The HUNT CLUB is a BBS established in the Olympia
region of the Net; its realspace coordinates are probably
somewhere outside of Denver (although no one knows for
certain). The Hunt Club consists of a single 1,000,000
object (Complex Building) reality. The realism level is
superrealistic, which raises the required memory space
from the base 16 MU to 80MU. Due to the limitations of
space, this virtual reality is stored in eight large
adjacent memory spaces in the Hunt Club's data fortress.
The majority of the Club consists of the Mansion,
which is contained in memories one and two. Most of the
Mansion is made up of huge, English Tudor-style rooms
filled with brickabrack and curios. These many rooms are
quite simple; floors, carpets, drapes, paneled walls with
non-removable paintings. Only the furniture is mobile.
Each room has a heavy oak door with a brass plate
designating its function; most are used as conversation
rooms for the many members of the BBS who visit here.
It's a good place to exchange information, play games and
otherwise socialize; it fills the position of the various
areas of a standard bulletin board. Because the Mansion
is limited to a few large objects, it uses very little
actual memory.
Most of memory number three is taken up with the Garden;
a reproduction of an English garden with roses, walks, a
small reflecting pool and a croquet green. The edge of
the Garden is bounded by a high hedge and the sky; the
virtual reality stops here and going beyond this is
impossible.
The Drawing Room occupies a large
part of memories four and five, and is by far the most
complex of the rooms, accessible only - to Senior members
of the Club. It contains the Hunt Club's extensive files
(disguised as old books behind moving panels in the
walls), a message board (designed to resemble a hotel
cubbyhole box), and its entertainment, game and program
library. This library is presided over by an alarm
program known as Dent.
Dent contains functions for Detection, Alarm
and interactive options, including the ability to
remember events and people, recognize cybersignals, obey
commands, conversational ability, pseudo-intelligence and
constant activity. The Dent program is of Strength 6 and
is a superrealistic ICON of a bored and somewhat nasal
English butler.
In addition to Dent, the Drawing Room is also home to
the DOG, a Strength 8 modified Hellhound
program. The DOG is programmed to react to any alarm
raised by Dent, whereupon it will attack the intruder.
The Dining Room occupies most of
memories six and seven; it is a baroque hall with a vast
table loaded with rare foods and wines. Because of the
many individual dishes served, this room takes up a lot
of object space; when additional memory is required
elsewhere, parts of the Dining Room's banquet is
de-rezzed by the Club SysOp to free up space.
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