The extent of a virtual reality is based on two
things. The first is how much is actually in the reality,
or the number of objects con tainted in it, to be exact.
Size doesn't really have much to do with the number of
objects containable in a reality; a tiny figurine, for
example, is far more complex than a huge box, and will
take up far more memory to create.
To simplify this, we simply count the total number of
objects existing in the reality, averaging the levels of
complexity over all the objects within. The result gives
us a pretty good thumbnail for how much memory (in MU)
will be required to create a given reality.
The actual space covered by the reality doesn't
matter; you could build a huge virtual reality with only
a hundred or so items, if one of them is an endless sky
and the other is miles of empty grassland. What's
important to the design is the number of separate objects
that must be interacted with inside the reality.
This can lead to some interesting shortcuts. Want to
build a huge mansion but don't have the MU for it? Build
it as a 1,000 object reality, and make your vast shelves
of books in the Library all one object (sure. you won't
be able to pick up and read an individual book, but you
don't often climb up there anyway). Make all of the walls
as single objects; you won't be able to open windows or
move pictures, but they'll look nice. And so on.
How much can be contained in a reality it pretty much
up to the Referee; he's the one who is best able to judge
how much you will be able to interact with in a
"game" context, after all (besides, he'll be
the one who describes your virtual reality to you as part
of the game). The descriptions in the table below are
primarily there for reference; your Referee may decide
that an aircraft carrier with a squadron of F-18s will
only require 10,000 objects, just as long as most of the
jets are simple, non-flying shapes, and that the only
places you actually ever go to are your cabin, the flight
deck and the bridge. Or he may decide that if you want a
fully functional office, it will require 10,000 objects
just to cover every piece of paper, individual pencil, or
paperclip.
VIRTUAL
LIMITS TABLE |
@
Number of Objects |
Description |
MU |
100 objects |
Virtual
Conference room |
1 |
1000 objects |
Complex
Conference, or Office |
2 |
10,000 objects |
Complex Office
or Virtual Rec-Area |
4 |
100,000
objects |
Virtual
Building |
8 |
1,000,000
objects |
Complex
Building or Virtual City |
16 |
1,000,000,000
objects |
Complex City
or Virtual World |
32 |
.
|