Initiative

 

The first thing to determine in a Net combat is who goes first. This can be critical, as most offensive software can seriously incapacitate or kill in a single turn. To determine who will act first, compare:

COMPUTER'S INT + 1D10 VS NETRUNNER'S REF + DECK SPEED + 1D10

When there is more than one Netrunner or system involved in an attack, each combatant must make it's own initiative roll, taking turns from highest to lowest total. Like normal combat, you may elect to hold your action until later, or even set up an ambush.

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