There's another reason to pick your LDLs carefully.
Besides having a Security Level, each LDL also has a Trace
Value. The trace value represents the difficulty
of tracking your cybersignal through that particular LDL.
Each LDL you pass through has it's own Trace Value; the
total value of all LDLs passed through in a Net run
represents the Difficulty of tracing your signal back to
it's source. By picking the right LDLs, or by going
through a lot of them, you can make it nearly impossible
to trace your point of origin.
This is important, particularly if you are being
attacked by a program with some type of tracing function
built into it. For example, if a Hellhound fails
to nail you before you jack out, it must attempt to trace
your signal in order to execute it's backup program (find
out where the Netrunner entered the Net and wait till he
reenters - then kill him).
To trace you, the program must roll a 1D10 + Strength
value equal to or greater than the total of all the Trace
Values you have passed through on your trip. If the
program fails this roll, it will not be able to get a
trace on your signal.
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