The human mind can't comprehend a stream of data any
more than it can "see" an electron. It needs a
way to interpret the incoming data as something
meaningful. So Netrunners use an interface
program -a super-advanced version of the more
primitive "virtual reality" systems of the
1990's -to interpret for them. The interface intercepts
data coming through the cyberdeck and translates it into
something understandable - then routes the altered data
to the Netrunner's eyes and ears. The world perceived
through the interface is real, because it directly plugs
into his senses.
So why go through all the trouble to create
interfaces? Why not just use a keyboard like the rest of
the meat minds? Partially for the fun of it. But in
addition, a realistic and dangerous interface gives the
Netrunner an extra edge. It keeps him alert, involved and
interested in his environment. After all; what would you
react faster to - the word Demon appearing in
the air in front of you, or a living, breathing, five-ton
monster cracking a flaming whip over your head?
You betcha.
The early interfaces were an art form;
millions of programming hours were devoted each year in
constructing accurate and interesting realities for
Netrunning, using sophisticated artificial intelligence
programs and random story generators. These interface
programs functioned on a low end, narrow focus bandwidth,
which could not carry much more information than an old
fashioned computer modem of the 1990's. In addition to
being limited in scope, these early interface programs
were also unable to give the Netrunner a sense of his
position in the real world beyond the computer screen.
Then, in 2014, the wizards of the Net achieved a major
breakthrough - the Ihara-Grubb Transformation Algorithms.
The I-G Transformations allowed a cyberdeck to
extrapolate the pathways of the Net in relation to their
"Realspace" coordinates, then generate a
graphic model that could be perceived by an interface
program. The results could be used as a navigational aid
through the Net, as well as providing a sense of space
and time not possible with earlier designs.
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