |
|
3-18 |
|
3-18 |
Half-elf |
|
3-18 |
|
6-18 |
|
6-18 |
|
4-18 |
|
3-18 |
|
3-18 |
Half-Vistani |
|
3-18* |
|
3-18 |
|
3-18 |
|
3-18 |
|
3-18 |
|
3-18 |
Halfling |
|
7-18* |
|
7-18 |
|
10-18 |
|
6-18 |
|
3-17 |
|
3-18 |
Human |
|
3-18 |
|
3-18 |
|
3-18 |
|
3-18 |
|
3-18 |
|
3-18 |
* Members of this race are not ellgible for exceptional Strength