Vehicles have both SP values and Structural Damage
Points (SDP). If armored, the vehicle's SP is subtracted
from the damage taken, with the remaining damage
subtracted from the vehicle's SDP.
When a vehicle is reduced to 0 SDP, it is considered
to be destroyed or inoperable, in this simplified system,
there are no locations for damage - all points are
subtracted directly from the vehicle's SDP.
Crashing & Ramming
Crash and ram damage is determined by dividing the
speed of the moving vehicle by 20 (round down), to
determine the number of six-sided dice thrown. This value
is multiplied by a modifier based on the mass of the
object collided with, listed in the Weight Modifier Table
below. The vehicle takes this many dice in. damage to its
SDP, while all occupants take one-half of this die
amount.
WEIGHT MODIFIER TABLE |
Size |
Multiplier |
Very
Light (small box, feathers) . x.5 Light (man,
large box) |
x1 |
Medium
(motorcycle) |
x2 |
Heavy (car) |
x3 |
Very Heavy (truck, ground) |
x4 |
-
|