Anti-personnel programs physically attack the
Netrunner, either through physical damage or through
attacks on the Netrunner's stats. These can be used by
both computer systems and Netrunners.
Anti-personnel attacks are made with the formula:
DEFENDER'S PROGRAM STR +
INT + INTERFACE + 1D10 VS. ATTACKER'S PROGRAM
STRENGTH + INT + INTERFACE + 1D10 |
On an equal or higher roll, the
Attacker will win the combat exchange. For example,
Spider is attacked by a powerful Brainwipe program. She
raises her own Force Shield counter program. The rolls
are Spider 18, the computer 17. Spider successfully
thwarts the Brainwipe.
In the next turn, Spider goes on the offensive,
launching a Killer at the Brainwipe. Her total roll is an
IS; the system's roll is only a 15. The Brainwipe takes 5
points in Strength Damage. As it's only a Strength 4
program, it de-rezzes.
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